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Sequel for Strive for Power.
Strive for Power is a slave management/rpg text heavy game where you play as Master in a broad fantasy world with many different races and characters. The sequel focuses more on procedural generation adding more races, differences and a class system.
Adult content (beside many thematic items, events and options) focused in a free style mechanic which allows any characters to participate in many actions with short text outputs.
Features:
- A whole new set of gameplay management, crafting and item mechanics.
- Dozens of classes with unique traits and abilities.
- Procedurally generated areas and dungeons
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Developer: Maverik - Patreon |Ā Itch |Ā Discord |Ā Wiki | SubscribeStar |
Censored: No
OS: Windows, Linux, Mac
Language: English
Prequel:Ā Strive for Power
Genre: 2DCG, Anal sex, Character creation, Creampie, Fantasy, Female protagonist, Footjob, Futa, Futa protagonist, Group sex, Handjob, Male protagonist, Management, Monster girl, Oral sex, RPG, Slave, Text-based, Titfuck, Turn-based combat, Vaginal sex
Installation:
Extract and run.
For Mac users:
Apparently the OSX version seems to have difficulties running on the Mac recently. I believe this is caused by Apple system itself as it prevents 3rd party apps from running. You can try this solution.
v0.14.3
Story & Content
- Added continuation of the Act 4 storyline focused on Erdynaās path
- Added an alternative route for Rougeās Act 4 path if you refuse her, along with minor adjustments
- Added multiple new random daily events
- Reworked multiple story boss fights
- Reworked sex minigame and sex training skills
New Classes
Occultist
- Damage-oriented priest counterpart
- Deals increased damage against debuffed targets
Empyrian (Seraph Racial Class)
- Male counterpart class
- Grants immunity to several status effects
Gameplay & Balance Changes
General
- Each tool type now has its own slot
- Amulet of Recognition now improves loyalty from the trainer instead of the trainee
- Rouge can now learn proficiencies
- Attendant now also grants +1 Universal Mastery Point
- Reduced Mae search task requirement from 100 to 25
- NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
- Empire Capital now sells Ogre Teeth and Energy Gems
Spell & Skill Changes
Spell Adjustments
- Sleep
- Cost: 8 ā 7
- Duration: 2 ā 3
- Mind Shatter
- Stun duration: 4 ā 3
- Black Tendrils
- Cost: 5 ā 4
- Resurrection
- Cooldown: 1 ā 2
- Mass Resurrection
- Cooldown: 0 ā 5
- Assassinate
- Can now be used at any range
- Mana cost: 5 ā 8
Trap Changes
- Trap
- Requirement changed from Stealth Master 3 ā 2
- Bolt Trap
- Requirement changed from Stealth Master 1 ā 4
- Now requires 2 Trap Components
- Added 2-turn cooldown
- Traps in general
- No longer misses (previously had a 50% success rate)
- Duration changed from infinite ā 3 turns
Utility Changes
- Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
- Healing Light now removes Bleeding
Fixes
- Added more localization support
- Fixed Templar effects not working correctly
- Fixed Aire not being recruitable if missed during Act 1
- Fixed multiple skill-related issues
- Fixed a potential issue where equipped items could disappear
- Fixed services appearing in incorrect locations
- Fixed Rouge nude sprite not displaying correctly
- Fixed Sleep and Freeze effects ending prematurely
- Fixed multiple incorrect combat icons and animations
- Zephyra will no longer camp the church after refusing her a second time
Download Options
Use to like this over the original strive but I remember the dev removing options to make your estate independent like removing quarry upgrades to force you to go to other cities and it felt like the whole reason to go to other cities and dungeons was gutted so I lost interest. If that has changed I'll check it out again.
Not very visual, but still a very good game.
i like the drawings/art from the first Strive a ton more than the art in this one. Why change artists??
My personal opinion on this game:
+ Decent writing
+ Good UI
+ Story is decent
+ Nice artstyle
- Complicated mechanics with tutorial introduction that fails in explaining most core mechanics
- No Visuals besides the main characters. I mean comon give me something to work with
- Unnecessary grinding with repetitive content
- Working of Debt puts too much pressure on you when you're trying to learn the games mechanics
- Content for the main characters is kind of boring and isn't linked to your progress with the girls, but their questlines
Good game, but could be waaay better
UI *WAS* good in earlier versions, but got worse.
Mechanics also change frequently, if you've played this b4 several versions ago, chances are same style/strategy won't work anymore.
Dev keeps changing game basics, like obedience & Loyalty
Used to love it, now it SUCKs!
> Horrific dumpster fire description
> Conclusion: Good game
topkek
no this game is trash
> Story is decent
what story? the NPCs are procedurally generated. You need actual characters to have a story with
> Nice artstyle
when it is used. which is almost never.
most of everyone is faceless because they are crowdsourcing the art. letting people make art packs from random stolen furry art they find online which players can then download and install
There's a new password- anyone know it?
This is just genuinely a good game. Like even if there were no porn in this game, I'd still play it all the time.
This game is a major downgrade to an already bad game. The previous game was bad and so they decided to try and make it even worse. only thing they improved is that the GUI is prettier now.
previous game had food. now it is split into meat, grains, fish, veggies. and many cooked combos. make sure to micro what your slaves eat.
previous game had resources. now it is split into crude wood/ironwood/magic wood/stone/iron/mythril/etc
Previously your upgrades were building useful rooms for your mansion. Such as getting a laboratory to make potions in.
Now you need to assign slaves or self to slowly build an upgrade using obscene amounts of resources to get things like "+2 max number of wood harvesters in your lands". (you can instead walk to neighboring areas to harvest there)
Most slaves are still faceless NPCs that there is absolutely no reason to bother with. Even worse, most slaves with a name and a face are locked behind finishing the entire main story. (3 exceptions. and you better have a walkthrough to get 2 of the 3)
Previous game let you fuck 3 times a day. This game lets you do it 1 to 4 times a week depending on your social stats.
Fucking is unchanged from first game.
Still a clickfest where you need to hammer the "missionary" button 20 times in a row to get generic "you thrusted in her pussy and she liked it" lines with each individual click (unless one of you is cumming).
There is a "repeat infinitely" button. it is both very slow and explicitly says it will gives you a 50% penalty.
This is a huge fuck you from the dev to anyone who doesn't want to get carpal tunnel from this POS
They added a "dating" mechanic which is just as bland as fucking was. And again limited to 1 to 4 times per week depending on stats.
at least it can lead to additional sex event without spending one of your precious weekly sex slots. and is a source of both loyalty XP and class XP. (the latter is a bit baffling.)
There is now "loyalty" XP. Slaves gain "loyalty" passively, or when you fuck/praise/beat them. this is spent to unlock various "perks" which are actually just normal functionality. Want to ask them on dates? need grind up and then spend loyalty on it. Want to take them on combat? want them to wear sexy outfit? want them to wear work clothes? each one is a seperate perk.
vaginal, anal, oral, are each a different sex perk. and there are about a dozen other sex unlock perks.
Slaves now escape after a couple of days due to rapid obedience decrease unless you constantly praise or beat them (which you can do 2 and 1 times respectively and is on weeklong cooldowns)... at least until you spend loyalty on a chain of perks that basically mean "no more obedience loss". well, sorta. on some slaves there is still 1% loss per time slot (so 4% a day) and you need either an accessory or a "pet" class to mitigate it all the way down to 0.
Time passes way slower too for extra grind. now a "turn" is 1/4th of a day. so there are 4 turns per day.
combat is:
+prettier
+rebalanced so magic is no longer crap
-too many skills
-way too slow. much more HP and much less damage means it takes forever.
-cooldowns and limited casts per combat to make it even more of a chore
The ability to talk to your slaves was removed. The rare NPC with a face will initiate a conversation if they have something to say.
They basically removed what was good in the previous game (story, characters, events) and added a metric ton of micromanagement, since you just cant leave anything alone and running.
You constantly need to monitor and fiddle with resouces, food, upgrades, loyality, obediance, travel and rest time, tools, clothes, perks and a ton of stuff i've forgotten about.
Earning money is difficult and the clock is ticking, there isn't even anything pretty to look at, even the gui has become clutterd and ugly.
The first game used to have a poit-based system where you had to unlock every single sex-action seperately, but it was removed due to how tideous it was luckyly, but guess whats back as well.
Lots of work for little reward, done actual jobs wich were less tideous.
I've played a lot of shit games before but this! This game just went to the top.mady the MC easy as pie then the game started and it was a shit show from there. I travel from the mansion to some town the screen never show anything but the mansion nothing happen. What a complete let down because it looks great just way to complicated. This is a pass for sure. 1 star out of 5 just for the looks of the game.
Wow, you are incompetent. Just tell me you have faulty eyes instead of giving a bullshit lie that nothing happens when travel.
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