High School Shenanigans

You’re playing as “Marten” (pick you own name, of course) a end of high-school student who’s about to have some new adventures during his last months of high school, the following summer, and maybe more. You’re gonna decide who to hook up with, whether or not having a hot mom and a hot sister is gonna be a problem or an asset, how to get your motorcycle done before the summer, so you’ll be able to go on that road-trip you’ve been planning for a couple years, and generally just trying to work out what you want to do with your life.​

Developer/Publisher: Studio Errilhl – Patreon
Censorship: None
OS: Windows, Mac
Language: English
Genre: Date Sim, VN, RPG, Incest, Mom, Sister, Fetish, Domination, Submission, Male Protagonist, BDSM, Love, Teacher, Teen

Installation:
1. Download
2. Extract to desired location.
3. Click on “HSS.exe/HSS.app” to start playing.

v0.1

  • 281 renders
  • 8 animations
  • Added / updated the intro logo (same as on Patreon / web)
  • Added a alarm-clock icon to the notification area of the phone
  • Added a camera shutter sound-effect
  • Added a cheat-mode for money (click on the money under the calendar to add $100)
  • Added a cheat-mode for the weather
  • Added a couch for Marten’s room
  • Added a credits-page
  • Added a custom-styles file
  • Added a dynamic image-fetcher for the stats-animations
  • Added a evil/good choice for choice-menus (with graphics)
  • Added a few more options to the “Other” settings page in preferences
  • Added a few preferences options to the Preferences screen on the main menu
  • Added a finished bike-ride button (currently no action associated)
  • Added a hint for the event at the Cafe
  • Added a kitchen scene with… some new information and such
  • Added a new scene during intro / after skippable, when you’ve talked to Jules
  • Added a pan-image for the intro-talk
  • Added a PlayStore button to the phone (for future actions)
  • Added a search through all app-lists for the real-time search
  • Added a selected-setting for the stat-screen (colors the faces in when selected)
  • Added a semi-transparent background when using the phone (to minimize distractions)
  • Added a separate alignment stat for Marten
  • Added a separate custom confirm screen for the main menu, to be used for some choices (like fullscreen)
  • Added a starting point for dream-sequences
  • Added a way to buy the couch and the wallart (WIP)
  • Added a way to swap between already bought wallart as well as buy new
  • Added an ease-in for tooltips, to prevent them being too jarring
  • Added an exit from the garage location
  • Added an outline to the money-indicator below the calendar
  • Added Anne stat figure-rotation
  • Added badges / thumbnails for some choice-menus
  • Added Catherina stat figure-rotation
  • Added doors to the outside location
  • Added Juliette stat figure-rotation
  • Added Karen stat figure-rotation
  • Added Lilim and Aruru action figures to Marten’s room (which will be expanded on at a later date)
  • Added map-icon to the UI
  • Added Marten stat figure-rotation
  • Added Miss Novak’s latest iteration
  • Added missing night-time images for home-location
  • Added new graphics for Catherina
  • Added new graphics for Jules, Karen and Anne
  • Added new graphics for Marten
  • Added new graphics for Ron
  • Added real-life apps (games) to the store
  • Added red / green lock-icons on the achievement screen to make them easier to distinguish
  • Added side-images for Jules
  • Added some images for Karen and Martens scenes
  • Added the ability to “install” apps from the ingame playstore (needed for story progression)
  • Added the first bits of the updated “fix your bike” minigame
  • Added the first dream-event for Jules
  • Added tooltips to the achievement screen
  • Added wallart (different ones) for Marten’s room
  • Changed the bathroom events to only happen if the weather is nice (basically to ease off a bit on the need for renders)
  • Changed the images in the upstairs frames to self-made art (might be some changes still)
  • Changed the tooltips to be dynamically displayed on mouse-movement
  • Cleaned up a bit of code in functions.rpy
  • Cleaned up some files, moved some screens to a separate file (all the phone-stuff)
  • Cleaned up the code for the in-game menu and position for items on it
  • Closed #5 – todo – add/change character level/system – deemed unnecessary
  • Closed #22 – todo – adding sorting options to achievements screen
  • Closed #28 – todo – add wallpapers for phone (closed with wontfix)
  • Closed #34 – todo – fix reflection of Jules during intro / upstairs – due to new GFX, no longer needed
  • Closed #95 – todo – rooms too dark – due to new environments, perhaps not such a big issue anymore
  • Closed #107 – todo – fix up the inventory (looks and functionality)
  • Closed #108 – todo – add search-bars for phone (contacts) and inventory – set as “wontfix” as seen as not needed
  • Closed #138 – Set up phone images for Catherina
  • Closed #175 – create rainstorm outside kitchen
  • Closed #176 – todo – look into placeholder functionality – currently on hold, and marked as “wontfix”
  • Closed #185 – todo – create a notification when receiving text-messages
  • Closed #192 – todo – finish the app-install screen
  • Closed #201 – Update help-file with instructions on using “b”-button to hide exit-arrows – no longer needed due to fixing the “h” (hide screens) functionality
  • Closed #202 – locking the bathroom door causing issues (currently removed the option alltogether)
  • Closed #204 – problem going outside when raining
  • Continued on the Catherina storyline
  • Continued working on Martens room and the new upstairs hallway
  • Disabled the panties in Jules’ bedroom for this update
  • Enabled tooltips for choice-buttons
  • Finished the drone-flying minigame button layout (WIP)
  • Finished the look of the app-store, with content and randomized lists of content
  • Finished updating the images for Marten’s bedroom
  • Fixed #177 – bug – sometimes opening the phone shows a black background, no icons
  • Fixed #182 – bug – “Marten” shows up during dinner events even when another name is picked
  • Fixed #183 – bug – working on bike in the evening transports you to shower
  • Fixed #184 – bug – “new message” icon-color doesn’t trigger when receiving a new message
  • Fixed #186 – bug – phonescreens not closing properly when using the menu-button to close the phone
  • Fixed #187 – bug – time-skip didn’t work on transition between day/night in Marten’s room
  • Fixed #188 – bug – ability to click buttons in the bathroom while choice-menu was visible
  • Fixed #189 – bug – positioning / size bug for the phone-overlay at night-time
  • Fixed #190 – bug – room not loading during daytime
  • Fixed #191 – bug – timing when interacting with Jules in bathroom
  • Fixed #193 – bug with the notifications after stats change
  • Fixed #194 – bug – clicking sink while at toilet errors out
  • Fixed #195 – bug – no exit-arrows after kitchen spill-event
  • Fixed #197 – bug – “rain inside livingroom”
  • Fixed #198 – switching from night to daytime in bathroom crashes the game
  • Fixed #199 – wrong images for bathroom during nighttime
  • Fixed #200 – bug – Martens bedroom doesn’t change when clicking from daytime to nighttime
  • Fixed #203 – sound settings in the preferences menu not working correctly
  • Fixed #206 – outside, doors overlaying rainstorm
  • Fixed #212 – leaving the toilet to go to the bathroom landed you in the livingroom
  • Fixed / Added a new gallery-image (01) (to match the updated intro-sequence)
  • Fixed a bug in the achievements screen where show/hide locked/unlocked achievements would show the wrong category
  • Fixed a bug in the bathroom where the lock function didn’t work if you left the door unlocked
  • Fixed a bug in the bathroom where you could go (inside the bathroom) from the toilet to the whole bathroom, and get the “bathroom is occupied” message
  • Fixed a bug in the character’s name/role-setup (missing “shortname” attribute)
  • Fixed a bug making the outside looking very dark when raining
  • Fixed a bug not letting you enter Jules’ bedroom from the top of the stairs
  • Fixed a bug on the Alarm-screen (on the phone) where turning off the alarm didn’t reset the time set on the clock
  • Fixed a bug where Catherina didn’t take the money if you had more than 2000 when talking to her
  • Fixed a bug where finishing the bike didn’t trigger the achievement
  • Fixed a bug where multiple hits for the same app would show more than once in the realtime search
  • Fixed a bug where the game was still looking for the “rainstorm”-variable
  • Fixed a bug where the prompt to pick up phone didn’t disappear
  • Fixed a bug where the talk with Jules happened in odd locations (after intro)
  • Fixed a bug with going outside from different rooms
  • Fixed a bug with Marten’s bedroom at night and going to sleep
  • Fixed a bug with the custom quit screen on the phone (wrong z-order)
  • Fixed a bug with the kitchen scene with Anne where it didn’t update (so it repeated)
  • Fixed a bug with the location-map where you could go to Jules’ room without the needed requirements met
  • Fixed a bug with the new bike-fix scenes (where switching from day to night or vice versa didn’t work)
  • Fixed a bug with the phone-backgrounds causing alignment issues
  • Fixed a display bug on the custom main preferences screen (text alignment was off)
  • Fixed a minor bug during intro where the logo would show up repeatedly
  • Fixed a missing scene in the kitchen event with Anne
  • Fixed a position issue with the carkeys in the livingroom
  • Fixed a position issue with the overlay for the phone in the menu
  • Fixed a problem with the stats infoscreen
  • Fixed a random jump bug after clicking on the change-weather in the calendar
  • Fixed a size-issue with the achievement-screen, where descriptions spanning 4 lines overlapped the achievements
  • Fixed a small bug with the “I forgot my phone” menu, if it happened outside, it would not go anywhere
  • Fixed a small position bug in the choice-menus
  • Fixed a variable-name bug when starting the driving outside the home
  • Fixed an issue with bad weather in the garage
  • Fixed an issue with images going into Marten’s bedroom at night
  • Fixed an issue with the buy wallart options which prevented you from swapping out the art if you’d bought all of the items
  • Fixed an issue with the livingroom daytime door to the garage (wrong light used when showing text or menus)
  • Fixed an issue with the new bathroom location (it didn’t show up as it should – wrong assignment to a couple variables)
  • Fixed fridge / winecooler door-buttons in the kitchen
  • Fixed some issues going from daytime to nighttime in the livingroom
  • Fixed some issues with advancing time in the garage and outside
  • Fixed some issues with the choice-menu alignments
  • Fixed some issues with the in-game menus in Marten’s room
  • Fixed some issues with the intro (missing in-game menu, among other things)
  • Fixed some issues with the wallart in Marten’s room
  • Fixed some minor graphical bugs due to missing transparancies after changing to .webp for the graphics
  • Fixed some minor issues with the stats-page
  • Fixed some phone-screen bugs
  • Fixed the battery on the phone not losing power over the day
  • Fixed the call-screen
  • Fixed the nighttime bad weather functionality in the livingroom
  • Fixed the upper floor bathroom with outside rain if the weather is bad
  • Implemented Miss Novak’s stats-animation
  • Implemented Ron’s stats-animation
  • Introduced a new hint for the bathroom peeking
  • Introduced Lilim and Aruru (the demon and angel making up Marten’s conscience)
  • Modified / rewrote the ingame (on phone) gallery code
  • Modified / simplified / added a notification for unlocked images
  • Modified internal folder-names
  • Modified Ron’s and Catherina’s story a bit
  • Modified starting relation values a little bit
  • Modified the choices-code a little bit to better cater for multiple bad/good choices
  • Modified the door in the kitchen (towards the pool) to work properly (open/close)
  • Modified the first info-screen a little bit, to have the close-button only available as you actually scroll to the bottom
  • Modified the function for saving, so the screenshot is now devoid of the phone (nothing shows but the screen itself)
  • Modified the intro-animation (shorter, smoother)
  • Modified the phone in the menu so it will hide the phone if it’s showing
  • Modified the preferences screen (main menu) a little bit
  • Modified the say-screen to move the different nameboxes into the character definitions instead
  • Modified the stat-screen
  • Moved the money under the calender
  • Realigned the menu-text on the game-menu (before game-start)
  • Redid the livingroom graphics
  • Redid the Preferences screen on the phone
  • Redid the top menu icons for stats, cleanliness and map
  • Redid the upper floor door-buttons
  • Renamed a bunch of variables and location names
  • Reworked the choice-screen to function better with multiple choices and different styles
  • Rewrote a bit of the convo from the Internet Cafe, to better match the characters
  • Rewrote the intro a bit
  • Rewrote the text for the infoscreen
  • Started (added text) for a new intro-scene for Anne
  • Started converting all sprite-images to layeredimage
  • Started on new minigame – Drone flying (for spying on… you know)
  • Started work on a quick-move map (this is currently working fine, but for now just for Marten’s house)
  • Started working on a new home for Marten and his family (Fully 3D)
  • Started working on Jules’ tablet, to be able to use it for teaser-images and other content pertaining to Jules
  • Updated and fixed plenty of problems with Marten’s house in-game
  • Updated Anne phone and other thumbnail images
  • Updated Bathroom
  • Updated events with relation-modifiers
  • Updated image-handling for screens, to be more dynamic
  • Updated Jules’ room
  • Updated Karen’s character / images
  • Updated Kitchen
  • Updated Livingroom
  • Updated Marten’s room
  • Updated Marten’s room (finished in current state)
  • Updated some stats and descriptions
  • Updated the Catherina event chain
  • Updated the code for the inventory-display, and fixed a few minor bugs regarding new panties picked up
  • Updated the gallery-screen and bathroom event with Jules with new graphics
  • Updated the stats-screen for the NPCs to be similar to the inventory-screen (WIP)
  • Updated Upstairs Hallway
  • Updated Upstairs landing (finished in current state)

v0.025

  • Added event-variables so only one event can happen per person per day
  • Added logic and variables for alarmclock (so it can be used, there just isn’t a method for changing it)
  • Added max-stats for main NPCs (just the stats, the logic is not implemented yet)
  • Added that if you’re dirty when going to bed, you add 10 to filth_val (regardless if you skip to next day, or sleep in normal way)
  • Added that you get dirty walking to school in bad weather and/or rainstorms
  • Changed all the graphics from .png to .webp – should definitely affect the overall game-size
  • Closed #39 – todo – expand on cleanliness in-game
  • Closed #136 – bug – rollback not working correctly – not able to reproduce
  • Closed #160 – bug – settime adding an hour in the morning – not a bug, intentional, only happening on weekends
  • Closed #172 – todo – create rain/bad weather outside livingroom
  • Closed #173 – todo – create alarm clock icon for the phone
  • Fixed #105 – todo – create an alarm-screen
  • Fixed #133 – todo – redo the wall on the upper hallway, and change image on wall
  • Fixed #134 – bug – Karen-events doesn’t always trigger after deciding to meet up in the evening
  • Fixed #139 – todo – create phone-images for characters
  • Fixed #155 – todo – lightswitch in bathroom had small GFX-issue
  • Fixed #156 – todo – recreate phone-menu visuals
  • Fixed #159 – bug – icafe event chain
  • Fixed #161 – bug – rain stops during dialogue / choices outside
  • Fixed #164 – bug – multiple events on the same day
  • Fixed #165 – todo – Marten’s bedroom in the morning was lacking the wallet (if not picked up)
  • Fixed #174 – bug – occupied bathroom at night not showing correctly
  • Fixed #178 – bug – no dissolve on Changelog in menu
  • Fixed a minor glitch with the “end of day” event, where the background wouldn’t update to night-time
  • Fixed a minor issue where Ron’s same-day visit didn’t happen
  • Fixed an issue where you couldn’t pick up the toolbox after completing that day’s repair-events
  • Fixed an issue with time when arriving late to
  • Modified the preferences screen to use a hover-state on buttons to distinguish them better
  • Modified the preferences screen to use persistent variables
  • Moved the unfinished items from the 0.025 project to the 0.026 project on Github
  • Redefined persistent. to p.
  • Redid the game-menu (Load, preferences and so on)
  • Redid the Help-page
  • Redid the preferences menu in the main menu
  • Removed some superfluous bathroom lightswitch images
  • Set up pygame to check screen-resolution before allowing different windowed modes
  • Setup a choice before ending days
  • Sorted the contact-list on the phone
  • Updated the About-page
  • Updated the in-game help screen on the phone
  • Updated the preferences page

Content Changed

The patch switches the game from landlady / housemate to mother / sister, basically returning the incest version

Patch Instructions

Just plop the patch.rpy into the game-directory where you installed the game

Rating: 2.1/5. From 62 votes.
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