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You don't seem to understand what I'm saying.
There is no need for a hint system because the hints would essentially be a static message telling you to raise your stats, which to some degree is already in the game.
I'm open to idea that make things easier, but a hint system wouldn't really help. Instead I'd have to figure out how to make my other support systems more intuitive.
Part of the game is to figure things out, if you really don't like it, don't play it.
Fasder, Where does the next story evolve with Sarah? In the kitchen? In the bedroom? In the bathroom? In the Pool?
Do you know. You created the game. I do not know. I need go all places. And nothing happens. Maybe i need evolve another girl story? I do not know.
I completed 80% of V0.11. It's missing 6-8 stories. At every hour of each day, for 2 weeks, I went to where some girl was. Nothing happens. I'm tired of looking for the next story. Without hint system, only dev can play the game itself.
...If you do not want to improve your game, you do not need to ask for suggestions. "Sandbox" game, without hint system, I just like THE TWIST, which has a LOT of content (sex with 5+ womans) . Need walkthrough, but the 500-1000 steps of THE TWIST are clear (no "complete 9.2.2, and 8.3.1").
Many other good sandbox games (top games) have hint system: Man of the house. Mythic Manor. Personal Trainer. High Rise Climb, Summertime Saga. Without a hint system, I have no interest in playing LIFE again.
Okay so, part of this is a bit of a misunderstanding. I have my own view of a hint system and I pretty much automatically replied with what I have in the past, my apologies.
What you're suggesting is possible to do, but I think I would want to implement it differently if I were to implement it.
I also like the idea of a handbook(the walkthrough) more than what you're suggesting. What I had in mind for the design of the game was old school adventure games.
The point of my original post was to encourage people to give descriptive feedback, that doesn't mean I'll implement every suggestion that anyone makes.
If that was actually true then the game would be very different.
I implement things that I like, I'm making the game for me more than anyone else, but if someone has a good suggestion and can come up with a good implementation that I like, then I'm not going to dismiss it.
I'll think about what you've said, but I'm not making any promises.
A lot of the best content is after this point. Follow the walkthrough to get the birthday party and it'll unlock the next section.
what's with that chucky looking character?? not even trying thiss
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