Sex Horde Survivors

BUILD THE PACK. SURVIVE THE NIGHT.

Sex Horde Survivors is a fast-paced, candy-colored arena survivor roguelite where movement is your only manual attack button. Cut through growing hordes, collect XP, build a ridiculous loadout, and turn simple weapons into screen-filling evolutions before the night overwhelms you.

Every survivor plays differently. Command a roaming pack of feral cats, flood the arena with rockets, turn missing health into shadow power, or fight up close with a relentless flurry of strikes. Their signature weapon, passive ability, ultimate and evolution are designed to change how each run feels—not just change a few numbers.

 

EARLY DEVELOPMENT

This is an early version of the game. Balance, effects, animations, characters and stages will continue to improve. Feedback about weak weapons, confusing effects, performance and overall run pacing is especially useful.

 

CURRENT FEATURES

– Five distinct survivors each with a signature attack, passive ability and ultimate

– Three stages with their own enemy waves and escalating pressure

– Fast 20 minute runs, followed by an optional Endless fight

– A growing arsenal of automatic weapons and build-changing charms

– Weapon evolutions unlocked by completing powerful item combinations

– Elite enemies, bosses and flashy reward chests

– Permanent upgrades that make every future run stronger

– A Forbidden Codex that records discovered weapons, charms, enemies and evolutions

– Costume selection for supported characters

– Keyboard movement with WASD or the arrow keys

 

 THE BUILD IS THE FUN

Stack damage, cooldown, projectile count, movement, area and luck until a modest starting attack becomes complete arena chaos. Every level asks you to choose between immediate survival and the combination that might complete your next evolution.

Can you survive the full 20 minutes or keep playing until the horde finally wins?

Developer: Welyogames – DiscordPatreonItch | Twitter |
Censored: No
OS: Windows, Android
Language: English
Genre: Action, Adventure, AICG, Bullet Hell, Fantasy, Furry, Parody

v0.2

Version 0.2 adds Yuki, Frieren and Fern, character-specific evolutions, Arcane Union, a rebuilt randomized 20-minute map, new enemies, bosses, landmarks, traps, Gallery content and Android support.

# Sex Horde Survivors v0.2 — Arcane Trinity

Version 0.2 expands the playable roster, rebuilds Pastel Meadow, adds new

enemies and exploration systems, extends runs to 20 minutes, and improves the

UI, combat presentation and late-game performance.

The game also has a new name: Sex Survivors is now Sex Horde Survivors.

## New survivors

### Yuki

– Added Yuki as a playable survivor.

– Yuki can have either a penis or a vagina. The player chooses her body type

when selecting her, with matching phase-one, trap, pin-up and Gallery

variants.

– Added Frost Aria, which raises walls of song across enemy lanes.

– Added Frozen Requiem, a larger evolved version that slows everything it

touches.

– Added Winter’s Grip, which slows enemies near Yuki.

– Added Yuki-specific movement, combat VFX, sounds, phase scenes, overflow

scenes and Gallery entries.

### Frieren

– Added Frieren as a Special survivor, permanently unlockable for

2 Silver.

– Added Zoltraak, a warning ritual followed by a multi-strike field erase.

– Added Annihilation Zoltraak, an accelerating barrage, final annihilation

seal and arena-wide XP vacuum.

– Added Thousand-Year Analysis: Zoltraak kills shorten the next ritual.

– Added five complete looks with their own in-game movement profiles: Ancient

Mage, Mimic Queen, Midnight Bunny, Forbidden Zoltraak Bride and Thousand-Year

Temptress.

– Added Frieren-specific phase scenes, overflow scenes and Gallery content.

### Fern

– Added Fern as a Special survivor, permanently unlockable for

2 Silver.

– Added Concealed Barrage, a real spell formation that grows from its

opening pattern into front/back and full eight-direction volleys.

– Added Silent Mana: remaining unharmed for 5 seconds conceals Fern’s mana

and grants +20% cast speed until she is hit.

– Added Fern-specific movement, casting VFX, phase scenes, overflow scenes and

Gallery content.

### Master & Apprentice union

– Added Shared Grimoire, a special evolution key with +5% cast speed.

– Mastering both Concealed Barrage and Zoltraak, carrying Shared Grimoire and

earning an elite charge unlocks Master & Apprentice — Himmel’s Horizon.

– The union combines both spells into four rotating lances and a synchronized

horizon cross.

– Zoltraak is consumed by the union and its weapon slot opens again, making the

difficult setup pay back with a more flexible end-game build.

## New defensive tools

– Added Clock Lancet. It fires once per cooldown into the most crowded

enemy lane, deals no damage and freezes enemies caught by the beam.

– Clock Lancet levels extend the freeze and shorten its cooldown.

– Added Laurel Guard. It stores protective charges that block incoming

hits and grant a brief invulnerability window.

– Laurel Guard can be upgraded to hold as many as three charges.

## Pastel Meadow rebuilt

– Replaced the original small arena with a 21,200 × 21,200 rectangular

field built for exploration and 20-minute runs.

– Reworked the palette into a closed pink meadow with a restrained corrupted

purple layer.

– Rebuilt trees, roots, gardens, paths and large structures so they sit on the

ground instead of reading as floating PNG decorations.

– Trees and major structures are real obstacles for the player and the horde.

– Improved enemy avoidance and recovery around obstacles.

– Important landmarks, hazards and rewards are placed from a separate run

seed, so their locations change every run without changing combat RNG.

– Added a simpler live Field Map with clear icons for the player, sanctums,

uncharted locations, Silver Chests and the garden encounter.

– Added the Treasure Map permanent upgrade to reveal valuable locations as

mystery markers.

## New exploration encounters

– Added twelve scattered Desire Pillars. Channeling one grants a permanent

movement, life-steal or damage bonus for the current run.

– Used pillars remain as drained landmarks and cannot be claimed twice.

– Added randomized void-mouth trap fields and authored trap route modules.

– Traps now take one meaningful penalty: 25% current health, one random weapon

level, or 30% of coins earned in the active run. Banked Gold is safe.

– Added the one-time Safe Step shop upgrade, which prevents trap penalties.

– Added breakable props with Gold, healing, XP and rare reward rolls.

– Added two guarded Silver Chests with permanent-for-the-run rewards.

– Added a territorial Grove Guardian garden encounter with warning, chase,

leash and return states.

– Added clearer keyboard, mouse, touch and mobile interaction prompts.

## Runs now last 20 minutes

– Extended a standard run from 15 to 20 minutes.

– Rebuilt wave density, XP requirements, elite timing and difficulty scaling

for the longer run.

– Waves now breathe between floods instead of increasing monotonically.

– Early levels remain fast; later levels and final builds require more XP.

– The final five minutes use more dangerous enemy mixes and a more serious

music layer.

– At 20:00, the final Reaper sequence closes the run and triggers Victory.

– Rebalanced Gold, chest payouts and rare drops around the longer economy.

## Expanded enemy roster

– Ghost: fast, fragile and dangerous in packs.

– Splitter: breaks into smaller bodies when killed.

– Siren: warns before singing and empowers nearby enemies until defeated.

– Gem Caster: keeps range and fires visible hostile orbs.

– Mutant: slow, durable and valuable.

– Charger: telegraphs, commits and dashes.

– Added Darters, Hexers, Ogres, revised Elites, bosses and the Grove Guardian.

– Added lines, arcs, pincers, rings and flyby formations instead of relying on

featureless random circles.

– Improved enemy lean, facing, swimming motion and separation in large crowds.

– Added clearer warnings for elite attacks and ranged threats.

## Weapons, evolutions and passives

– Every current roster entry now has its own named passive and explanation.

– Character cards now show active, passive and evolution icons together.

– Rebuilt signature attacks and evolutions for Power, Jinx, Lupa, Raven,

Mitsuri, Yuki, Frieren and Fern.

– Jinx’s evolved rockets accelerate, leave blue fire and create burning impact

zones.

– Lupa’s pack grows with her weapon, gains improved trails and evolves into a

larger coordinated attack.

– Raven’s Soul Shroud is now a persistent damaging aura with inward rings and

trapped spirits.

– Mitsuri uses a proper close-range pink blade sweep.

– Reworked Arc Spark, Ferrofluid Pulse, Spilled Wine, Guardian Ring, Angel’s

field, boomerangs and multiple underperforming evolutions.

– Rebuilt passive choices around clear stats: damage, armor, health, recovery,

cooldown, area, projectile speed, duration, amount, movement, pickup range,

luck, growth, Gold, curse and revival.

– Reroll now replaces the current hand correctly. Reroll, Skip, Banish and

Rebirth are permanent progression unlocks.

## Silver, unlocks and permanent progression

– Added Silver Coins as a rare persistent currency.

– New and migrated saves receive a one-time gift of 2 Silver, enough to

choose one Patreon Special survivor immediately.

– Frieren, Fern, Raven and Mitsuri can each be unlocked permanently for 2

Silver or through the character supporter code.

– Added a confirmation step before spending Silver and an in-menu explanation

when the player cannot afford an unlock.

– Separated the character supporter code from the premium costume code.

– Added a 1-Silver route for Frieren’s Mimic Queen and Lupa’s Pack Rebel;

remaining premium costumes use the skin code.

– Added permanent upgrades for map information, choice control, starting

weapon level, Silver gain, trap immunity and other run bonuses.

– Rebalanced Gold income and permanent-upgrade prices.

## Chests and rewards

– Rebuilt the normal chest opening into a multi-stage reveal with light beams,

particles, rarity climbs, anticipation beats and a final reward card.

– Added clearer single, multi-reward and evolution presentations.

– Added directional arrows for off-screen chests.

– Added the separate guarded Silver Chest flow.

– Made health, magnet and time-freeze drops genuinely rare.

– Magnet pickups now collect XP instead of pulling every object in the arena.

– Afterglow freezes enemies for its full duration while the run continues.

## HUD, menus and presentation

– Added the new Sex Horde Survivors branding and Arcane Trinity artwork.

– Rebuilt the main menu to scale across desktop and smaller resolutions.

– Rebuilt survivor select with a visible Silver balance, separate costume row,

skill icons, permanent unlock prompts and purchase confirmations.

– Rebuilt stage select with readable run rules and live character presentation.

– Rebuilt the health display as a live meter whose fill, particles and liquid

response update with damage instead of swapping static PNG states.

– Added a smaller timer, level indicator, kill counter, Gold/Silver counters

and more compact weapon/passive slots.

– Added the Gallery and expanded the Forbidden Codex with weapons,

accessories, evolutions, characters and enemies.

– Added redesigned Settings, Upgrades, Victory and Defeat screens.

– Added Keep Playing after Victory.

– Added a responsive Special Thanks wall with supporter tiers and names;

private supporter information is never displayed.

## Adult scenes, audio and accessibility

– Added Yuki, Frieren and Fern gameplay phases, overflow scenes and Gallery

entries.

– Added character-specific trap scenes with a Continue action.

– Improved scene playback, phase transitions and looping behavior.

– Added character-specific loop audio and separate climax sounds.

– Added separate Music, Effects and Sex Sounds volume controls.

– Added a discreet health-meter option.

– Added an 18+ acknowledgement gate for public builds.

## Languages and platforms

– Added eight language options: English, Turkish, German, French, Spanish,

Brazilian Portuguese, Russian and Polish.

– Added the Android build and mobile-friendly interaction prompts.

– Repositioned mobile HUD elements so they do not overlap movement controls.

– Available builds: Windows Normal Edition, Windows Cheat Edition and Android.

## Performance and fixes

– Added pools for high-frequency enemies, projectiles, XP gems, damage numbers

and death effects to reduce late-game allocation spikes.

– Reduced map-edge FPS drops caused by tree and structure rendering.

– Reduced entity-heavy decoration work and improved visibility handling across

the oversized meadow.

– Fixed enemies getting stuck inside or walking through trees and structures.

– Fixed floating trees, traps, shadows and structure placement.

– Fixed character gliding, incorrect left/right facing, costume motion bugs and

several sprite crop/alpha artifacts.

– Fixed Fern’s union visual duplicating while moving.

– Fixed Clock Lancet firing in every direction and restored its cooldown-based

single-lane behavior.

– Fixed Laurel Guard hit protection and shield placement.

– Fixed weapon effects appearing over survivor faces.

– Fixed the player remaining red after taking damage.

– Fixed multiple UI hitbox, scaling, alignment and readability problems.

– Improved late-game frame pacing, combat feedback, icons, pickup visuals and

enemy death effects.

Version 0.2 also prepares the game for the next survivor, Raven’s Library and

future adult encounters.

4.5
Based on 2 votes
Please wait...
  • 5 Stars
    50.00%
    1 vote
  • 4 Stars
    50.00%
    1 vote
  • 3 Stars
    0.00%
    0 votes
  • 2 Stars
    0.00%
    0 votes
  • 1 Star
    0.00%
    0 votes
1.2k views
Last Updated on

RECOMMENDED

guest
By default it will be "Anonymous Fapper" if left blank
Use Gravatar account email for a custom avatar if not logged in
0 Comments
newest
oldest most voted