Booty Hunter

Booty Hunter is a visual novel-style game with RPG mechanics, where you complete main and side missions while meeting new people, building your crew, and getting stronger. The game gives you the freedom to explore

You wanted to join the marines to grow stronger and follow your dreams, but fate had other plans. Along the way, you crossed paths with a bounty hunter, setting off a chain of events that led you to consume a mysterious Akuma no Mi. Now, armed with unusual powers, you find yourself targeted by dangerous individuals.

 

Gameplay

You are free to explore the world, traveling from island to island hunting pirates and meeting new people. By completing main missions, new islands and partners for your crew are added. By interacting (in that way) with your crew members, they become stronger

The game features a clicker battle system where you deal damage per click, and your companions deal damage per second; The higher your level and your companions’ levels, the stronger all of you will be.

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Developer: The Alley Guy – Patreon | Twitter | Itch | Discord | Website |
Censored: No
OS: Windows, Linux, Mac, Android
Language: English
Genre: 3DCG, Male protagonist, Anal Sex, Animated, Ahegao, Big tits, Corruption, Handjob, Harem, Management, Masturbation, Milf, Oral sex, Fantasy, PoV, Sandbox, Parody, Teasing, Trainer, Vaginal sex

Installation:
Extract and run.

v0.17

🧭 STORY / QUESTS

[NEW SIDE QUEST] The Crimson Maiden – Investigate disappearances from Whisky Peak, explore Tiny Grove with Miko and face the Crimson Maiden in a new side quest.

[REBALANCE] Hungry Nya User – Reverb Draught is no longer included in the quest rewards; the quest still awards 150 Player EXP.

[REWORK] Silent Keel Drive – Added the missing ship-boarding battle against three saboteurs, with retries after defeat.

🔥 ERO / RELATIONSHIPS

[NEW] Activity Influence – Companions gain Influence through fishing and bar work (cooking or serving), as well as Grateful or Horny reactions in Crew Battle.

[NEW ERO ACTION] Berenice – Cowgirl – Two stages.

[NEW ERO ACTION] Miko – Missionary – One stage.

⚙️ QOL / MECHANICS

[NEW] Crew Battle – Fight alongside up to two companions in real-time hunting, bounty and story battles, replacing the previous clicker and turn-based combat. Each fighter has individual HP and an action bar.

[NEW] Crew Battle Proficiency – Customize companions’ STR, AGI, VIT, HAK, DEX and LUK. Rank-ups grant points equal to the new rank; Hunting levels 10, 25, 50 and 75 grant 1, 2, 3 and 4 extra points. Preview upgrades before applying them; Hunting levels and equipped cards also contribute to battle stats.

[NEW] Crew Battle Reactions – Companions can react to successful captain attacks and perfect parries, gaining temporary attack-speed or damage-reduction buffs with visible duration indicators.

[NEW] Crew Battle Ultimates – Unique abilities for Kuina, Nami, Reiju, Hibari, Frankie and Vivi, including powerful strikes, multi-hit attacks, lightning, protection and party support. Ultimate charge carries between battles, and timed inputs improve their effects.

[NEW] Hunting Click-to-Move – Click or tap a destination to navigate around obstacles automatically, with an animated destination marker. Keyboard or analog-stick input takes over immediately.

[NEW] Kitchen Processing – Queue batches in the ship’s kitchen to fillet fish into four grades of meat or turn food into Ship Supplies. Preview output and processing time, earn Cooking EXP, and cancel unfinished jobs to recover their ingredients. Processing advances while you play, with no offline progress.

[NEW] Material Tracking – Items and enemies show which active quests or wishlist goals they help complete, including required, collected and missing quantities. Shops and production lists prioritize missing quest materials, followed by wishlist ingredients.

[NEW] Production Wishlist – Set crafting and cooking goals, track the ingredients you need and see where to obtain them. Finished production reduces the remaining quantities.

[NEW] Shopping Bag – Combine purchases and sales in one shopping bag, adjust quantities and review your net cost, remaining berries, merchant funds and cargo weight before confirming the full exchange.

[NEW] Treasure Flight – Play a treasure-collecting flying minigame with randomly selected crewmates while game updates download.

[REBALANCE] Combat Attributes – The captain’s and companions’ damage and HP scale directly with total attributes, with no extra character-level multiplier. At 100 total AGI, the base action bar fills in 0.5 seconds.

[REBALANCE] Hunting Encounters – Groups contain one to three enemies drawn from each map’s roster, without weighting enemy selection or group size by the captain’s level.

[REWORK] Card Presets – Create and edit named sets of up to five cards, filter the picker and preview combined bonuses. Presets show missing cards and locked slots before equipping; newly saved presets appear first.

[REWORK] Cheat Item Picker – Redesigned Add Specific Item with a searchable item grid, type filters and a detail preview. Quantity controls show how many you own and the total after adding items.

[REWORK] Combat Skills – Auto Clicker becomes Rapid Strikes, delivering ten hits at 30% basic damage each. Fist of Love interrupts heavy attacks, and Potion Addict becomes Recovery Expert, boosting consumable healing by 20% per skill level.

[REWORK] Crafting and Cooking – Scroll through recipes with more space for ingredients, clear filter states and reversible sorting by level, name, craftable quantity, stock or wishlist quantity.

[REWORK] Crew Journal – Redesigned crew profiles, card slots and job pages. Hunting separates Training, In battle and Hunting party, with combat stats, ultimate details, proficiency previews and left/right party controls.

[REWORK] Crew Requests – Request offers and active requests show objective progress, item details, rewards and Influence previews, with clearer deadlines, expiry penalties and cancellation information.

[REWORK] Ero Scene Presentation – Consistent scene dimming and choice-menu styling, with static and animated scene artwork fitted to the screen.

[REWORK] Financial Report – Redesigned balance, income and expense summaries, category breakdowns and itemized transactions grouped by day. A 30-day chart tracks your Berry balance; period tabs filter the summaries and transactions.

[REWORK] Fishing – Catch targets move smoothly around the fishing area, with rarer fish moving faster. Better rods and more experienced partners slow their movement. New controls show bait stock and rod condition, and let you change partners or equipment during the activity.

[REWORK] Game Updater – Redesigned update and download screens with clearer status information, progress, download speed and remaining time.

[REWORK] Gift Selection – Browse gifts with visible reactions and Influence gains, sort by item, reaction or Influence, and preview level-ups before offering. Untried gifts keep their reactions and values hidden until discovered.

[REWORK] Hunting Controls – Move in eight directions, slide along walls when moving diagonally and explore with a smoothly following camera. The on-screen directional buttons have been replaced with a resizable analog stick.

[REWORK] Hunting Grounds – Monsters can appear across multiple maps. Enemy details list their hunting locations and travel options, while island level ranges reflect the available monsters.

[REWORK] Hunting HUD – Updated player and companion panels, clearer button highlights and a compact healing-item bar showing the five strongest available potions with shortcuts 1-5.

[REWORK] Job Progression – The Journal shows Novice, Adept, Expert and Master milestones at job levels 10, 25, 50 and 75, with clickable reward details and notifications when a new tier is unlocked.

[REWORK] Navigation Alerts – Quest objectives and newly available conversations, requests and Ero stages now share consistent alerts across travel menus, roaming characters and the Crew Journal.

[REWORK] Notifications – Clearer icons, readable text, grouped numbers and staggered entry animations. Up to nine pop-ups appear at once; new arrivals replace the oldest when full. Messages and achievements share the stack and a history of the latest 100 notifications.

[REWORK] Outfit Visuals – Missing outfit-specific artwork and animations fall back to available assets while preserving the equipped outfit. Story scenes can use their intended outfits without changing your selection.

[REWORK] Pirate King Achievements – Regional hunting achievements are replaced with milestones for completing 5 and 25 distinct monsters on Pirate King difficulty, with progress shared across saves.

[REWORK] Player Status – Redesigned captain and companion panels mirror the battle formation, with equipment, HP, stamina and party controls. Preview combat damage, action speed, power, defense, critical chance and item/skill cooldowns before applying attribute upgrades.

[REWORK] Save Slots – Save previews display the game version used to create them and retain their original save date after cloud transfers.

[REWORK] Selection Menus – Scrollable selection panels show portraits, job levels and equipped or assigned choices across crew jobs, fishing, bar staff, casino partners, ship parts and active skills.

[REWORK] Shop Investments – Preview how a permanent investment changes daily income, future stock and a merchant’s buying funds before confirming, with clearer amount controls and a stock-bonus meter.

[REWORK] Skill Reset Refunds – Resetting skills returns the AP actually spent on their upgrades.

[REWORK] Supporter Outfits – Enter your supporter key directly from locked outfit selections.

[REWORK] Tutorials – Updated illustrated guides cover Crew Battle, skill commands, healing items, party progression, Influence and Ero-stage unlocks.

🎨 ART / ANIMATION

[NEW] Captain’s Room at Night – Added a nighttime captain’s-room background for story scenes.

[NEW] Kureha Flashback – Added an illustration during Vivi’s treatment of the wounded sand pirate in How Sand Dragons Strike.

[NEW GIRL] Berenice – Crimson Maiden, a powerful warrior with an intimidating presence and a surprisingly sweet side.

[NEW CARD] Card – Berenice – Reflects 10% of damage taken back to the attacker.

[NEW CARD] Card – Frankie – Increases healing from items by 20%.

[NEW CARD] Card – Vivi – The equipped companion’s ultimate heals all living allies for 5% of their max HP.

[NEW OUTFIT] Berenice – Nude

[NEW OUTFIT] Berenice – Sinful Nun

[NEW OUTFIT] Frankie – Midnight Witch

[NEW OUTFIT] Miko – Ember Rider – Available for 300,000 berries at Influence Level 6.

[NEW OUTFIT] Miko – Nude – Available for 650,000 berries at Influence Level 25.

[NEW OUTFIT] Vivi – Succubus Princess

[REWORK] Card Equipping – Selected cards fly from the picker into the companion’s equipped slot, with matching animations when building presets.

[REWORK] Hunting Enemies – Enemies now stand on the map with larger sprites and colored ground rings, making regular enemies and bounty targets easier to distinguish.

[REWORK] Hunting Events – Quest encounters use larger sprites, colored ground rings and readable titles.

[REWORK] Hunting Player – Added directional walking and idle animations, with transitions that let the current step settle before returning to idle.

[REWORK] Roaming Characters – Character artwork keeps its proportions and positioning across outfits, with consistent hover and click areas.

[REWORK] Travel Thumbnails – Travel buttons use the location’s current background, with consistent rounded thumbnails and localized place names.

[REWORK] Treasure Chests – Updated chest artwork with golden highlights and an animated opening effect when collected.

[REWORK] Ultimate Cut-ins – Updated ultimate artwork for Reiju, Hibari, Frankie and Vivi.

[REWORK] Whisky Peak Visuals

🐞 FIXES / OPTIMIZATIONS

[FIXED] Animation Transitions – Improved transitions between character poses, Ero scenes and bounty animations, preventing frames from the previous clip from appearing with the wrong masking.

[FIXED] Cloud Saves – Conflicting saves use their original save dates to keep the newer version. Equal or unavailable dates still offer the choice to keep either version or both.

[FIXED] Corrected Brazilian Portuguese help and cloud-save wording, and clarified Spanish and Portuguese notification labels.

[FIXED] Fishing – Collecting your partner’s catch no longer consumes your remaining catch time, and fishing progress is retained when loading a save made during the activity. Your last bait can complete its cast, and already-paid partner catches remain collectable after bait runs out.

[FIXED] Fixed menu close buttons and casino help icons retaining their hover highlight after the pointer moved away.

[FIXED] Fixed the crew portrait covering job information in the Journal.

[FIXED] Fixed the money button’s size and alignment; it no longer displays the financial-report notification marker.

[FIXED] Interface Localization – Improved selected-language handling for quest requests, achievements, dates, item names, shop messages and updater text.

[FIXED] Inventory Search – Search controls remain accessible while the search field is active.

[FIXED] Narration Textbox – Narration consistently uses its dedicated textbox without a speaker name.

[FIXED] Saved Crew Requests – Enemy names appear correctly in requests carried over from older saves.

[FIXED] Sleeping Together – Relationship buffs require Ship Supplies, and vitality buffs correctly restore HP and stamina to their increased limits.

[FIXED] Supporter Access – Installation validation preserves local scripts, saves and saved membership data when reporting an installation problem.

[OPTIMIZATION] Battle Background Interfaces – World HUD, roaming NPC interfaces and location controls suspend their work during combat, while Hunting movement and map animations pause.

[OPTIMIZATION] Card Art Preview – Open the full artwork directly from a card’s item-info preview.

[OPTIMIZATION] Card Browsing – Enlarged cards appear above neighboring cards and adjust near viewport edges, with improved hover handling across collections, presets and pack results.

[OPTIMIZATION] Completed Quests – Reduced processing when quest categories are collapsed.

[OPTIMIZATION] Crew Stats – Reduced repeated combat-stat and proficiency-preview calculations in the Journal and companion panels.

[OPTIMIZATION] Hunting Animations – Companion videos can skip delayed frames to keep pace when decoding falls behind.

[OPTIMIZATION] Hunting Map – Reduced repeated terrain rendering, HUD rebuilding and quest-marker processing during exploration.

[OPTIMIZATION] Item and Card Menus – Reduced repeated list processing and rendering in inventory, shops, storage, gifts, the Compendium, cards, presets, pack results and the cheat item picker. Covered Crew and cheat panels pause their work while their pickers are open.

[OPTIMIZATION] Menus While Hunting – The map stops rendering behind the full-screen Journal, and movement input is suspended while blocking menus are open.

🏝️ ISLANDS / LOCATIONS

[NEW] Island – Tiny Grove – Explore Tiny Grove’s docks, forest, village and altar, with a new hunting ground and six 4K backgrounds.

🎒 ITEMS / ECONOMY

[NEW] Common Bait Recipe – Craft Common Bait from one Low-Grade Fish Meat at Crafting level 1, completing a fishing, filleting and bait-making loop.

[NEW] Fish Measurements and Records – Each caught fish has its own length, weight and sale value. Animated catch results celebrate first catches and new species records; fish can also be stored.

[REBALANCE] Casino Payouts – Blackjack pays 1.5 times the bet in winnings for a natural and 1 time for a regular win, plus the returned stake. Two-matching-symbol slot payouts are now 1.6 times the bet for Kuina and 2.3 times for Nami.

[REBALANCE] Healing Items – Rebalanced HP recovery for Crew Battle, with consistent healing amounts inside and outside combat.

[REBALANCE] Item Values – Rebalanced the values of fish, food, materials, equipment and ship parts. Fish species now have distinct base values within each rarity, while specimen size and weight determine each catch’s individual value.

[REBALANCE] Progression Costs – Reduced companion rank-up costs by 90% and lowered the amount inn prices increase with the captain’s level.

[REBALANCE] Treasure Rewards – The base Berry reward from hunting treasure chests is now 1,000-4,000, up from 500-3,000.

[REWORK] Equipment Copies – Weapons, armor and ship parts are handled individually. Ship parts display their condition, and equipped gear must be unequipped before being sold or discarded.

[REWORK] Fishing Rod Durability – Fishing rods are individual items with durability that falls on successful catches, with rarer fish causing more wear. Worn rods lose sale value and break when a catch would use up their remaining durability. Craft replacement Old Fishing Rods at Crafting level 1.

[REWORK] Item Categories – Consumables, fishing equipment and miscellaneous materials use consistent categories across inventory, shops, recipes and the Compendium.

[REWORK] Item Details – Redesigned item and fish information with a Used in list and source tabs for recipes, processing, drops, fishing, card packs, treasure, rewards and shops. Fish details separate species information, the selected catch and personal records; card sources show draw chances.

[REWORK] Shop Pricing – Item details show stable catalogue values. Shop quotes start at 100% to buy and 50% to sell, with Discount affecting purchases and Overcharge affecting sales; prices round up to whole berries.

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