Champion of I: Luxuria

“Champion of I: Luxuria” is a story-driven adult RPG set in a dark fantasy world.

Combining meaningful choice, companion relationships, strategic turn-based combat, deep worldbuilding, exploration, and point-and-click gameplay in a long-form adventure.

 

Synopsis

“You are your actions, and your actions are you. Keep your wits about you, lest you lose your life.”

You take on the role of a once-unremarkable degenerate farmer from the mainland of Flyonyx.

An unexpected encounter with the divine shatters your ordinary life in mere moments. Choosing to embrace the path set before you, you become a Guardian, a title given to those who journey to Vezniel. A land that has been unreachable for centuries.

There — the God of Chaos, Quixilamorte, has constructed Eden: a brutal proving ground where those who survive may earn power, fortune… or something far worse.

Every decision, spoken or unspoken, leaves a mark on your soul and on the world itself.

The journey ahead is not about mere heroism. It is about identity, temptation, and what you are willing to sacrifice to endure.

 

Features

Over time, you will build a growing network of companions, partners, and power. Relationships are not static. Characters evolve, respond to your choices, and play a role in both narrative and progression.

  • 5 main companions who will follow you to the depths of hell!
  • Supporting companions with their own stories, quests, and roles
  • Heavy narrative focus with extensive world-building
  • Meaningful dialogue choices that shape outcomes and character dynamics
    • Decisions can drastically alter how events unfold, and their consequences aren’t always immediately obvious. Some choices only reveal their true impact much later in the story.
    • Many characters will live and die based on your actions.  
  • Companions with evolving relationships and mechanical impact
  • Turn-Based Combat
    • System-driven and strategic, with a focus on decision-making
    • Designed for players who enjoy depth and build optimization
  • Character progression tied to relationships and encounters
  • Erotic content integrated into progression and character development
  • Dungeon exploration with resource and risk management
  • Weapon Crafting & Upgrades

 

Champion of I: Luxuria is a game about indulgence, not avoidance. As the Champion of Lust, you’ll encounter and explore a wide variety of kinks, fetishes, and relationship dynamics throughout your journey.

–

Developer: Idyllune – Itch | Patreon | Discord | Subscribestar | Twitter |
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: Anal Sex, Blowjob, Bondage, Cunnilingus, CBT, Domination, Degradation, Dirty Talk, Dildo, Exhibitionism, Feet, Femdom, Femboy, Fingering, Futanari, Futa, Lesbian, Hairy, Handjob, Harem, Inflation, Kissing, Masochism, Monster Girls, Muscle Girl, Pegging, Rimming, Slapping, Spanking, Submission, Teasing, Tentacles

Installation:
Extract and run.

v0.0.45

New Content

  • Added the base layout of Floor 2 of the Veznian Forest, including new sub-areas and branching events influenced by previous decisions.
  • Added 6 new Live2D lewd scenes featuring:
    •  Alisa and Lavanya
    • Two unnamed Guardians in the Bathhouse
    • Kaja’s first Special Training event, which includes both a DOM and SUB path
    • An event with a new Side Character
    • An event with B’Trauia
  • Added a Floor 2 Combat Challenge featuring multi-wave encounters involving your militia, with outcomes that can block alternate narrative routes.
  • Added new enemy types, variants, and archetypes, and updated Chaos Boar enemies.
  • Added Battlefield Tactics, allowing certain enemies to create effects that persist throughout combat.
  • Added the final two Major Companions.
  • Added 7 new character sprites, including B’Trauia, alongside new camp sprites.
  • Added new daily conversations for Alisa, Aster, Bellona, Lavanya, and Samantha, plus new conversations for Caelion and additional characters.
  • Added craftable weapons and equipment, including Dual Wield and Two Handed weapons,  and a ring. Certain weapons feature unique passives.
  • Added an Eromancy talent, a trading shop for buying and selling items, and lexicon entries for deities and locations.

Gameplay

  • Expanded militia recruitment with more Guardian varieties and 3 tiers, with higher tiers contributing more stats.
  • Added options to recruit only women and banish Male Guardians, excluding Caelion and Support Characters.
  • Added a camp Training Area where all party members can manually train their available skill trees up to Mastery 6.
  • Added militia tasks, including automatic resource gathering, and the first two material gathering locations.
  • Party members can gather through a timing-based mining mini-game:
    • Better timing yields more materials, while STR makes gathering easier and earns STR XP.
    • High-Yield Streaks and Golden Glints offer bonus materials.
    • Gathering consumes Energy, and depleted locations award Spirit Shards.
  • Added Bathhouse upgrades, granting +5 Energy Regen per level when used, and manual selection of Bathhouse scenes.
  • Pyanna and B’Trauia can now gather Water.
  • Updated Support Skills:
    • Sol grants all party members Armor and Energy based on his Intelligence.
    • B’Trauia gains a Support Skill under certain conditions.
    • Saoirse grants 10 Threat to a random ally and can inflict Fractured Mind on up to two enemies. Enemies with lower WIS than hers, or afflicted with Fractured Mind, also receive Illusory Wind, reducing WIS and Accuracy.
    • Removed Pyanna’s Support Skill.
  • When enemies act first, you can spend 60 Lustful Motas to cast Aegis Erotica, granting allies 50% bonus Armor and Magic Armor.
  • Limited Guardian losses during battle.
  • Added an option to skip Saoirse’s introduction.
  • Your main tent now changes upon reaching Floor 2.
  • Overhauled spell damage to better align with physical damage. Magical attacks now use the average of INT and WIS to overcome Defense Power.
  • Reworked Rebirth progression:
  • Guarantees +1 to your three highest Core Stats, alongside bonus Stat XP.
  • Adjusted Core Stat XP requirements, bonus XP gains, and SE requirements for each Soul Level.
  • Updated gains to ACC, Max Weight, Crit Bonus, HP Regen, Energy Regen, and Max Energy.

UI & Quality of Life

  • Updated the New Game, Inventory, Relationship, Journal, Character, Skills, Rebirth, Repair Defenses, Weapon Crafting, CG Gallery, Lexicon, and Party Selection screens.
  • Added a node location indicator, and a camp setup icon
  • Added hover tooltips for portrait debuffs and their tiers, Weapon Passives during skill selection, and additional stats.
  • The Rebirth screen now previews growth toward your three highest Core Stats.
  • Added dragging through save slots and moved Scrolls into the inventory’s Use section.
  • Updated damage-related Combat Tips and smoothed combat flow and Live2D transitions.
  • Core Stat XP now updates at additional points, including equipping, unequipping, and Rebirth.

Combat

  • Increased enemy difficulty on Floor 1 of the Veznian Forest, with stronger enemies on deeper floors.
  • Reduced the Morale Shift from enemy critical hits from 2 to 1.
  • Preemptive attacks now grant Riposte even when they miss and grant 2 Resolve instead of 1.
  • Reduced enemy Lightning Strikes damage and Chaos Encounter frequency on Floor 2.
  • Updated the Floor 1 Chaos Barrier’s Chaos Shard requirement, offset by finding Saoirse.
  • Camp Defense now decreases at the end of each day based on Order.
  • Combat victories now restore 5% Order while below 75% Order.

Skills & Effects

  • Sunder Armor: Increased bonus damage from 20% to 60% of the target’s Max Armor.
  • Arrow Rain: Now applies Poison 1 at Level 3.
  • Icy Grasp: Enhance bonus damage now scales with the target’s Max Energy instead of missing Energy.
  • Accuracy: Increased base duration from 1 to 2 turns.
  • Stay Vigilant: Increased cooldown from 1 to 2 turns.
  • Hack & Slash: Now grants 2 Tempo at Level 3.
  • Heatflash: Enhance now removes 5 Energy plus 15% of the target’s Max Energy and deals raw damage equal to 10% of their Max Energy.
  • Tempo, Focus, Hydromancy, and Aethermancy: All Expenders now trigger a Morale Shift when Morale is 3 or lower.
  • Poison Cloud: Now deals Terrestrial damage, with additional Unstoppable damage at Level 6. Enhance targets all enemies with less than 50% Terrestrial Resistance.
  • Reckless Frenzy: Reduced Threat gain from 7 to 1; can no longer kill you.
  • Hammerfall: Now deals 25% of your Max Weight at Level 3.
  • Desperate Measure: Now grants 5 Tempo.
  • Sickening Appetite: Now costs 0 Focus and has a 1-turn cooldown.
  • Hypothermia: Now affects Dexterity; duration reduced to 2 turns.
  • Forward March: Level 6 now grants +3 Resolve and Defense instead of +2 Resolve.

Economy & Crafting

  • Increased Material requirements for subsequent Bathhouse upgrades.
  • Adjusted Material costs for certain weapons and reduced Gold and Material costs for reforging.
  • Reduced Kingdom Upgrade costs by 50% on Story difficulty.

Bug Fixes

  • Fixed Boarish Tendencies triggering at the start of combat.
  • Fixed Albert occasionally targeting dead enemies.
  • Fixed Aether Bolt failing to apply Winded and Waterwave failing to apply Stagger at Level 3.
  • Fixed Energy Regen failing to apply above 6 Morale.
  • Fixed Martial skill tree Buffs and Effects not refunding when respeccing.
  • Fixed Focus Shot’s Level 6 effect and missing magical skill cooldowns.
  • Fixed empty chests and a micro-stutter when first entering camp areas.
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