Strive: Conquest

Strive: Conquest is a sequel to Strive for Power, a text-heavy fantasy RPG and management game where you take the role of a Master building power, wealth, and influence in a broad fantasy world.

The sequel expands the original formula with deeper procedural generation, more character variety, additional races, a larger class system, and a wider set of management mechanics.

 

About the Game

Manage your estate, recruit or acquire characters, train them, assign jobs, craft equipment, explore dangerous regions, and shape your group into whatever kind of force you want it to become.

Characters can differ by race, class, traits, stats, background, and personal usefulness. Some may become valuable workers, powerful combatants, skilled crafters, or important companions in your progression through the world.

The sequel puts a stronger focus on systems and replayability. Procedural areas, dungeons, class combinations, and character generation create more variety between playthroughs.

 

Features

  • A fantasy RPG and management game with heavy text-based content
  • Procedurally generated characters, areas, and dungeons
  • Many races with different traits and potential roles
  • Dozens of classes with unique abilities and class traits
  • 12 Physical and Magic Masteries such as Warfare, Leadership or Elemental magics
  • Expanded estate, resource, crafting, and item systems
  • Party building, combat preparation, exploration, and progression
  • Story content currently reaching Act 4 of 5
  • Adult-themed events, items, choices, and character interactions
  • Freeform adult interaction system allowing many character combinations with short generated text outcomes

Developer: Maverik – PatreonItchDiscordWiki | SubscribeStar | Twitter |
Censored: No
OS: Windows, Linux, Mac
Language: English
PrequelStrive for Power
Genre: 2DCG, Anal sex, Character creation, Creampie, Fantasy, Female protagonist, Footjob, Futa, Futa protagonist, Group sex, Handjob, Male protagonist, Management, Monster girl, Oral sex, RPG, Slave, Text-based, Titfuck, Turn-based combat, Vaginal sex

Installation:
Extract and run.

For Mac Users:
The macOS version may have trouble launching on newer systems. This appears to be caused by Apple’s security restrictions for third-party applications rather than the game itself.

If the game does not open, you may need to manually allow it through macOS security settings or use workaround.

v0.15.1

This update brings the long-awaited Act 4 Finale, a major overhaul of the food system, new combat mechanics, additional content for the Infinite Dungeon, performance improvements, and a very large collection of fixes.

Major additions

The Act 4 finale is now available! One point of notion is even though it’s and completable, it’s not fully fleshed out in terms of all story content and boss mechanics. If that’s exactly what you are waiting for, I’d recommend waiting for another week or two till we finish it for act 5.

The food mechanic has also been completely revamped. Characters now consume one food item at a time, with its effects lasting for several turns depending on the food. Higher-quality meals provide various bonuses—but famous or valuable characters may also demand better food.

New skills

Two new skills have been added:

– Warcry — A Warfare skill that removes Fear and Silence from the caster.

– Hardened Grip — A Mind spell that grants the target immunity to Disarm.

Combat changes

– Combat animations have been expanded.

– Combat-skip and intimidation victories now proceed directly to the rewards screen without opening combat.

– Cleave and Strike Through now gain additional effects when certain conditions are met.

– Ratkin have received a new trait: *In the Shadows*, which reduces the chance of being hit by ranged physical attacks by 30%.

– Radiance now removes In the Shadows from affected targets.

– Disarmed ranged attackers are now forced to use melee attacks and suffer the corresponding penalty.

– Aire’s boss trait Overwatch is now limited to five counterattacks per turn.

– Greg’s boss fight has been reworked.

Balance and progression

– Newly acquired slaves must now remain with you for at least one turn before they can be trained, preventing immediate training and resale for profit.

– Low-level biomes no longer appear on deeper Infinite Dungeon floors.

– Work requirements have been rebalanced for several crafting recipes.

– Added new achievement for completing 5th Arena fight

Performance improvements

End-turn performance has been improved, significantly reducing interface freezes during turn processing.

QoL changes

– A new comic scene depicting Ketch’s escape during Rouge’s storyline

– Interactive breast animations for character paper dolls

– Character sorting by category

– Work-unit displays, including each character’s work output per turn

– Stat icons in the character and inventory interfaces

– Flag buttons in the language selection menu

– New sound effects for equipment and passing turns

– Configurable hotkeys, including new quicksave and quickload options

– A setting that controls whether mods are automatically disabled after game updates

– A startup notice for experimental builds, replacing stable-update checks

Fixes

– Goblin stronghold biome added to the Infinite Dungeon

– Fixed Mae using the wrong default portrait.

– Fixed the third part of Lira’s quest.

– Fixed In the Shadows incorrectly granting evasion against all physical attacks.

– Fixed several tutorial issues.

– Fixed events and interfaces continuing to process after combat defeat or game over.

– Fixed animated backgrounds failing to disable correctly and flickering after videos restarted.

– Fixed incorrect MP regeneration scaling.

– Fixed errors involving status stacks without a duration.

– Fixed buff pages updating incorrectly after combat.

– Fixed resurrected, summoned, and transformed units not being added to the combat turn order in time.

– Fixed race information displaying incorrectly when starting New Game+.

– Fixed task-tool bonuses applying incorrect modifiers.

– Fixed several localization issues in the quest interface.

Thank you for your continued support! We hope you enjoy the Act 4 finale and all the new systems, content, and improvements included in this update.

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