Sellsword Tales

A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…

 

  • At the Crossroads of Genres
    An 18+ adventure blending visual novel, RPG, and quest elements to create a rich fantasy world full of danger and discovery.
  • Your Choices Matter
    Tabitha’s fate depends on your decisions. Will she break the curse or fall to demonic charms? The outcome depends on the path taken.
  • Multiple Classes (in progress)
    Ambush, fight with sword or magic — choose a style and customize it with a flexible talent tree.
  • Combat System
    Face diverse monsters, each with unique skills, in strategic turn-based combat. Use differents abilities and companions’ support to win.
  • Companions (in progress)
    Some become enemies, others trusted allies. Build friendships, or something more intimate. The path is yours.

–

Developer: Paleoman Studio
Censored: No
OS: Windows, Linux, Android, iOS
Language: English
Previous Title: The Curse of Lust
Genre: 2DCG, Animated, Female protagonist, Text Based, Group sex, Handjob, Masturbation, Multiple Penetration, Oral sex, Vaginal sex, Adventure, Combat, Fantasy, Monster, Point & Click, Romance, Rpg, Turn based combat

Installation:
Extract and run.

v0.4.2

Saves from previous versions are not compatible with v0.4. Please start a new game.

Reworked the inventory and trade windows: item tooltips are replaced with a comparison panel that shows the selected item’s stats, how it differs from your gear and how it changes Tabitha’s parameters, plus a new click-to-add trade cart with an amount counter and built-in help hints.
Fixed softlock with cultists.
Fixed an issue with receiving rewards on some mobile devices.
Reworked Laura’s model and added 2 more skins: Naked and Witch.

– Expanded time skip. You can now choose the exact time of day you want to skip to.

– Fixed a bug with counting answers in dialogues. Some answers could disappear if there were more than 20 of them. This only affected Laura.

– Fixed a bug with counting items when turning in quests. Quests now check the total amount of an item in your inventory instead of a single slot.

– Added a limit on haggling with merchants. After you haggle over a price once, you can haggle again only at a different time of day.

– Fixed Mara’s overly active breasts.

– Fixed a small visual bug with the carpet in the castle save slot.

Combat Balance

– Monsters reworked: all have more health and deal less damage, so fights last longer and depend less on lucky hits.

– New strength order: orux are the easiest, then wolves, bears and undead, with ghosts the most dangerous.

– Higher-level monsters on hunts are much tougher: each level adds +50% health and damage.

– The number of enemies per encounter now depends on the location: up to 2 at the Crossroads and in the Forest, 1 on the Meadow, up to 3 in remote locations.

– Elite enemies appear 4 times less often.

– Cultists now appear in the Abandoned Village, both in random encounters and on hunts (from Intellect 5).

Rewards and Loot

– Experience and gold from monsters now scale with their level. Experience values were revised to match the new monster strength, and cultists now give experience.

– Loot rarity now uses weights: common items drop more often, rare ones less often.

– The chance to drop equipment grows with monster level.

– Lower drop chance for the Elite Ghost’s earrings and shawl and for the Elite Cultist’s rings. Cultist loot chances were evened out.

Orux Defeat Route

– Experience reduced 4 times.

– Arena rewards are now up to Rare items, and the sword is always Epic.

Items

– Healing potions restore three times more health, their price is roughly doubled.

– Herb bags heal three times more, their price is unchanged.

– Tank starter pack: Family Greatsword P.Attack 20 → 30.

Attribute Tree

– Strength: every damage node now gives +5 and the fifth node gives +15 (+50 total instead of +21), and the last node gives +40% crit power instead of +50%.

– Dexterity: evasion nodes give +3 instead of +1, and the evasion and accuracy node gives +5 instead of +3.

– Without the evade stance, half of the evasion chance applies instead of a third.

– Persuasion is now added to Charisma checks in dialogues.

– Tree changes apply to points spent after the update.

Task Board mechanic

– Gold from repeatable hunting and gathering tasks doubled.

– Task experience now scales with task level the same way gold does.

– “Bears at the woodcutters’ camp” now requires Adventurer rank 1.

Dialogue Checks

– Mid-game checks are harder: the fountain, the green bands, the patrols, the village tunnels and the Spirits Awakening event. Early quests are almost unchanged.

– Fixed: the “Jump over and keep running” check after the skeleton fight could not be passed.

Major update v0.4

Highlights

– 2 new H-scenes with Merl and a new lewd event

– 2 new quests with Merl: the Patrol series and Green Gangs

– Task Board with 30+ new quests, unique and repeatable

– City State: your work on the board changes prices, merchants’ stock and future quests

– Hunting and Gathering, food buffs, 67 new items and 12 item sets

– New location: Small Fountain Square

New Content

– 2 new H-scenes with Merl and 1 new lewd event.

– 2 new quests, the Patrol series and Green Gangs, that develop your relationship with Merl.

– 30+ new Task Board quests (unique and repeatable).

– New location: Small Fountain Square.

– 4 new merchants. The shopkeeper by the tavern now trades too.

– New job: Tavern Bouncer.

– Expanded the waitress job. It now requires a check.

– 67 new items, mostly food.

– 12 item sets.

– Added sound effects to dialogues in the new quests.

New mechanics

Task Board

– Take on quests from the Task Board in the city.

– Completing quests raises your Adventurer rank and Glory.

– The main story now continues through the Task Board. To move it forward, raise your Adventurer rank by completing quests. It takes roughly 5-7 quests.

– Most interactive objects in locations are no longer text-only placeholders. They are now used in Task Board quests.

City State

– Completed Task Board quests affect the city’s Prosperity and City level, which change what merchants sell, their prices and the types of quests on the board.

Hunting and Gathering

– Hunt monsters and gather ingredients and food.

– Random monster encounters in dangerous locations are now much less likely.

Meals

– Eating food now gives buffs, usually for 1-3 days.

Combat & Stats

Luck now matters a lot more:

– Evasion: +1 per 3 Luck

– Critical chance: +0.5% per point

– Bargaining: +2% persuasion chance per point

– Loot quality: every 3 Luck increases the chance of rarer items

– Item stats: +1 to main and secondary stat values per 3 Luck (except Luck itself)

Evasion rework

– Evasion now gives a passive chance to dodge even when you don’t use the Evade ability. The passive chance is 3 times lower than when you actively evade. This also applies to monsters.

– Your character no longer stops evading after being hit.

Defense and damage reduction

– Defense now lowers incoming physical damage by an additional percentage when you defend.

– Reduce Damage now reduces physical damage by a percentage instead of a flat amount.

Other

– Temporary Health now works correctly and is shown in the stats. You can also gain it by resting if you have the right talent.

– Some items and sets can now grant Action Points and Additional Action Points.

– Using an item in combat now costs 1 Additional Action Point.

– Two perks now work: Prepared and Lucker.

– Smarter auto-battle: the autobattle can now use abilities (Double Strike) and heal with potions and poultices from your inventory, if you allow it to spend them.

Items & Trading

– Items are now themed and give specific stats instead of random ones (some items are still random).

– Restructured item stats and how they are displayed.

– Removed duplicate stats among secondary stats.

– Reworked item generation.

– Expanded monster drop lists.

– Finch, a new merchant, now sells mysterious wooden crates. Open one for a chance at rare armor, materials or weapons… or a rock.

– Poultices now heal gradually, both in and out of combat.

– Improved and rebalanced trading. Prices and stock now depend on the city’s prosperity.

– Added city types and regional prices. Vinbran is an agricultural region.

UI & Quality of Life

– Redesigned the dialogue UI to be more compact.

– Reworked answer icons to show more clearly where a choice leads.

– When a character has several quest topics, they are now grouped under a Quests button.

– Added hotkeys for most game modes. Some of them can be rebound in the settings.

– Added quick save (F5) and quick load (F8) outside of dialogues.

– Time skip, rest and search now unlock after the prologue.

– Drag wearable items onto the character to equip them.

– Equipment slots are now highlighted.

– New item sounds.

– New fonts, including signature fonts for characters, shown in their names and notes.

– Hovering over a monster in combat now shows an outline instead of an animation.

– Tabitha’s hair color now carries over into combat.

– Rebalanced the volume of 1300+ sounds. H-scene voices are no longer too quiet.

– Improved hair highlights. They no longer darken along with the whole hairstyle.

– Proofread and improved the English text.

Performance & Stability

– Loading a game on the main scene now fully reloads it. This unloads unused data, reduces the load on your PC and makes the game more stable. Loading takes a bit longer than before.

– Optimized animations and art for mobile and PC.

Bug Fixes

– Fixed a bug where starting a new game after finishing one could keep old static flags and cause random bugs (for example, a quest stage counted as completed in a fresh playthrough).

– Fixed textures failing to load when the game was installed in a folder with a very long path.

– Fixed Gallery images not showing on some Android devices.

– Fixed animation sizing in the Gallery. Animations now fit the device screen.

– Fixed restarting an H-scene in the Gallery.

– Fixed food not healing when eaten.

– Fixed the Health and Luck stats never appearing on generated items.

– Fixed Tabitha’s hairstyle in dialogues where she changes into a preset outfit. It now keeps the style chosen by the player.

– Fixed the orux not disappearing after Tabitha dealt with him in the Spirits Awakening quest.

– Fixed the tree texture in the Crossroads location.

– Fixed the Auto button in dialogues.

– Fixed the Skip button in dialogues. It now works as originally intended.

Known Issues & Notes

– Lust is capped at level 1 (100) in this version.

– Balance: we plan a thorough balance pass later. For now, some items, food or stats may be stronger than others.

– Optimization: mobile and PC optimization still needs more testing.

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