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ImoTsuyo: If It's for My Young Sister, I'll Be Stronger [v0.31.1] [otaku_argento]
Well no animations, very basic visuals, and so much of the same scenes and only Text changes. The story is slow but extensive, and the theme is a little broken as the how or why of the story is never told. There are some visual errors and that has to do with the MC and Everyone he interacts with. Many of the Models are the same template and there is no house room interaction and no choices to make, so its all about clicking and it being a Basic vanilla game there is not much of a point. So I removed it after giving it some time.
First of all, thanks for your feedback, I really appreciate your honesty. My game doesn't have decision choices because it's a kinetic visual novel with a linear canon route. Even though it has three individual routes for now, they're still in development, so there are no choices yet, although there will be in the future since these are the what if routes with multiple endings, unlike the canon route.
About the models being the same templates, yes, because that's how I like it. That way I can keep the same character with different clothes in different backgrounds instead of making a specific render for the whole game every two or three dialogues. That doesn't mean I don't have those, I just prefer to use that type of render with different poses or custom background angles for specific or special moments, which I call CGs.
About animations, there are a few for free players, while the pack with some animated CGs and extended sex scenes is exclusive for patrons on my Patreon.
The story is long and extensive on purpose, because I wanted to write a story, not just make a quick porn game, but I understand you didn't get captivated.
About the interactions in houses or rooms, you're confusing visual novels with point and click games. My game is the first one, which is mostly about reading, whether it has choices or not. The other one has sandbox gameplay, which is more like a dating simulator. So yes, it's all about clicking and reading, that's what visual novels mostly are.
Anyway, thank you for giving my project a chance even if you didn't like it. You even took the time to make a comment review with honest criticism, so I'm really thankful, since everything helps me improve as a dev and the game itself.
And even if I'm open minded, of course the final decision rests on me regarding the story and characters. But I'm curious about what you said about the visual errors with the MC and everyone he interacts with. You might have found a visual bug, or maybe it's just your dislike of the aesthetic.
In any case, I hope you find a game that suits your tastes better. It's a long answer, so I hope you read it, but if it's too long to read, I'd summarize it as, thanks for playing.
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