
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​
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Developer: TirelessLurker – Patreon |Â Subscribestar |Â Discord | Itch |
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre: 2D Game, 2DCG, Big Ass, Big Tits, Corruption, Management, Monster Girl, Point & Click, Sandbox, Simulator, Transformation, Mind Control
Installation:
Extract and run.
Alpha 24
+ Added a basic dev menu. Currently it can be used to summon champions (including selecting which) and is shown with f2 or ]
+ Champion related actions are now hidden until champions are created. A button to show them has been added to the expandable bottom section
+ Changed handling of character clothing in a few cases; should result in fewer excess spare outfits
+ Added a repair all doors order (visible on a maid with a tool bag, or as an option for maid <-> toolbag interaction)
+ Added a lot of extra names for visitors
+ Champions with moderate+ brute and magic focus will now fight duels to gain evidence form magical scanning. This caps at one, and general duel evidence now caps at three
+ Added seeking variants of various brute focus goals for champions with mixed magic/brute focus
+ Added a junk valuable item (Gold Bracelet) that can be bought from the contribution shop to use as a bribe for the decadent noble; it can also be given to visitors to increase their corruption slightly