In the game IslanDeity you find yourself on a flight, before you reach your destination the plane crashes.
You end up on a tropical island, where plants, creatures and people are all alien & very hostile to you.
Gameplay:
This is a sandbox trainer game, with visual novel story telling and top down exploration.
The game is very early stages, so a lot of stuff will have a major overhaul in future updates.
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Developer: Forlorn Faun – Patreon | Itch | Discord | Twitter | SubscribeStar
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: Ahegao, Male Protagonist, 3D game, Adventure, Creampie, Corruption, Fantasy, Male Domination, Oral Sex, Vaginal Sex, Rape, Animated, Harem, Sandbox, Random Character Generation, Bdsm, Big tits, Small tits, Combat, Big Ass, Trainer, Humor, Corruption, Pregnancy, Pregnant Sex, Anal sex, Romance, Monster girl
Installation:
Extract and Play.
If you’re an AMD user and you’re encountering graphical errors, run API-CHANGER.bat Instead of the exe and change over the graphical settings to Vulkan.
For other users, you can experiment between Vulkan, Direct 11/12 and OpenGL.
If your screen is too large, delete the IslanDeityConfig file in AppDataLocalLowForlorn FaunIslanDeity
AMD users: please refer to the API changer for any graphical bugs.
v0.385a
Alchemy
- Alchemy system added.
- You can now create various different food effects.
- You can combine the same ingredient using an item dropped from dew slime.
- There are two effects at the moment: instant and climax.
- Effects now go beyond the capped limit, from 45 to 100 when using created foods.
- The system is still fairly basic, but you can play around with three different effects.
Recruitment
- You can now talk to captives, although their conversation doesn’t truly fit the situation. Other interaction dialogues will.
- Encountering characters will match their personalities.
Personalities
- Mistress personality added.
Clothing and Cosmetics
- Added new hair: Unlocked with Mistress.
- New outfit: Unlocked with Mistress.
- Heels added: Unlocked with Mistress.
- Added new lipstick.
- Added new eyeliner.
Engage-room
- Oral animations have all been updated; two versions were forced and willing.
- Willing requires a hidden value, which is oral skill, which I haven’t exposed just yet.
- You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
- This will only occur in paired mode now, when both climaxes sync.
- So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
- Oral animations have been completely overhauled.
- 4 versions of “Forced”
- 3 versions of “Willing”
- New cuffed-paired animation.
- New Paired Intimate Animation.
- New Paired Mistress animation.
- Mistress idle animation.
Exploration
- The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
- Characters work based on ranged attacks now.
- New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
- Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
- Three new enemy types
- New status effect
- Boss fight.
- The new dungeon area: Teotl’s abandoned farms.
- Slime drops a new item.
- Rabbits added.
- Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
- Inventory has been completely cleaned up, and now it’s all in a nice list so you can see all your items and sort them in order.
- This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
- In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
- Gertrudes Quest Parts 1 and 2 can be completed.
- Merrill’s face had a slight change.
- You can now enter the city; if you’ve already passed Merrill’s part, go up to the Teotl and ask her what to do next.
- You can enter the city and move to three basic spots: the market, gate, and shop.
- Ezzy’s introduction scene.
- Introduction of Sister Juniper.
New locations
- Tavern
- Tavern room
- Holy camp
- Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff
- option to change name in settings menu is a temporary measure.
- There are a lot of bug fixes.
- Thank you to the bug testers and ScionEyed for helping me find a lot of them.