
In To See Another Day you’ll find some of the usual survival mechanics such as scavenging for food and materials, but then you’ll find some new ones! Through various Traders you’ll engage in an order fulfillment system so that you can help equip other survivors in the surrounding area in exchange for food, raw materials, or special items such as weapons or unique armor.
Other things you’ll experience are:
- A story rich experience
- Romancing and relationship opportunities
- Combat and other RPG systems such as leveling up and allocating stat points.
- Crafting, scavenging, and foraging
- Most importantly, player choice. Beyond the prologue, there will be a split between main events and romance events. YOU get to choose who you’re interested in and pursue. Be careful though! Events may play out differently based on who you have or haven’t romanced!
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Developer: BadPotatoGames – Patreon | Itch | Discord | YouTube |
Censored: No
OS: Windows
Language: English
Genre: 3DCG, Animated, Dating Sim, Humor, Horror, Survival, Dystopian Setting, POV, Romance, Turn Based Combat, Crafting, Teasing, Stripping, Oral Sex, Vaginal Sex, Anal Sex, Male Protagonist, Monster Girl, Futa, Trans, Lesbian, Female Domination, Male Domination, Trap, Polyamory
Installation:
Extract and run.
v0.1.3c
Events:
-Ophelia event 11 – (Both Hybrid + Delirious version) Talk to her after you’ve gotten seeds from Clement
-Rowena event 2 – Talk to her in the metro after you’ve filled up every crop space
-Marcus/Jenny event – The 2nd Cell Tower test (With repeatable scenes)
-Marcus/Jenny – Delirium and Debauchery – 3 playable classes, all with a unique flavor to them when solving the first intro quest + repeatables
-Amy – Portrait of a Memory ep. 3 – Wait a few nights after Amy/Marcus have moved in
-Short main event 1 – Go to sleep after meeting Syll and completing Ophelia’s 11th event
– Main event 2 – Wait a few days after the first one
Improvements:
– New difficulty slider with 3 settings currently; Story, Survivor, Delirious
Story mode is the base game, Survivor mode gives scavenging a 0.8x multiplier and enemies get a 1.2xhp multi and limits your crop harvesting to 5 times per plant.
Delirious mode gives a 0.5x scavenging multi, enemies get a 1.5x hp multi and a 1.2x dmg multi. Harvesting is limited to 3x per plant and individual scavenging locations can only be checked 3x a week with the reset being on Sat morning.
There will be an ‘Acolyte’ game mode MUCH later down the road that will have unique game modifiers and will be a true test on if you can survive but will require much further testing and a few system reworks/special additional ones to accommodate it.
Right now you can move between the difficulties freely in v0.1.3c, but in v0.1.4, Delirious mode will be locked to starting new game only.
-Farming! Grow some crops at the hideout and use Clement’s strange soil to speed up the grow time.
– 6 seeds to purchase and grow with currently 2 hidden bonuses to find to increase food yields.
-Free Roam Navigation update – Images of the next locations have replaced the buttons + there is a map that will show your current location
– The 3rd (?) option in the feather has finally been started. It is for the Momento Mori path only as you’ll be working on picking up the pieces of who you are. Timing matters in the MM main story path as just like a few other RPG’s, if you do events out of order, there is a chance of missing scenes/context in this time line. Trial and error may be required to unlock a secret MM ending if you can find all the lost pieces (Eventually, this will be an ongoing long term thing)
– 2 new toggles have shown up in options! One for enemy HP numbers and one for screen shake to help combat feel more impactful. (The enemy HP numbers look a little awkward, this will be address with the Ui overhaul coming in v0.1.4)
– 6 new audio tracks
-Zera’s party requirements have been reduced down to 90 food/35 metal
Bugfixes etc:
-Amy/Marcus weren’t showing up in the hideout after Amy’s 2nd PoaM event.
-Fixed bug of metro enemies sometimes showing up in free roam the same day you’ve left the metro
-Combat menu no longer ends turn when you hit the back button
-Proper stun/bleed immune flags for all enemies (Sorry! A small handful of enemies are now more difficult!)
-fixed: Rowena/Jenny heal abilities had no respect for max health caps. They have now learned their place.
-Proper melee/ranged used reset flags have been added for if fleeing is successful
-A metric fuck-ton of other bug fixes and dialogue corrections










