Chronoromancer

A Time-Traveling Adult Sandbox RPG

An AI named VOID wants to erase all of existence—and the only person who can stop it is some unemployed dude with no skills, no plan, no game, and no idea what’s happening. You.

Travel between a Medieval kingdom, the modern day, and a dystopian future. Build relationships. Train your stats. Run a brothel. Explore dungeons. Get intimate with dozens of unique characters across centuries of history.

 

Three Eras. Your Choices Echo Across Time.

🏰 Medieval Era Royal courts, tavern romances, and a brothel to manage in the King’s Demesne. Knights, nobility, and a world where magic still flows.

🏙️ Present Era Your starting point. University life, downtown nightlife, and relationships that will ripple across centuries.

🚀 Future Era VOID’s corporate dystopia. Join the resistance, expose the AI’s failures, and fight for humanity’s survival.

Choices that echo across centuries. Princesses and Witches. Classmates and coworkers. Rebels and androids. Every era has its perks.

 

RPG Depth, Visual Novel Heart

Deep Character Relationships Every character has their own storyline, personality, and progression. They remember what you’ve done—across timelines. Earn their trust, their loyalty, or their hearts.

Dungeon Crawling Procedural multi-level dungeons with real combat, loot, and progression. Upgrade your weapons and armor. Learn new skills. Get stronger.

Brothel Management Recruit workers, train them, grow your establishment across eras. Your business decisions shape your story.

Actual Minigames Archery, fishing, rhythm dance, space combat, liar’s dice—activities that are fun on their own, not filler between scenes.

Character Progression Trainable stats. Dozens of skills to master. Multiple paths to power.

 

True Sandbox Freedom

Spend your time on romance, business, dungeon diving, exploration, or following the main story. The game doesn’t force a path—you decide what matters.

Save the universe. Get the girls. One guy who started with nothing. Try not to screw up the timeline.

-|

Developer: Chronoromancer Studio – PatreonWebsiteDiscord | Itch |
Censored: No
OS: Windows, Linux, Mac, Android
Language: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Spanish (LATAM), French, Polish, Brazilian Portuguese, Thai
Genre: 2DCG, Male Protagonist, Visual Novel, Sandbox, RPG, Time Travel, Harem, Dating Sim, Management, Dungeon Crawler, Minigames, Adventure, Fantasy, Sci-fi, Anal Sex, Ahegao, BDSM, Big Tits, Big Ass, Corruption, Mind Control, Creampie, Exhibitionism, Footjob, Handjob, Interracial, Masturbation, MILF, Oral Sex, Prostitution, Teasing, Titfuck, Vaginal Sex, Virgin, Female Domination, Monster Girl, Character Creation, Animations, Mobile Game

Installation:
Extract the .zip and run Chronoromancer.exe

v0.9.6.7

The dungeon ends here. This release adds the final block of dungeon floors that will ship in V1.0, closes out four brothel routes, pushes the main story through Beat 74, and brings three long-parked storylines back into motion. It also adds difficulty modes, rebuilds the extras system, and makes the utility potions matter across far more of the game.

Here’s everything in this update.

**Dungeon Floors 46-50 — The Epic Depths**

The last five floors, and the end of the dungeon crawling experience as it will exist in V1.0. Fifty floors, complete.

* 25 new enemies, including Titan, Tiamat, Orcus, Daurgothoth, The Tarrasque, Cerberus, Demogorgon, the Supreme Lich, the Primordial Phoenix, the Abyssal Leviathan, the Minotaur King, the Broodmother and the Rat King

* Many of them telegraph a signature attack before they use it, so the fight tells you what is coming and dares you to answer it correctly

* 22 new scenarios sharing one mixed pool across all five floors — the Depths are not organised by theme, and what you meet is what the floor decides

* A repeatable scenario boss encounter in the Living Gallery

* Floor 50 is sealed behind the thirteenth and final miniboss of the dungeon

**Malice**

A seven-stage hunt that runs through the entire biome rather than sitting on one floor.

* Each stage appears as a normal encounter somewhere between floors 46 and 50

* Stages must be completed in order — you cannot reach the third until the second is finished

* Five of the stages are named beast fights with their own art and their own skill kits

* Flee or fall and the chain does not advance; you go back down and wait for it to find you again

**Four New Brothel Workers**

The roster reaches 28 of 30 planned workers, and the maid roster is now complete at 6 of 6.

* Ember, Pixie, Onyx and Sashimi

* Sashimi’s full progression is now in, from first meeting through to recruitment

* Monster girls now stand at 5 of 7

**Main Story Beats 70-74**

* Five new main story beats, bringing the total to 74 of 100

* These set up the Future Era’s core system, which arrives in the next update

**Three Storylines Continued**

Threads that had been left sitting at a story beat now move forward as proper side quest lines.

* Becky and the gang

* Miki, Evangeline and Arnold

* Orchid — opens the Reclamation Bay in the Prime Sector, a workshop that converts inventory you no longer need into six refined resources for the system arriving next update

**Muramasa — Poll Winner**

* Complete progression, finished end to end

**Abby**

* Romantic progression now complete

**The Caterpillar Payoff**

* The rearing system’s long-promised payoff arrives, and it is not cosmetic — what you raised influences the Future Era

* Introduces a new NPC, Chrysalia

**Difficulty Modes**

Chosen per save, not globally, so different playthroughs can run differently.

* Normal is untouched — every existing balance value is exactly what it was, and current saves play identically

* Easy halves enemy health, damage, poison and healing, widens QTE windows by 50%, and is more forgiving on relationships and income

* Hard raises enemy health, damage and healing and tightens QTE windows, with rewards left unchanged

**Extras System**

* Complete rebuild and overhaul

**Time, Power and Focus Potions**

Reworked to reach far more of the game than combat.

* Time Potion reduces the time an action costs

* Power Potion reduces Energy costs

* Focus Potion reduces Calm costs

* All three keep their existing combat effects

* Now apply to worker visits, invite dates, several relationship actions, the gym’s Full Body Workout, and more

**Thieves Gloves and Phantom Stone**

* The Phantom Stone can now be upgraded far past its previous ceiling

* The combination adds a separate post-battle bonus drop roll from a 16-item pool

**Other**

* Intimate tracking system updated and improved

* Continued translation updates across all 11 supported languages

* Various bug fixes and quality of life improvements

Fully translated: English · 简体中文 · 繁體中文 · 日本語 · Deutsch · Русский · ไทย · Español (LATAM) · Français · Polski · Português (BR)

Active codes: VALENTINE · HALLOWEEN

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