Pies & Apples

Martha (41yo) is a simple housewife who from time to time hires temporary workers to do small repairs and collect apples, the fruit she sells to support the income of the house where she lives with her daughter Stacey (20yo).

Rocky (18yo) and Jennifer (18yo) are two young people who met at Martha’s house.

Both were hired temporarily to do small day-to-day jobs, such as weeding, picking apples and doing small repairs. On day that seems to be like any other day, something very unusual happens.

Some of the inhabitants of the Kingdom experienced the effect of a physical transformation.

Martha, who also received this “gift of fate”, is going to turn to the witch for help and asks the guys to bring apples to cook a pie for the witch as gift, but the situation changes dramatically…

Developer: Neon Night Time – ItchPatreonSubscribestarTwitter
Censored: No
OS: Windows
Language: English, Russian
Genre: 2D Game, Adventure, 2DCG, Adult Game, Anthro, Big Ass, Big Tits, Exhibitionism, Erotic, Fantasy, Feminization, Fetish, Furry, Futa, GILF, Hairy, Humor, Lesbian, Male Protagonist, MILF, Monster Girl, Multiple Protagonists, Muscle Girl, NSFW, Nudity, Peeping, Pixel Art, Quest System, RPG, RPGM, Small Tits, Transformation, Trans Protagonist, Urination, Voyeurism

Installation:
Extract and run.

v0.04

1. The game design has been changed to warmer pastel colors.
2. Added new sprites for characters and NPCs.
3. Some sprites have been improved.
4. Storyline continued.
5. Added portraits to characters and key NPCs.
6. Added images to almost all scenes.
(In Kaise’s house, the sleeping Martha has a new “front view” image. Unlike the other characters, Martha sleeps in shoes, because after the transformation she became a little sloppy (Well piggy lol). This can be seen even in the morning in the kitchen if Rocky looked in under the table. The shoes of Martha, Stacy, Greta, etc. are a permanent part of the character’s image (like Mickey Mouse’s gloves. Characters have fingers, but such shoes better show their type of transformation).
7. Several new locations have been added:
1. Public bath (+ toilet).
2. Laverne’s house.
8. Added several new key NPCs + simple NPCs.(All non-key NPCs in the game will be improved and there will be more of them so that the locations do not look empty).
9. Some locations have been slightly changed.
10. Added quest log:
Very simple and intuitive interface, only 3 states:
1. Received quests:
They start automatically, you cannot refuse. The quest will remain in this category until the player changes the situation. If the game is completed, but there are still quests in this category, thenthe player missed something. Therefore, it is recommended to explore each location with different characters after each action, even if you need to return to the starting location of the game.
2. Updated:
List of quests in which information has changed. Regardless of how many steps a quest has, the player must check for new information in that category after an alert (Quest “blah blah blah” has been updated!) appears on the screen.
3. Completed:
Well what can I say?). List of completed quests with the latest information. Next to each quest there is a character icon, playing as which you can complete the quest. Some quests have icons with a “?” Here the player does not know which character the quest is intended for. I specifically removed the various “Quest Requester”, “Reward”, etc. and left only the essentials. Who the customer is and what needs to be done is in the quest description, the “Reward” is visible visually (items in the inventory, bar counter, etc.).
11. Added 3 visual bars (design for test, I’ll think about it later):
1. Level of sympathy.
For the player (Rocky does not have this parameter, because he is the protagonist). Will be filled depending on the player’s choice in different situations. When the scale is filled to a certain value, new opportunities will open up, etc. To develop relationships with characters and some NPCs (in the future).
2. Level of corruption.
The same as above, but for situations with “dark matters” and “dubious characters”.
3. Level of transformation.
Same as above, but depends on transformation type, etc. This thing is a little more complicated than the first two and is currently not active due to the storyline. Of course, after reaching certain values, new opportunities open up for the player.
12. A short pause has been set for the animation of receiving condition points.
13. A new character has been added.
14. New inventory has been added.
15. All locations have been completely redesigned for a smoother gameplay.
16. Now if the player does not have enough royal coins, Trisha will not sell panties.
17. Icons have been removed from the world map that signaled random events. I abandoned this idea and now instead of icons there are regular transitions to locations. (Interactions with some locations and events depend on who is the leader in the group at the moment. You are Martha – the location is empty, you are Rocky – there is an event at the location. The same with interaction).
18. Several new quests have been added.
19. One new point has been added to the map (Public Bath).
20. Now visiting places intended only for men/women depends on the gender of the group leader.
Example:
toilet M/F
If the leader of the group is Rocky, then all the other members of the group (these are women) remain waiting outside and after leaving the toilet they automatically rejoin the group. The same thing if the leader of the group is any of the women, if Rocky is also in the group – he is waiting outside.
21. Martha’s guest book:
1. A new scene has been added to Martha’s Guest Book. But this scene only appears if the player selected the mode (all scenes) at the beginning of the game due to the specifics of this scene.
2. Added the names of all patrons who requested this. There are currently three scenes in Martha’s Guest Book (read above). Almost every update will add a new scene; it can be any location and not always just Marta. But now such scenes can only be seen by completing certain tasks. For example (just an example) you collected 100 royal coins – “A new scene has been opened in Martha’s guest book!” Etc. This does not apply to the three scenes that are already in the game.
3. The book design has been improved, but I’m still thinking about it lol.
22. Some scenes and quests have been slightly reworked:
Expanded the scene with the orc in the cave when the player sneaks into his house. Now women cover their faces with their hands when approaching an orc when he…
The quest “Call of the Road” (when you need to get ready for the road) has been reworked. Now, when interacting with things in Rocky and Jenny’s room, there will be no unnecessary messages and there is an opportunity to leave. Also, if the player wants to explore the locations of Piglet Hill and houses, now they can do this not only in the house, but also outside.
23. Some dialogues have been redone.
24. Notification of secret places (question mark above the character’s head) does not flash and works only in the right place. The icon sprite was also replaced (now pixelated), transparency was added and sound was removed.
25. Now, if the player plays in the “Skip Scenes” mode, you can still get Martha’s panties (if you want, of course).
26. The message “In the next updates” remains only in places where the storyline has not yet reached and in some places where there should be images.
27. Now the game is in 3 languages:
1. English (translation will be improved when the developer has time),
2. Russian (translation from Portuguese by a native Russian speaker),
3. Portuguese (main version of the game, will be released a little later).
The pixel font is currently only available in the English version (due to the specifics of the code), but of course I will fix this in the future.
28. The folder with the old version of portraits has been temporarily deleted to reduce its size. At the moment this makes no sense because (according to the results of the Patreon poll) I will release 2 DLC after the full game is released:
1. Portraits for all non-key NPCs,
2. Portraits in the old style.
29. Some key places are now visible visually (made by request).
30. Some emotion balloons have been removed.
31. Some scenes have been simplified (no losses, nothing cut).
32. Useless selection options have been removed. For example, now Jenny in any case takes the teddy bear from the orc’s cave, etc.
33. Added some Easter eggs (just for fun lol).
34. Added more options for interacting with the outside world.
35. “Laverna’s Note” has been removed from inventory (not needed). Now Martha reads the note right away.
36. The effect of the HoneyLiker spray is now only 30 seconds.
37. Now the mouse cursor disappears when using the keyboard.
38. The key for temporarily deleting the message window has been changed to “SHIFT”.
39. Now, when playing with the mouse, the selection only works when you press the left button.
40. Choices now sometimes depend on corruption points, sympathy, etc.
41. Complete remaster of Kaise.
42. Complete remaster of Stacy.
43. Added a new item to inventory. Now Stacy needs to take 2 items with her on the road.
44. Added 2 new quests.
45. Added many animations and some NPCs.
46. Some scenes have been improved and expanded.
47. A small location has been added.
48. Added music to “Cherry Blossoming”.
49. Mouse control removed. Guys, this is old school. And frankly speaking, mouse control causes slight freezes in some places due to an old plugin that is necessary for the game, but it’s real old.
50. Touch controls are disabled. It looks ugly, steals space on the screen and for the PC version this makes no sense. If I make a version for Android, for example, I will include it of course.
51. Added the ability to climb to the top platform of Piglet Hill (Stacy only).
52. Added sprites.
53. Portraits have been added.
54. A lot of little things have been fixed (you will see for yourself).
IMPORTANT! Old saves will not work. Only “New Game”.

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Rating: 4.3/5. From 111 votes.
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