Portals of Phereon

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

Sex Scenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Developer: Syvaron – PatreonDiscordWiki | Twitter |
Censorship: No
OS: Windows, Linux
Language: English
Genre: 2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa, Trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex

Installation:
1- Extract to desired location.
2- Click on “Portals of Pheroeon.exe” to start playing.

v0.28.0.2

Bugfixes:

  •  If you would get a new tracker entry while already having all, events would softlock the game.
  •   Dates could last forever if you only use talk/location activities.
  •  Gene enhancer displayed +2 as possible range, instead of +1. Luckygenes randomly applied to gene preview.

Changes:

  •   Added difficult mythic essence portals. They appear after you won the game.
  •   They always have one strong new enemy modifier.
  •   They generally provide unique essences as tools for more flexible teambuilding etc.
  •   Changed some tracker requirements/chance, particularly town recruits.

 

v0.28.0.1

Characters:

  • 4 new uniques.
  • added new events for existing uniques.
  • buffed many weak/mechanically boring uniques in some ways.
  • Many insect hybrids have new passives/abilities.
  • Added more “chance” skills to uniques. Let’s you adapt them or for use as 4th mc.
  • Added some missing unique sprites.
  • Roctu is no longer exlusive to rock element. Requirements for town summoners changed.

Unique-tracker:

  • New tab in journal.
  • Mostly affects non-freeplay games:
  • At the start of a game you get a few optional hidden uniques to track.
  • Other uniques won’t appear in that run. (until later)
  • Always start with one entry you don’t have in the gallery yet.
  • You slowly reveal information about how to encounter them as you trigger events.
  • If you have the gallery entry for a unique, revealing their name immediately reveals all other infos.
  • General chances for recruit events are higher. Some requirements are changed. (specifics shown in gallery now, if unlocked)
  • Fixed story or reward characters are unaffected. (Terra/Avy/Sangara etc.)
  • Each character recruited this way has a random bonus (until fused). (+50% str, +100% beauty etc.)
  • Generally the goal is to make timed runs more varied as you get different strong uniques early on, while not completely displacing normal units.
  •  Values will likely change with testing.

Fishing:

  • Added small pond overworld objects which act as consumable fishing spots. possible in rare biomes.
  • New fish and bait. Can fish items based on portal wealth. (catch baitfish first)
  • fixed camera bug in portals.

QoL:

  • Added a button to lose fights immediately in combat menu. (prevent some possible softlocks etc.)
  • Added genes/personality infos to hover for uniques in gallery. Also includes recruit infos and some lore text.
  • Added small checklist of possible daily things as tooltip for sleep button. (bug: drink daily check reversed)

Other:

  • new events. Changed colored plants event.
  • Encounters through events/colloseum etc. should more accurately represent biome, including special species etc.
  • Injuries heal at 100/max stam/morale. Infirmary just lowers the requirements.
  • During freeplay, rival power increases after raising world level, not with time.
  • Many small changes/bugfixes.
Rating: 3.4/5. From 157 votes.
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