
“Blurring the Walls” is a game about a regular dude trying to keep his cool while his girlfriend Ayumi and their friends turn what should’ve been a normal vacation into something way more… interesting. Between playful teasing and unexpected temptations, keeping those boundaries clear isn’t as easy as it used to be.
Plot
A summer vacation in Reivak with your girlfriend Ayumi. Simple enough, right?
Except nothing’s ever simple when you mix beach vibes, lowered inhibitions, and a girlfriend who’s way too good at pushing your buttons. What begins as playful teasing slowly evolves into something neither of you expected.
Once the walls of your inhibitions start to blur, there’s no turning back. (so cheesy but had to!)
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v0.5.32
What’s In This Update?
This release focuses entirely on:
- Animations for existing scenes
- Android and Mac compatibility
- Various technical optimizations
- Script improvements and ‘wall of text’ reductions in longer sequences
Multi-Platform Support
Getting the game working on Android presented several challenges:
- Had to develop multiple workarounds for shader compatibility
- Tested primarily in emulators (fingers crossed for real device performance!)
- Significantly compressed assets while maintaining quality
Despite adding animations, you might notice the file size is actually smaller. That’s the result of aggressive optimization to make cross-platform support viable.
Animation Implementation
This was the most labor-intensive part:
- Created dozens of animations for key scenes
- They’re at ~80% polish level (looping issues, some minor tracking issues, lacking some minor details like the moles)
- First serious attempt to use AI with manual post-processing to make this feasible and efficcient
These animations are being released as an experiment to gather feedback. For a solo developer, animations can become a development trap, so I want to evaluate if they add enough value before committing to full polish and if the general approach works.