Parasite Inside

Parasite Inside is a third-person adult sci-fi horror adventure starring engineer Oni Lim, set aboard the massive colonization vessel COLOS-8. Explore silent corridors, uncover terrifying secrets, and face the evolving threat that reshaped the ship.

This experience blends psychological horror, sexual themes, and mature biological concepts, all driven by the parasite’s influence on human bodies and minds.

Every step brings you closer to a truth far more disturbing than death.

  • A silent ship in deep space.
  • An unknown alien parasite.
  • And only one person can face the truth.

 

Features

  • Full voice acting for all characters, delivering a cinematic narrative experience.
  • Third-person sci-fi survival horror with strong story emphasis.
  • Atmospheric environments inspired by Alien and Dead Space, set aboard a massive colony ship.
  • Engineering and environmental puzzles closely tied to the engineer’s role and ship systems.
  • Resource pressure and varied enemy threats encouraging careful decision-making.
  • Psychological and sexual tension driven by the parasite’s influence.
  • Multiple endings shaped byĀ  player decisions.
  • Original soundtrack and audio design built to enhance isolation and dread.

Parasite Inside Trailer

Developer: Kodman Games – Patreon |Ā SubscribeStar |Ā Itch |Ā Discord |
Censored: No
OS: Windows
Language: English
Genre: 3D Game, Puzzle, Horror, Sci-Fi, Female Protagonist, Monsters, Masturbation, Animated, Anal sex, Big tits, Big ass, Handjob, Blowjob, Vaginal sex, Squirting, Adventure, Action, Shooter, Breeding, Pregnancy, Shooter, Tentacles, Lesbian

Installation:
Extract and run ParasiteInside.exe

Parasite Inside system requirements:

  • OS:Ā Windows 11 (64-bit)
  • Processor:Ā Intel Core i5-8250U / AMD Ryzen 5 5500 or better
  • Memory:Ā 12 GB RAM
  • Graphics:Ā NVIDIA GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) or better
  • DirectX:Ā Version 12
  • Storage:Ā 3 GB on SSD (required)Ā Input:
  • Keyboard + Mouse

v0.4.0

[Locations]

  • Crew Tier – Corridor environment meshes redesigned
  • Crew Tier – Living quarters meshes redesigned
  • Crew Tier – Cryosleep preparation room visually updated
  • Crew Tier – Added a new laboratory storage room
  • Crew Tier – Cafeteria redesigned
  • Crew Tier – Captain’s quarters redesigned with new elements
  • Crew Tier – Gym redesigned
  • Crew Tier – Pre-Airlock room redesigned
  • Crew Tier – Transition to Loading Docks redesigned
  • Crew Tier – Crew stasis room redesigned
  • Loading Docks – Transition to Crew Tier updated
  • Loading Docks – Main corridor redesigned
  • Loading Docks – Safe Room redesigned
  • Loading Docks – Added new environment elements
  • Loading Docks – Transition to Animal Stasis Labs redesigned
  • Animal Stasis Labs – Multitool now found in the storage room where Oni wakes up
  • Animal Stasis Labs – Ventilation shafts redesigned in transitions
  • Animal Stasis Labs – Transition to Workshops S6 redesigned
  • Workshops S6 – Main corridor redesigned (removed unnecessary doors)
  • Workshops S6 – Large room with side ramp removed
  • Workshops S6 – Added a new large storage area
  • Workshops S7 – Transition to Workshops S8 redesigned
  • Workshops S8 – Transition to Sector 9 redesigned (shortened)
  • Workshops S8 – Second door transition to Sector 9 now blocked
  • Workshops S9 – Transition to Sector 6 redesigned
  • Workshops S9 – Corridor doors now functional; no need to detour through Warehouse LTW-S9-03
  • Workshops S9 – Transition to Main Labs redesigned
  • Main Labs S1 – Transition to Main Labs S2 redesigned
  • Service Tier S1 – Transition to Service Tier S2 redesigned
  • Service Tier S2 – Distribution room moved to the center of the location
  • AstroLink S2 – Safe Room relocated to the start of the main corridor
  • AstroLink S2 – Lotus awakening puzzle removed
  • AstroLink S2 – Transition to Lotus area redesigned
  • AstroLink S2 – Reactor lift speed puzzle redesigned
  • AstroLink S2 – Respawn removed (no longer needed)
  • COLOS-8 – Entire ship model recreated from scratch (more detailed + better optimized)
  • COLOS-8 – New engine VFX
  • TEP – Added initial location for The Evolution Path (two rooms)
  • All locations – Cryopod meshes redesigned
  • All locations – Furniture redesigned
  • All locations – Modular beds redesigned
  • All locations – Added new bathroom environment elements
  • All locations – Added new ventilation shaft elements
  • All locations – Added new biomass mesh types
  • All locations – All doors redesigned and optimized
  • All locations – Added moving body parts in infected zones

[Enemies]

  • Sporepop – Now deals one-time physical damage on explosion + applies infection
  • Sporepop – Explosion now contaminates Oni’s body
  • Spreader – Now deals one-time physical damage on explosion + applies infection
  • Spreader – Explosion now contaminates Oni’s body
  • Spreader – Movement speed reduced
  • Spreader – Respawn chance reduced
  • Burgeon – All animations reworked (+ added censored variants)
  • Burgeon – Added censored body mesh variants
  • Larva – Redesigned (two types)
  • Spitter – New enemy added (mesh, mechanics, animations, sounds, VFX)
  • Hanger – New enemy added (mesh, mechanics, combat system, animations, sounds, VFX)
  • Lotus – Enemy reworked (mechanics, animations, sounds, VFX)
  • Lotus – Body mesh redesigned (+ censored variant added)

[Cutscenes]

  • System – Cutscene loading system fully reworked; all assets load before playback starts
  • System – Pause added during cutscenes
  • System – Subtitles remain visible while paused
  • System – Option to disable blur effect during cutscenes
  • Comments – Some short cutscenes replaced with Oni’s gameplay comments to maintain flow
  • Cutscenes – Lip-sync reworked for all dialogues
  • Cutscenes – Almost all cutscenes restructured for better pacing and segmentation
  • 18+ Cutscenes – All adult cutscenes now have SFW alternatives (unique animations + voice lines)
  • Dialogues – All cutscene dialogues rewritten and polished
  • SiXy – Added sfw body version

[The Evolution Path (TEP)]

  • Merger – System similar to save terminal/gallery (in progress)
  • Merger – New mesh and animations
  • Merger – Unique UI
  • TEP – Unique interaction widget added
  • TEP – New door type added
  • TEP – Pregnancy system added
  • TEP – Six new cutscenes added
  • TEP – New status/concentration system (quest points, VFX, sound)

[Systems]

  • Censored Mode – Added option to start the game in censored mode
  • Level streaming – Fully redesigned to avoid runtime stutters; loads during low-load moments
  • Loadscreen – Custom loading screen system created (replacing Async Loadscreen plugin)
  • QTE – Added UI-based struggle system
  • Save System – Save slots now show extra info (game version, censored mode, TEP)

[Character]

  • Flashlight – C-Scanner flashlight reworked, now directional
  • Moveset – New movement animations with flashlight
  • New outfit – Stasis Suit added (two variants)
  • New outfit – AstroSport Suit added (three variants)
  • Body contamination – Added visual contamination from spores/fluids
  • Infection – System reworked; proximity to spores increases infection faster
  • Infection – Showers now remove only surface infection + clean contamination
  • Infection – Stationary MedKits remove internal infection but not body contamination
  • Mental Health – Respawning from infection now lowers Oni’s mental health
  • Mental Health – At zero mental health, Oni wakes in a new area and TEP storyline begins
  • Customization – Oni cannot use customization while contaminated
  • Customization – New outfits found while contaminated go to wardrobe instead of auto-equip
  • Animations – Infection animation replaced (4 new variants)

[Light]

  • All lights – Added unique color tones based on location atmosphere
  • All lights – Volumetric scattering optimized
  • All lights – Light materials rebuilt for accurate emission
  • Lighting system – Switched from Lumen to baked lighting

[Audio]

  • TEP doors – Unique opening sound added
  • Dialogues – All AI-generated lines replaced with real voice acting
  • Ambience – New ambient sounds added
  • Dialogues – Dialogue volume balance fixed

[Video Gallery]

  • Scene loading – New gallery system to avoid partial loading; cutscenes start only after full load
  • Camera – Loopable scenes now have a free camera; normal cutscenes use fixed camera
  • Lighting – Added flashlight to gallery camera
  • UI – Updated interface for the new camera mode

[Picture Gallery]

  • Art – All AI images replaced with fully hand-drawn artwork
  • Collections – Cards now separated into themed collections
  • SFW – SFW variants added for censored mode
  • Locations – Many card locations changed

[Map System]

  • New map – Added Service Tier Sector 1 map
  • New map – Added Service Tier Sector 2 map
  • Compact Map Station – New map stations added
  • Player Marker – Player position now shown on the map (M)
  • Animations – Added UI animations
  • Maps – All maps updated to match redesigned locations
  • Key elements – Added icons for showers, terminals, implant beds
  • Emergency corridors – Now displayed on the map
  • UI – Active map button now becomes inactive while the map is open

[Shower System]

  • Camera – Free camera added
  • Lighting – Added flashlight to camera
  • UI – Interface updated
  • Animations – Improved old animations and added new ones
  • Infection level – Different animation sets depending on infection level
  • Censored – Censored shower variant added

[Optimization]

  • Decals – Reduced number of decal instances
  • Decals – Reduced decal texture sizes/resolution
  • Shaders – Shader count reduced by nearly 50%
  • VFX – All particle systems optimized

[Other]

  • Crosshair – More visible and sharper
  • Glass materials – Improved glass shader
  • Bugs – Numerous bug fixes (not listed individually)

The rating system has been disabled by the developer’s request.

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