Factorial Omega: My Dystopian Robot Girlfriend

In the dystopian future year of 2021 the sexbot market boomed. Their numbers quickly surpassed the entire motor vehicle industry, and a golden age of peace seemed closer than ever before. Alas, a month later, an international scandal between the United States and China resulted in a world wide ban on sexbots. Life would never be the same.

Countrywide riots ensued, countless militias and terrorist groups formed, most notably the Benign Bionist Coalition and the Incontinent Cell, both fighting for control over what remains of the sexbots. Once a widely available item, the few remaining sexbots can now only be seen in the deepest corners of the dark web black market. These days it’s technically impossible to get one in good shape as all the sexbot factories were burned to the ground following the ban.
You are a young Anon living in a white ghetto. Once again you are left penniless after losing a job. One night you see a military truck swerve and nearly crash in front of your apartment. Some of its cargo falls out and into a nearby ditch, and the truck drives off. You decide to investigate. As you get closer, the mystery cargo takes shape.
It’s a sexbot.
Will anon sell the sexbot and life long and happy life? Will he be able to pay his rent or will he die, freezing to death in the lonely streets of a megacity?
Your actions will decide it all.

Developer: Incontinent Cell – PatreonItch.ioSubscribeStar | Discord | Twitter | Newgrounds
Censored: No
OS: Windows, Linux, Android, Mac
Language: English
Genre: 2dcg, ahegao, anal sex, animated, creampie, dystopian setting, humor, internal view, male protagonist, multiple endings, oral sex, sci-fi, simulator, sleep sex

Installation:
1. Extract
2. Run

v0.86.3

Small:
-Made game limit fps to 30 when minimised/unfocused.
-Added a check to warn players when game cannot save files internally

Bugfixes:
-Fixed a bug that caused some of the contracts to be impossible to finish.
-Fixed a bug that let you move panties with pants on in cowgirl scene.
-Fixed a bug that caused mc to get stuck when manualy thrusting in cowgirl scene.
-Fixed a bug that caused heart eyes to switch on and off in cowgirl scene.

Modding:
-Changed automatically generated mod to name second variable “itemid” instead of “item”
-Made automatically generated mods use a lua “do end” scope instead of awkwardly setting variables to nil
-You can now use “ItemPrefabManager.GetItemById()” to access items already in the game to for example copy them and use them in the mods.

 

v0.86.2
Small:
-When removing items during scenes you can now choose what to remove. This fixes the issue where modded hair had to be removed before any clothing.
-Fixed a black screen when starting the game on android

 

v0.86.1

Small:
-Game will now try to free up memory if available memory gets low. Previously it relied on unity’s lowMemory callback which sucks and doesn’t work on windows and linux.
-Fixed a bug that caused game to not launch if you changed a volume on a device running in a locale where floating point numbers use a different format than a dot as a separator between whole and fractional part of the number.
-Couple new tshirts
-Made plain clothes a bit more likely to appear in shops
-Fixed a bug where second karaoke event in translations would have a wrong dialogue
-Fixed a bunch of other issues with translations

Modding:
-You can now access a lot of game’s resources using the “R” variable (R stands for resources). Right now it’s not that useful, but will be in the future. For example:
–R.Sound – All sound effects used in game
–R.Music – All music used in game
-Added methods to ItemPrefab:
–SetRainbowShader() – Makes item use rainbow shader like in rainbow hair
–SetMovingTextureShader(IReference<Texture2D> textureReference = null) – Makes item use moving texture shader(By default uses galaxy texture like in galaxy hair, but any texture can be assigned)
-ModUtlities.GetAsSprite() is now obsolote and internally calls new method ModUtilities.GetSpriteReference() also changed the TextureOverriderManager to use references to resources instead of resources to maintain backwards compatibility
-Added ModUtilities.GetTextureReference(Guid modGuid, string path), which returns a reference to a texture that can be used for example in SetMovingTextureShader
-In advanced mod creator:
–Added a way to merge packed texture containers
–Added a way to split off packed texture to a new packed texture container
–Fixed a bug where merging a layer in packed texture container would delete packed textures with different target

 

v0.86.0

Big:
-Reworked most of the game’s UI. New, fresh look. This also gives a couple quality of life feature. For example:
–Narration log. You can now read back conversations that happened in case you missed something.
–Skip button. You can now skip conversations you aren’t interested in.
–Autosaves
-New scene: Cowgirl
-A lot of new items:
–Baggy Hoodie
–Baggy Pants
–Multiple variations of shirts, hoodies and panties(Different logos and such)
–Other items
-New part of the game. Contracts. Basically quests, but for streaming.
-New story:
–Continuation of church’s story after good ending. Nun will be able to help you fix bad condition items you come across.
–New storyline related to bigdaddyhurt

Medium:
-New website for the deliveries. You can now track deliveries there and speed them up.
-New main menu with cool paralax effect
-10 new songs in game’s ost
-Two new date events
-A lot of progress in game’s translation to different languages.

Small:
-New easter eggs
-Game’s saves are now stored inside of the game’s folder.(This was done so steam autosaves work, but turned out to be pointless…)
-Game saves are now not written to directly, but written to a temporary file which afterwards replaces the main save file. Thanks to this you shouldn’t lose your save if you close the game during saving anymore!
-Doggy scene now has more separate cum textures
-Made links in emails clickable
-You now can exit a frick scene at any point.
-Made “Remove” tool better. It will be able to remove all items now. Even moded ones.
-Parts of game interface that are not clickable will be now grayed out
-Added a folder for modded and vanilla items in the inventory
-Added a search bar in the equipment and items screens to filter items with their name.
-Name of the bot will be used for the name above story text as opposed to just “Bot” before.
-Missing items(Items from removed mods) will now include what mod they were from in their description if game has the name saved.
-Changed the way dialogue way is displayed in old maid, frick, equipment screens. This also fixes a bug that would skip conversations while clicking on other things.
-Annalie’s shop now has more items to choose from.
-Added a warning for WebGL that your saves might disappear if you clear browser data.
-Updated unity to 2021 LTS(Hope this doesn’t break anything)
-Added a new button to the cheat website allowing you to reset the church storyline.
-Made animations of switching between expressions of side characters a bit nicer by using a different way to switch between them.
-Made oblivious ending of church storyline a bit less likely to get by extending hours Shanice is at church during the last chance to meet her.
-Special event happening after church’s good ending now happens 4 days after the end as opposed to previous 7 days.
-Loading screen now says what mod is being loaded.
-Other things I forgot to write down.

Performance:
-Changed the way game resources are handled internally. Dynamically loading necessary resources. This:
–Significantly decreases ram usage while using mods. Testing with 33 mods ram usage went down down ten times from 7.1GB to 731MB
–Moderately decreases ram usage overall(Although this effect might be undermined by a lot of new data added in this update)
-Optimized internal texture copying which significantly speeds up changing equipment on devices that support it.
-Optimized text processing to use less memory and cpu.
-Significantly decreased the amount of draw calls for UI, which should result in better performance
-Updated live2d plugin. Better performance?

Bug fixes:
-Fixed halloween event only happening before halloween! We will see if it works next year
-Fixed a bug that caused bell choker to not appear in shops.
-Fixed a bug related to game’s path being to long
-Changed the way game internally handles textures transparency from straight alpha to premultiplied alpha. This fixed a couple of bugs related to the way transparency and multiple layered items and theoretically could improve performance.
-Fixed Annalie’s fingers going through her PC.
-Fixed a bug that caused game window to be a weird size if you had two screens first time you started the game.
-Fixed a bug that caused followers graph on cocktwitch stats website to not be saved properly.
-Optimized credits. Previously they would lag because the text was so long.
-Music off and on button in frick scene will not be visible if music volume is set to 0.
-Fixed a bug that caused some some conversations to disappear when they shouldn’t

Modding:
-Better debug features allowing you to:
–Modify mod items textures at runtime
–Quickly add item from the equipment as opposed to having to go outside.
-Changed the way item textures are handled. Previously target model was selected for entire packed texture now you can make it different for different textures in the packed texture. Also you can select multiple target models on one texture.
-Above change also allowed me to create a new feature in mod creator “Optimize packed texture”, which automatically finds and combines textures with identical content. This will make it easier to make mods for things that repeat on multiple mods for example hair.
-Fixed a bug that caused some automatically generated mods to not work
-Removed useless data from mod packed textures that was used to serialize internal game textures.

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