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Making a Mark aka Life is about Mark, a young man who studies computer science and struggles to fit into a world of unlikely relationships, romance and technology. Interact and build your relationship with various characters to unfold his story, one piece at a time.ā
Developer:Ā Fasder - Patreon |Ā Itch.io | Subscribestar | Discord | Twitter
Censorship: No
OS: Windows, Mac, Android
Language: English
Genre: 3DCG, Anal sex, Animated, Male Protagonist, Oral sex, Urination, Vaginal sex, Voyeurism, Taboo, Big tits, Romance, Sci-fi
Previous Title: Life
Installation:
Extract and run the Life.exeĀ file in the main directory.
v0.18.00
* Added one full path to the ending.
* Added the final ending scene.
* Added 139 new renders.
* Added an end/credits screen.
* Updated the game window icon.
* Fixed a bunch of bugs.
This is what we call a patreon milker. Nothing has happened in development process in the past few updates. This game has been here since the beginning of last year too... a fucking year and there is nothing new.
I don't know what you've been doing but I've been putting out new scenes every update, if you can't find them then that's another issue all together. I would suggest using the walkthrough and look in the tutorial, it might help you out, if that's too much for you then maybe it's just not for you.
This game is a huge time suck and it's completely not worth it. The renders are completely oversaturated with warm colors, and the models in the game look weird and the animations are lame. The story is boring, and the grind is REAL! I would avoid this game until it is finished. So, 4 more years.
While I can't help that you don't like the models or the story, you can completely skip all repetition by enabling fast(er) mode in the preference menu, you can read about this in the tutorial menu.
There are a few comments here that complain, which is fine, but if you want the help you then be very specific, I can't fix things unless I know what needs fixing. "It's boring" isn't all that descriptive.
Thanks for playing my game!
ADD A HINT SYSTEM:
Sarah: "I need help in the kitchen/sarah room". "I need X strenght"
Helen: "I need work/study". "I need Y intelligence"
Jenna/Jenny: "I need go to the pizzeria."
I suggest you play and look Hint system in Man of the House, Mythic Manor, foot of the mountains. And create a similar system.
Your Hint system, Fasder, is "look the walkthrough". And your walkthrough is confused:
Step 7.x.y: Complete the step 8.a.b.
Step 8.a.b: Complete the step 9.f.g
A lot of people have suggested this, but the problem is that it's not really needed in most cases. There are a few moments where you need to go and do something specific, but generally speaking it's about raising your stats.
So a hint system would basically just be a static text that's telling you to raise your stats until you can no longer raise them, that's about it, because that's all your really need to do when it comes down to it.
A lot of people suggest it. You do not want to add a hint system. Then you complain that you can not fix things, Fasder.
The game is boring because the player is wasting a lot of time (to get few content) trying to figure out what to do. With a HINT SYSTEM, it would be less boring, but if you do not want to fix this problem, I can not do anything.
You don't seem to understand what I'm saying.
There is no need for a hint system because the hints would essentially be a static message telling you to raise your stats, which to some degree is already in the game.
I'm open to idea that make things easier, but a hint system wouldn't really help. Instead I'd have to figure out how to make my other support systems more intuitive.
Part of the game is to figure things out, if you really don't like it, don't play it.
Fasder, Where does the next story evolve with Sarah? In the kitchen? In the bedroom? In the bathroom? In the Pool?
Do you know. You created the game. I do not know. I need go all places. And nothing happens. Maybe i need evolve another girl story? I do not know.
I completed 80% of V0.11. It's missing 6-8 stories. At every hour of each day, for 2 weeks, I went to where some girl was. Nothing happens. I'm tired of looking for the next story. Without hint system, only dev can play the game itself.
...If you do not want to improve your game, you do not need to ask for suggestions. "Sandbox" game, without hint system, I just like THE TWIST, which has a LOT of content (sex with 5+ womans) . Need walkthrough, but the 500-1000 steps of THE TWIST are clear (no "complete 9.2.2, and 8.3.1").
Many other good sandbox games (top games) have hint system: Man of the house. Mythic Manor. Personal Trainer. High Rise Climb, Summertime Saga. Without a hint system, I have no interest in playing LIFE again.
Okay so, part of this is a bit of a misunderstanding. I have my own view of a hint system and I pretty much automatically replied with what I have in the past, my apologies.
What you're suggesting is possible to do, but I think I would want to implement it differently if I were to implement it.
I also like the idea of a handbook(the walkthrough) more than what you're suggesting. What I had in mind for the design of the game was old school adventure games.
The point of my original post was to encourage people to give descriptive feedback, that doesn't mean I'll implement every suggestion that anyone makes.
If that was actually true then the game would be very different.
I implement things that I like, I'm making the game for me more than anyone else, but if someone has a good suggestion and can come up with a good implementation that I like, then I'm not going to dismiss it.
I'll think about what you've said, but I'm not making any promises.
if u want people to use walkthrough for it, the linking back and forth to different events isnt the way to go about it, that just makes it redundant, since u need a guide for the guide, lol, drop the and just say go here at blah blah, its a lot simpler that way, just do this for each char and the hint system will be unneeded, i use walkthroughs for tons of rpgs and i dont think 1 has ever annoyed me before
It is dude.Boring.The solution is not the: "i suggest use walkthrough".Dude.The only positive comment on march 4 is your comment.
Sounds like a lot of people are just a little too dim or lazy to find content. Sure it started a little grindy but once you get to it the scenes and story are really great. Plus the developer actually listened to complaints and fixed things, do you know how fucking rare that is? He basically gave you guys a 'skip grind' button. I personally really enjoy this game and instantly download any updates I see so sorry if i'm being long winded but I wanted to show my appreciation for a great developer.
problem now is the skip grind is for a previous version and locks out a lot of content
I Agree with the person below, Great job! Great game! even though I stuck in an endless loop, Sleep with sis work at school, help with dinner , pool with sis, watch sis showe, Twins at pool, T.V with sis sleep with sis....And do it all again.
A lot of the best content is after this point. Follow the walkthrough to get the birthday party and it'll unlock the next section.
yeah, i am stuck in the same loop. All day the same, i have all waht i need four the party, but nothing happens.
im stuck in a loop with trying to get the training with teh twins to unlock
I'm stuck in the story, I'm 20/25 points of affection with Jenny but I do not know how it comes in 25/25. Someone help?
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