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Manor [Beta 5 Patch 1] [TirelessLurker]

Manor is a transformation game in which you transform a manor full of visitors into creepy, near identical maids. It's kind of a sim game, with characters acting according to their role (for example your main victims, visitors, are initially peaceful but gradually become worried and act out).
The game is inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
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Manor Trailer
Developer: TirelessLurker - Patreon |Â Subscribestar |Â Discord | Itch |
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: 2D Game, 3DCG, Big Ass, Big Tits, Corruption, Management, Mind Control, Monster Girl, Point & Click, Sandbox, Simulator, Transformation
Installation:
Extract and run.
Beta 5 Patch 1
+ Fixed saving and loading of simple object trackers (e.g. petrification instability, crystal instability)
+ Fixed a crash occurring after the petrification instability timer finishes
+ Fixed simple objects (statues, crystals) not showing trackers
+ Fixed a crash when characters are redirected to watch the tv
+ Characters should now use medkits with fewer charges first
+ Character list items section is now sorted and stacks items with the same name
+ Fixed manor daughters not being in the character list
+ It should now be possible to use power surge on daughters
+ Accepting an offer of intimacy should now cause characters to usually stop what they're currently doing (e.g. research etc.)
+ Hopefully fixed visitors getting stuck trying to wear clothing held by statues
+ Fixed Summon Everyone only summoning characters stuck in rooms (i.e. alraunes)
+ Attending maids will now be patient while outside rooms characters have barricaded themselves into
+ Fixed bindings applied by statues not being active
+ The dungeon should now be connected to all sheds in maps with more than one
+ Hopefully fixed champions who are waiting for door help who become hostile continuing to wait for door help
+ Allowed speeding the approach of incoming visitors/cops/champions
+ Added a shelve all books order
+ Fixed manor ai ordering items when items are being delivered
+ Name changes should now affect the names succubi, beegirls and alraunes have as their 'monster' names
+ Fixed daughters becoming more independent when obeying a task to not transform anyone
+ Characters attending other characters should now obey attempts to shoo them out
+ Fixed a crash sometimes caused by manor daughter intimate actions
+ Hopefully fixed ways manor daughters could still get body swapped
+ Manor daughters should now release manor side characters from cages
+ Characters following an ordered action will now do so before handling door locking if they are performing specifically the ordered action
+ Maids should no longer relock doors they are helping characters pass through before those character have a chance to pass through them
+ Controlled beegirls hunting down targets should now remain in the room with targets if they can't reveal themselves, or follow them if they're moving to another room
+ Visitors should now be a bit more vulnerable in following the cleaning compulsion over doing other things
+ Fixed hovering characters in cages not correctly setting transparency of action lines
I shall attempt some constructive feedback, unusual on this site. Overall I'm enjoying the game a lot. While it's fairly easy to create an army of maids, the cap means there's little use for so many of them, which I assume is entirely intentional. The focus then, seems to be on corrupting as many visitors as possible to allow you to send them back for cash to fund your all important upgrades. Beegirls and Alraune are a fun diversion but I think they need to be more developed as they don't have too many functions right now. An option to set a Beegirl to passively gather pollen specifically for an egg would be helpful, as right now you seem to need to make them do it each turn. My biggest concern at this point is that there doesn't seem to be an obvious win condition or end game. I'm enjoying building up my mansion and developing my maids, but I'm still not entirely sure why I'm doing it. I'm hoping that will be added later. Looking forward to see where this goes in future.
As an update to the above I have realised I've been playing the extended version the whole time. I have now explored the beginning of the 'standard' ruleset. Certainly prefer the extended version, caps included. Still don't see an obvious goal or endgame. That's still what I'm most looking forward to.
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