
Manor is a transformation game in which you transform a manor full of visitors into creepy, near identical maids. It’s kind of a sim game, with characters acting according to their role (for example your main victims, visitors, are initially peaceful but gradually become worried and act out).
The game is inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
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Developer: TirelessLurker – Patreon |Â Subscribestar |Â Discord | Itch | YouTube |
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: 2D Game, 3DCG, Big Ass, Big Tits, Corruption, Management, Mind Control, Monster Girl, Point & Click, Sandbox, Simulator, Transformation
Installation:
Extract and run.
Beta 6
+ Fixed daughters asking for attention not making it possible to give them attention
+ Added an optional cap for manor daughters (defaults to three)
+ Added an alternate to infusion that just does a stat exchange (defaults to it)
+ Allowed empowering daughter
+ Added tasks when playing as a maid
+ A lot of manor ai fixes and some playing as a maid fixes
+ The manor ai now upgrades maid forms
+ Added tasks when playing as a manor-side monstergirl
+ Added a manor daughter manual section
+ You can now hover character stats to see details on what is affecting them
+ Added a room wide banish action for use during the ritual/after completing one
+ Added hidden doors
-> Visitors will discover these if they see someone move through one or if they search the room with the hidden door
-> Visitors will share hidden door details when sharing information and sometimes when chatting
-> Characters trying to find calls for help beyond secret doors are likely to search the connected rooms; they will also do so when seeking the master
+ Visitors should now wander around or ask maids for directions if they don’t know where the room they are looking for is (in more general cases like looking for their bedroom)
-> Also changed how library and infirmary knowledge work
+ Made some of the underlying changes needed to support possession; these may have odd side effects
-> In particular, instinct resistance after becoming a monstergirl is now handled by an ai separate from each monstergirl ai
+ A few random fixes as side effects of the underlying changes for possession
+ The manor ai will now create trap books
+ The master should now personally handle transforming an aware visitor when they don’t have spare power and there are no maids available
+ Identity lost and identity loss progress should now persist when characters become secret maids and other maids types












