Lisa: Silence in the Rain

Lisa: Silence in the Rain is a long-form, story driven RPG about ordinary life colliding with irreversible consequence.

You play as Lisa, a young woman finishing her final year of college in a city quietly fraying at the edges. What begins as a grounded, slice of life experience with part-time work, friendships and daily routine slowly unravels after a chance encounter pulls her into the orbit of a powerful criminal family. From that moment on, survival is no longer about escape, but about judgment.

This is a slow and methodical narrative shaped by imperfect people making impossible choices. Trust is rarely clean. Loyalty is often conditional. Intentions overlap, fracture, and contradict one another and betrayal is sometimes a matter of perspective, not something born of malice.

Motivations in Lisa: Silence in the Rain are rarely framed as “right” or “wrong.” Information is incomplete. Motives are obscured. Small decisions echo forward, sometimes revealing their true cost only hours or acts later. The story is deliberately paced, allowing characters, relationships, and consequences to settle before their full weight becomes clear.

Conversation matters. Silence matters.

 

 

Features

  • A female protagonist with a defined emotional arc shaped by endurance, loss, and moral resolve

  • Branching decisions influenced by partial information, conflicting interests, and human fallibility

  • A cinematic presentation blending 3D environments with animated and narrative driven sequences

  • Themes of control, trust, intimacy, sacrifice, and consequence

  • Optional adult content intended for mature audiences only

 

While the game contains explicit sexual content, Lisa: Silence in the Rain is not a power fantasy or a traditional dating sim. Intimacy and vulnerability are treated as narrative elements; sources of tension, connection, and risk.

This is a story that unfolds patiently. It does not rush to resolution, and it does not offer clean victories. It asks the player to live with their decisions and the people those decisions affect long after the rain has stopped.

Developer: paleGrass – Subscribestar | Website | Itch | Steam | YouTube | Patreon |
Censored: No
OS: Windows, Mac, Linux, Android
Language: English
Genre: 3DCG, Female protagonist, Hotwife, Sharing, Anal sex, Big tits, Vaginal sex, Cheating, Handjob, Blowjob, Swinging, Creampie, Corruption, Drugs, Exhibitionism, Trans, Group sex, Titfuck, Humiliation, Bukkake, MILF, Voyeurism

Installation:
Extract and run.

v3.4.3

=== SLEEP AS SOON AS YOU LOAD YOUR SAVE ===
===      SAVE ON A NEW SLOT JUST IN CASE      ===

When you load in, press the Tab key on your keyboard to access the new Mini Archive. Use the archive if you’re ever lost or wondering what’s left in the patch. Every node in the Archive is interactable and will display location / requirements for each mini event.
Everything new can be found in that UI element. This will be updated for all new mini series added to the game so get used to it ^_^

Assuming that you have 25 or higher Deviancy, you can safely ignore the Deviancy requirements in choices and in the Mini Archive as they’ve been disabled until more minis are added to the game and higher Deviancy levels are achievable.
If you’re interested in seeing all of the content, 16 Exhibitionism is also required.
I doubled back on my earlier idea of showing the Exhibitionism requirements somewhere and instead decided to leave it as an added bonus for players who have progressed with the Open Exhibitionist website because everything in this patch is repeatable so you can’t actually miss any content permanently.

As it stands, 3.4.0 is centered around Simon (Copy Guy) and the expanding sequences involving him.
I had originally hoped to include the Kisses for Kittens booth in this launch as well, but rather than delay the completed material, I decided to release the Copy Guy content now before I have to step away for several days due to an unavoidable family matter.

The good news is that the kissing booth is not being pushed into some distant future patch. It is already a primary focus of the next release and will follow very soon.

The Copy Guy series can begin as soon as Lisa joins the council and it’s a full character arc from first meet to being genuinely good friends (with benefits??) by the end. There’s a ton of new events and a ton of room for expansion in the future which is exciting for me and I hope it will be for you too.

This is the closest that any patch has been to development taking longer in RPGM than it did in Daz3D. I finished all CGs, including over a hundred not even included here at the end of May and since then I’ve been working almost exclusively in RPGM which is absolutely insane but I really wanted this series to feel good. To bind the RPGM world with the CG world as seamlessly as I could because the biggest gripe that I have with my own game is that it doesn’t utilize RPGM nearly enough and mini events are the perfect way to marry the two together.

Other additions:

New Update Rate plugin.
This was an attempt to replicate the “ctrl” function when using MTool. When ctrl is held, the game will now double in speed. This includes during exploration, not just during events.
Ctrl will also skip text so the button is a lot closer in functionality to that which you find in Ren’Py. This plugin also stacks with MV’s action key speedup during events so skipping through content or exploring the game world should be significantly faster than it was before. Alongside the new text draw speed in the previous patch, replaying old content or skipping through sections of the Recollection Room that you aren’t interested in should be much more tolerable.
There is no option in game to re-map the keybind currently but that’ll likely be added later on.

3.3
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