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And no, not from the USA, what gave it away? Haha 😉
After some playing you meet a few tricks of the trade and it seems obvious to me that you use the same engine or system as "Lessons in Love". Which is a good role model, especially if you don't fall back with your style of speech.
And if you watch guys like Runey (Harem Hotel) or Althos (The Headmaster) you can see how much they have improved with their animations (although Runey had some help with his latest editions).
Therefore - I guess - it's something that you can get better with if you just practice enough.
I don't think that you can plan on make a living by developing an adult game - you need endurance, talent, word of mouth and luck - but even if their is little or no success, you create your own world, which is always an accomplishment.
I admire or even envy every developer who is able to create something which stands for his personality.
The modern world has a lot of disadvantages like this whole woke bullshit ("Wind of change" is a perfect example ), but in the other hand, if you just have a lot of willpower and determination you can reach a lot of things which have been impossible to do not a long time ago.
Uh ... "The Healing Wind", not "Wind of change". My bad.
Yes, in terms of framework, 'Lessons In Love' is a big influence, as it's the game that really got me into VNs in the first place.
As to the rest, there's a lot of truth in what you're saying. I'm not naive enough to assume I can make a living doing this but I'm still going to make this game as good as I possibly can.
As you said, there's a great deal of satisfaction in creating a world that other people enjoy, even if it doesn't pay the bills! {Although, honestly, I'd be very happy if it did!)
In the beginning a lot of developers make small updates, but within short intervalls. Possible supporters see the game often, their interest increases and it is much more liklely that they support the devs.
Best example is "Primal desire" from Naykind. His game is roundabout half a year old and he already published five versions of his game. 144 patreons is a success, if you ask me.
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