
AJESTREMIA is a Visual Novel RPG Nsfw +18 game
Embark on a journey as the guard of Ajestremia.
Experience thrilling romance and epic explorations in this Visual Novel.
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Developer: Maidz – Itch | Patreon | Twitter | Newgrounds |
Censored: No
OS: Windows, Mac, Linux
Language: English, French
Genre: 2DCG, Adventure, Big Ass, Big Tits, Turn Based Combat, Creampie, Fantasy, Handjob, Male Protagonist, Monster Girl, Multiple Endings, Romance, Teasing, Vaginal Sex
Installation:
Extract and run.
v0.10.0
New MC systems: Hellper path + Clairvoyance :
Hellper path (passive + skill changes)
- New passive and skill changes on the main character, tied to Hellper
- Visible in dialogue sprites and combat
- New passive UI (dedicated screen , see screenshots)
How to unlock the Helper passive:
- Talk enough with Helper and collect 3 Hellper points (visible in inventory + related dialogue)
Clairvoyance :
- New Clairvoyance skill + linked passive
- +15 ATK while active
- New combat appearance (portrait + hero combat sprite)
- Shows monster intent and exact damage (updated in UI)
Other skill additions :
- +5 skills icon total, including Rotten Pig enemy skills and Clairvoyance related content
Sprites :
+1 MC sprite with the Helper passive look
Combat & inventory polish
- Smoother combat : less lag, better feel when hovering skills (First-time FX in a session may still stutter once, overall much smoother)
- Improved monster death animation
- New animations: buy / sell equipment, equip / unequip
- Inventory fluidity + FX showing what you equip, unequip, buy, sell, and amounts
New armor slot :
- Added a Mount slot in armor UI (screenshot)
- Could not hide it in time slot is visible but empty for now (like gloves / secondary weapon before content exists)
- Mounts planned for a future update (faster map travel)
Camp, dialogue & UI :
- Edelweiss at camp: always in pajamas when you talk to her
- MC same at camp in pajamas (t-shirt)
- New out-of-combat dialogues with Helper
- Lots of new Acasia dialogue this update with this new romance
Quick question for you: in future devlogs, do you want word counts for new dialogue, or is “new dialogue” enough? Tell me on comment section or Discord.
Dialogue box opacity in menus :
- New slider (0% to 100%) lower it, raise it, or hide it (see screenshot)


