Reincarnotica is an adult visual novel that takes place in the near future where Immersive Virtual Reality games are the norm. You take control of a middle-aged man that has nothing going on for him but due to a freak accident one day, finds himself inhabiting a body of a younger man. Not only that but he discovers that he’s going to live with 2 beautiful woman and acquired a new found power unbeknownst to him…
Unravel the mysteries that surrounds yourself and at the same time take advantage of the new opportunities that has been given to you.
Reincarnotica is developed in the Ren’Py Visual Novel Engine and as such, is a Visual Novel game. The game’s progression is dictated by you, the player, on which path you would take your character into. My vision for the future of this game is a complex series of choices with different outcomes involving the game’s love interest.
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Developer: Polyrotix – Patreon | Discord
Censorship: No
OS: Windows, Mac, Linux, Android
Language: English
Genre: 3DCG, Male Protagonist, Sci-fi, Fantasy, Humor, Monster, Possession, Romance, MILF, Big Tits, Big Ass, Voyeurism, Incest, Handjob, Interracial, Lesbian, Vaginal Sex, Exhibitionism, Masturbation, Cheating, Oral Sex
Installation:
1- Extract to desired location.
2- Click on “Reincarnotica.exe” to start playing.
v0.05
Where do I start? Well, this update’s been cooking for a while that the narrative changes are significant enough that I’d go as far as calling it a full-blown redux. When I left this game on limbo, I’d wrapped up a bunch of stuff: overhauled the hospital scenes, got through half of Aanya’s story and some sex scenes, and had Playbuck scenes that was still undrendered. The dialogue was also restructured but still retained enough of the original story beats.
Coming back, I slowly started tweaking things here and there which turned into a full-blown rewrite of EVERY dialogue. Some got better, some got tossed, and the pacing got a serious makeover. Priscilla and Fiona scenes are still intact but I did change up their dialogue. It’s just that rereading some of the old dialogue made me cringe. I also added a lot of new VFX and SFX work. The last update, had just around 100 sound effects. This update, I added around 240+. There’s also the new animated Pixel Art scenes, the new splash screens, and the revamped menu and selection screen. As I got into the groove, I just added stuff that would “improve it”. I don’t know if it does but I just had to.
Originally, this update was focused more on Aanya’s story, but I got sucked into revamping the main plot that I didn’t know where to put her story yet. So, her finished renders didn’t make the cut and there was a lot of it. I rendered those with my old GTX 1060 and it took hours for one scene. Cutting it out was hard but it’s not just for that reason, I’m also planning to redo some of Aanya’s rooms and I recently started converting my old Genesis 3 DAZ character models into the newer Genesis 9. Which didn’t turn out that great. Got some morph and bone issues, especially around the neck area. The textures also need some tweaking. If Genesis 9 doesn’t work out, I might stick back to Genesis 8.1. That’s why this update lacks a new set of Playbucks because of that but I plan to add them in the next update. For now, this update’s sole focus is fleshing out the main story moving forward.
Speaking of updates, I don’t intend to do another big update drops that takes MONTHS until I “perfected” it. Instead, I’m opting for monthly builds, sharing what I’ve achieved in that month rather than hoarding it. So if I finish a new area or rework some UI elements, just small updates basically, I’ll release it exclusively to my Patreon for a while and if there’s been significant story elements finished, a big public update following after. This will come in handy as the next update will require A LOT of newer areas. Not just “real life” spots but also virtual reality stuff like its own world map, villages, dungeons, and big medieval cities. I’m also planning to implement more scenes with Fiona and Prii at the house and finally make a schedule of interactions with them. Some GUI improvements are on the horizon too. I also made a lot of stuff that didn’t get it in time for this December release, including a Triple Triad game when I was relearning Python but that’s still barebones. But overall, with the free time I got now, I’m planning to finish the game, finally.