
InĀ To See Another DayĀ you’ll find some of the usual survival mechanics such as scavenging for food and materials, but then you’ll find some new ones! Through various Traders you’ll engage in an order fulfillment system so that you can help equip other survivors in the surrounding area in exchange for food, raw materials, or special items such as weapons or unique armor.
Other things you’ll experience are:
- A story rich experience
- Romancing and relationship opportunities
- Combat and other RPG systems such as leveling up and allocating stat points.
- Crafting, scavenging, and foraging
- Most importantly, player choice. Beyond the prologue, there will be a split between main events and romance events. YOU get to choose who you’re interested in and pursue. Be careful though! Events may play out differently based on who you have or haven’t romanced!
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Developer: BadPotatoGames – Patreon | Itch | Discord | YouTube |
Censored: No
OS: Windows
Language: English
Genre: 3DCG, Animated, Dating Sim, Humor, Horror, Survival, Dystopian Setting, POV, Romance, Turn Based Combat, Crafting, Teasing, Stripping, Oral Sex, Vaginal Sex, Anal Sex, Male Protagonist, Monster Girl, Futa, Trans, Lesbian, Female Domination, Male Domination, Trap, Polyamory
Installation:
Extract and run.
v0.1.5c
Major Events:
-Main Event #4 – hideout raids have been fixed so that they don’t kick in until after this event has been completed.
-Hidden Cult Prequel – The 2nd visit from the stranger – 2 ending variations (Acolyte Patreon voted event)
Side Events:
-Delirium and Debauchery 4 pack of events. Each event has a minimum of 3 possible outcomes each. (Delirium+ Patreon Voted)
DnD Event – The ghost – Survivor character only (Marcus DM)
DnD Event – The hostage – Delirious character only (Marcus DM)
DnD Event – The Enchantress and the Bath house – Acolyte character only(Jenny DM)
DnD Event – The lady of the lake -Acolyte/Delirious character option (Jenny DM)
-Ophelia Hangout unlock – Ophelia wants to play cards (War) – both hybrid + delirious variations + win/loss events (8 endings)
Upgrades and Others:
-1 new weapon – Rae’s rifle – First blood based weapon. Scales damage based off of the player’s Vitality/perception stats but costs health to fire it
-Audio cross fade system for more seamless looping, currently only added to all main events and a few others as I’m still testing it out + takes time to fully swap everything over.
-Music no longer resets when you pause the game
Bug Fixes:
-From 0.1.5b to c, put up defensive code blocks to stop fuckery between the events that are already using the cross-fade sound loop system and those that are not. There was a potential for a crash or just a clusterfuck of music happening all at once.
-Ammo counter during combat now updates correctly
-Several spelling/grammar fixes

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