Noblesse Oblige: Legacy of the Sorcerer Kings

Noblesse Oblige: Legacy of the Sorcerer Kings is an epic high fantasy ruler RPG being built in an episodic format. As a solo developer, I strive to deliver a game of the highest quality, the kind I’ve always wanted to play myself, with innovative turn-based combat, a richly developed world, memorable characters, romance, and an in-depth story.

I call Noblesse Oblige a ruler RPG because it combines exploration and turn-based RPG combat using a core party with aspects of rulership, including kingdom management elements, castle customization, and important story decisions that have long-term consequences.

At present, new chapters of the game are released every 2-3 months. Old save compatibility with new versions is always maintained, so you can always pick up where you left off when a new version releases.

 

About the Game

What does it mean to be nobility? Is it no more than an inherited title, or does it hold some greater meaning? To some, nobility is not merely a station to be held, but an obligation to be met, and yet… Can such convictions hold firm in the face of intrigue, betrayal, and overwhelming odds?

Noblesse Oblige: Legacy of the Sorcerer Kings tells the story of Alexander, an idealistic yet pragmatic nobleman, and his companions. They will have need of cunning and conviction in equal measure, if they are to navigate the intricacies of politics, intrigue, ruling, and love amidst a tempestuous civil war. Kingdoms dance upon the stage set by those who rule them, and upon this one shall play out a war born from the confluence of three unyielding wills…

Upon his return from studying in a distant land, Alexander’s birthright has been stolen and his lands thrown into chaos. Faced with this betrayal and the sudden loss of all that he has spent his life preparing for, he must take up the sword and retake what is his. But a true ruler does not—cannot—live by the sword alone, not if he seeks to create something that can endure. No, victory in battle may be essential, but true triumph comes in subtler ways: to claim a lasting, meaningful victory, Alexander must not merely crush or outwit his enemies, but also navigate the labyrinthine politics of court, inspire his people… and perhaps find love for himself amidst it all.

To some, the obligations of a lord are but a burden; to others, a farce. Yet to one like Alexander, who is possessed of the conviction to embrace his obligations, naught could bring greater satisfaction that using his power for good. Beneath the banner of such a lord gather allies, both those drawn by the flame of his will and those who have been touched by the light of his actions. Along the narrow path to victory, Alexander will gather a group of loyal companions—lovers, friends, rivals, allies, even those who were once his enemies, each with unique personalities and skills. Together with them, he will delve into the dark places of the world, traverse mountains, fight great battles… and perhaps most of all, struggle against those most terrible of shadows—those that lurk in the hearts of men, wrought by greed, hatred, envy, and sometimes lust.

But it is in deepest darkness that light can shine the brightest. Will you join Alexander on his journey to change the world for the better?

 

Features

In Noblesse Oblige, every character is unique, with his or her own opinions, personality, and reasons for joining the party. Every party member has loyalty, driven by their opinions of choices made and paths taken; increasing loyalty unlocks powerful skill upgrades and extra story content for that character. In addition to their unique perspectives on the story, each of Alexander’s companions brings unique mechanics into battle. These include not only a wide variety of skills and playstyles, but also unique passive effects that shape how they approach combat. Combat in Noblesse Oblige is a novel take on the traditional turn-based RPG, one intended to promote skill and judicious use of abilities, rather than merely managing attrition or spamming generic attacks.

Beyond the battlefield, a lord must rule his realm. To see this done, Alexander must carefully build and manage key factors like Popular Support, Noble Support, Economic Status, Army Size, and Army Quality, factors that will have important impacts as the game proceeds. In addition, key choices may serve to shape the path ahead: with whom to ally, who is most worthy of holding strategic lands, or what faith the realm should follow in the days ahead. These choices, though few, will have a lasting impact upon the story.

But ruling the realm is not without its perks. Any lord of any importance has need of a castle, and that castle should reflect its lord’s desires. Accordingly, Noblesse Oblige features a system allowing for extensive castle customization.

Join Alexander on his journey. Gather loyal companions, explore exotic lands, and rule the battlefield. Bring justice to the realm, and remind the world that good needn’t mean weak, naïve, or ineffectual, nor need pragmatic mean amoral. Yet through it all, dare not forget: a ruler’s first duty is to his people, and a Prince’s promises must ever be upheld, lest they lose all meaning.

Noblesse Oblige: Legacy of the Sorcerer Kings Trailer

Developer: Lord Forte Games – Patreon | Website | Itch | Steam | Discord | Bluesky | YouTube |
Censored: No
OS: Windows
Language: English
Genre: 2D game, Text based, Male protagonist, Fantasy, RPG, Romance, Adventure, Turn based combat, Virgin, Vaginal sex, Oral sex, Harem

Installation:
1. Extract and run.
2. You will have to also install the Adult Content Patch to enable sex scenes.

Adult Content Patch Installation:
To install, download the file below, Settings.txt, and place it in the folder PatchData within your installation of Noblesse Oblige. Important note: If installing the patch after having started a save, you will need to enable adult content using the system menu. 

If using the Steam version, the game’s folder can be found in your Steam install folder (by default, found at C -> Program Files (x86) -> Steam) -> steamapps -> common -> Noblesse Oblige – Legacy of the Sorcerer Kings ). Otherwise, PatchData is a subfolder of the game installation wherever you extracted the game. The above version of Settings.txt should overwrite the copy of Settings.txt that already exists in your PatchData folder.

If you have enabled adult content in your save, this will carry over to new versions even without re-installing the patch, though you will need to reinstall the patch on a new version if you wish to disable adult content. 

v0.18.1.1

Updated to v0.18.1.1 to fix a softlock. If you encountered this in the first explore section, you should be able to fix it by reloading from the rift.

 

v0.18

  • 160k words of content! This is literally a full effing length fantasy novel’s worth of content. >_>;
  • Four new party members divided across routes!
  • Significant new section of the story!
  • Major religious event!
  • Very significant new combat section
  • Seven new achievements for those playing on Steam!
  • Two (unfinished) intimate scenes for those with the patch! (These currently only have a SFW version; the full version, along with the ability to view old scenes, will likely be added in v0.19)
  • New art for Lorena by the ever-excellent Mimo! Note that the old art can be restored using the system menu if desired. This will be moved to a patch next version.
  • ??? (You’ll find out. Maybe. Depends on your route :X)

= Lore/Content

  • Renamed the “Professional Soldiers” investment to “Recruiting Mercenaries.”
  • Adjusted the baseline value for King Antiochus’s Army Quality to 100.
  • Adjusted the baseline value for Alivaen Support such that 100 represents King Antiochus’s level of support following Athanasia’s Folly.
  • Updated the Velonia continent map.

= UI Improvements

  • Added the decision tracker to Alexander’s notebook.
  • Added the bust viewer to Alexander’s notebook.
  • Adjusted the configuration of the relationship screen slightly.
  • If a character’s current gear for a slot is locked, they will not show as eligible when purchasing new gear in a shop.
  • Re-added key/controller bindings for scrolling left and right through party members on the combat status window.
  • Added the ability to separately bind keys/buttons for run/walk and skip text.

= Balance Changes

  • Falconstrike now only adds an extra 25% damage to Ligaea’s melee critical hits.
  • Adjusted where the Twilight route achievement is granted (Note: Progress on this achievement has been reset for all players as a result).
  • Increased the difficulty of the combat section at the end of Chapter 16.
  • Blind now prevents the cooldown on Overwhelm from being reset if a skill misses or is parried.

= Bugfixes

  • Fixed a bug where talking to everyone for the Merchant Quarter quest before talking to Michael before turning in would not award Darics. Unfortunately, I cannot fix this one retroactively.
  • Fixed various typos and other minor issues.
  • Various minor fixes that I honestly can’t remember any of right now. I’m sure I did some though. :X
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