Manor

Manor is a transformation game in which you transform a manor full of visitors into creepy, near identical maids. It’s kind of a sim game, with characters acting according to their role (for example your main victims, visitors, are initially peaceful but gradually become worried and act out).

The game is inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).

Manor Trailer

Developer: TirelessLurker – PatreonSubscribestarDiscord | Itch | YouTube |
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: 2D Game, 3DCG, Big Ass, Big Tits, Corruption, Management, Mind Control, Monster Girl, Point & Click, Sandbox, Simulator, Transformation

Installation:
Extract and run.

Beta 8

Visitors taking control of the manor (including images for every visitor image set as the master), The Lady and Katanashi image sets having visitor/various form images, and a few nice smaller features (like multi-select and the maid outfit trap).

+ Succubi should now distribute themselves among follow targets when following marked characters
+ Hopefully fixed cops mass calling for help when fighting the master, and also calls for help being more common than intended/needed when groups of visitors are fighting
+ Added an option to toggle whether unclothed (underwear) maids are seen as unusual by visitors
+ Added an order for maids to not move through hidden doors in front of non-manor side characters that are unaware of the door (when not moving according to player orders)
+ Added an action to rename a statue (if the underlying character can be renamed)
+ Cleaned up some code that didn’t differentiate between ‘player’ and ‘manor’ visibility of characters in a room; likely to have side effects
+ Hopefully fixed a crash in some follower goals occurring when a character finds themself somewhere with no doors they know of
+ Added setting powers succubi use on visitors on visitors directly. The setting on a particular visitor overrides the setting on a succubus, when it’s set
+ Custom image sets can now match male <-> female visitor appearance pairs using the ‘customGenderLink’ value
+ Added actions to remove cleaning compulsions and succubus marks
+ Added an arrival delay option when starting a visitor mode game
+ Added the maid outfit part trap
-> This can be placed on rooms, and causes characters who search it to find maid outfit parts
-> They roll to see if they are able to resist putting it on. Failing to resist places a maid outfit part on the searcher and clears the trap; the trap is not removed when resisted
-> Wearing a fifth outfit part turns ordinary visitors or cops into trainees; champions will resist the trainee tf but fall prey to other effects
-> Each maid outfit part provides a slight debuff and slight cleaning compulsion each turn
-> Transforming into a non-visitor (including becoming at trainee) removes all outfit parts; outfit parts on non-visitors are also removed (e.g. if they were taken off of a character by someone)
-> Characters with maid outfit knowledge can remove maid outfit parts from themself
+ Fixed small cleaning compulsion values not being applied
+ Fixed a crash when bounty hunter champions combo fire
+ Added an option for succubi to go gain arousal over time. They will attempt to handle it quietly at 2.5+ importance (propositioning manor side characters), more blatantly at 5+ importance (trying to initiate with manor side characters) and with anyone at 7.5+ importance
+ Added multi-select
-> Shift+click adds/removes from select, and shift+drag drags an area select
-> Click without shift on a card interacts with that card (move/teleport order for rooms, or opens the dialog for others)
-> Clicking a card in the selection opens self interactions (e.g. ‘stay’ order for all selected cards)
-> You can’t mix selections between e.g. items and characters
-> The current selection can be cleared with shift+right click (if anyone has an idea for this let me know)
-> There’s an option at the bottom (with highlight tfs etc.) to toggle regular left click drag on rooms/board to be area select instead of move
+ Added characters seizing control of the manor.
-> This is done via a repeated ‘seize power’ action, with a separate knowledge
+ All visitors (and the generic image set) now have master images
+ Hopefully fixed some cases where characters not properly able to observe rooms (e.g. disoriented) would cause crashes when learning identity information from other characters
+ The most recently saved slot on a page of saves is now highlighted
+ Fixed manor daughter direct transforming of characters being locked out by the power restriction setting
+ Hopefully fixed a crash when archmages teleport out under some conditions
+ Possible fix for a crash when some characters become trainees
+ Fixed characters hunting succubi or bees sometimes getting stuck
+ Katanashi and The Lady now have visitor and other forms
-> There’s a new option toggling whether the master’s current image set can show up as a visitor
+ It should now be possible to add manor daughter image set mods
+ Fixed scrolling the character list when mouse hovering over character list headers
+ Added character list categories for secret maids and statues
+ Hopefully fixed characters looking for the origin of a call for help struggling to find it
+ Fixed being able to teleport items to the hive via drag and drop
+ Hopefully fixed the manor ai sometimes ordering excess items
+ Hopefully fixed visitors tranced into becoming trainees sometimes unintentionally breaking out of it
+ Fixed a crash sometimes occurring when aware visitors are overwhelmed by their cleaning compulsion
+ Added a few minor dungeon effects/features:
-> Added a cage/rope damage reduction effect according to the dungeon upgrade level
-> Added an increase to corruption effects based on the dungeon upgrade level
-> Added a ‘teach place’ goal which speeds up maid memory loss. Can only be used on maids in the dungeon
-> Added a ‘force to clean’ goal which forces tied up characters in the dungeon to clean, building a cleaning compulsion
+ Fixed a crash when dropping a book being read in cases where the book is removed from play

3.0
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