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Almastriga: Relics of Azathoth [Build 44] [Taboolicious]

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Almastriga is a classic metroidvania game featuring Jane, a cursed woman battling a great evil seeking to use her as a vessel to conquer the world’s dimensional plane. Despite the curse's challenges, Jane discovers unexpected benefits. Will you help Jane resist the evil's temptation and break free from the curse in time?

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Developer: Taboolicious - Patreon | Steam
Censorship: No
OS: Windows
Language: English
Genre: 2dcg, side-scroller, fighting, monsters, tentacles, dungeon crawler, violence

Installation:
1- Extract to desired location.
2- Install almastriga_setup.exe
3- Click on almastriga.exe to start playing.

Build 44

-Quest tracker
- Fixed the issue with the open chests without saving
- Fixed the issue with the objects that keep apearing after quest have ended
- Fixed an issue with enemies being spawned in the air
- Fixed an issue that wont let you interact with Vanessa
- Removed Tier 4 & 5 weapons from the store
- Fixed an issue with Gina's first quest



   
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Joined: 8 years ago
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why I cant see/set the controls in this game? seems like it doesnt work, what a shame



   
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This game is one of the roughest I have ever seen. Over 4+ version, I have yet to see any of the animations be finished, or any new H-scenes be added. Last I checked, all you can do is walk forward and hit things or be hit by things and sometimes trigger an H-scene. Gameplay itself is unsatisfying.



   
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No idea whether I'm doing something wrong or not. I've equipped the spear... but I don't seem to hit anyone with it. Just scream at the sky a bunch.



   
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My god, it looks so good, but it's so absolutely unplayable! How can a girl who exclusively wields polearms barely hit enemies that are right in front of her? Why is the jump so floaty? Why does she have to spin around before she can shield? Why can't she duck? What a total waste of potential.



   
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Joined: 7 years ago
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tested version build 10.0, animations are good still i did not found any relative content tentacles or the 2dcg, deafult controls seem to be wasdf space, enter, left and right mouse buttons, there are visual glitchs and bugs in game i don't get why the 1st jab attack is a low attack instead of a mid



   
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bad optimization. I suggest to eliminate the animation of the torches/fire or at least simplify them. Same with the background, you dont need high details on the bg if it means a detriment in the performance, as long the characters and enemies look decently good. Oh and add a skip intro button.



   
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In comparison to build 10.0 this 13.0 corrected several bugs added a gallery, animations, voice acting, maps and 1 more enemy the succubus.
Still managed to face a fallen harpy glitch and pick ups are still move-able if not picked from top or side ways, game-play feels more polished.



   
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