Portals of Phereon

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Developer/Publisher: Syvaron – PatreonDiscordWiki
Censorship: No
OS: Windows, Linux
Language: English
Genre: 2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa, Trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex

Installation:
1- Extract to desired location.
2- Click on “Portals of Pheroeon.exe” to start playing.

If you are moving your saves to a newer version, only the unlockables.sav is compatible. The file goes in the saveData folder with your saves. You can find the folder in the Data folder for the game.

v0.14.0.1

Exhaustion/Expeditions:

  • changed exhaustion to stamina (was always weird to have a resouce where high numbers were bad)
  • Base max stamina is now 200
  • each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2.
  • If a character starts a battle at 0 stamina, they gain a severe debuff
  • Removed stamina cost from entering portals
  • Expeditions have no time restrictions anymore.
  • Entry cost not based on party size
  • Camping takes a lot longer but increases stamina same as sleeping in town
  • Some overworld actions cost stamina now
  • Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost)
  • enemies start with random amount of stamina

Reserve characters:

  • Can have up to 4 reserve characters in party. (can switch states at any time)
  • You can still only enter a portal with 6 characters, but can recruit characters with full party.
  • Reserve characters don’t start in battle/don’t lose stamina and gain 50% exp the other characters earned. (Total exp earned is higher the more characters are in reserve)
  • If another ally leaves the battlefield (injures/flees…), you can call in a reserve character
  • Fully exhausted/injured characters can’t be called in
  • Most events can now trigger even with a full party

Characters:

  • Reworked some character art + added alt art
  • Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals
  • enemy crea also gets new passives etc as corruption increases
  • Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams)
  • Different looking versions for most basic spirits
  • Basic spirits have more importance in late game
  • Can reshape spirits during expeditions
  • 1 new special hybrid, 1 new spirit, 1 new unique
  • fire dragons integrated in fire spirits

Score:

  •  can check a score value for your current run (button from map)
  •  consists of various things like resources/best characters/completed quests etc.
  •  total score at time of completion will be set. (can still change flexible value)

AI rework:

  •  all skills can be used by ai (including explosion etc. for now?)
  •  generally better and can actively do everything (including defend/disengage etc.)
  •  enemies act one at a time (instead of based on their action, like seducing first etc.). quicker/less transitions
  •  values assigned to skills/attacks etc. and compared based on situation (previously just binary condition wether to use a skill or not)
  •  considers more things (traits/statuseffects/terrain etc.)
  •  applies to player ai used as well
  •  animation speed selection

Atk/Dmg types:

  •  each species has an attack and damage type (Fire + Cleave etc.)
  •  including ranged attacks which usually cost 2ap instead of 1
  •  shows icon for them in battle (also shows own type)
  •  weapons can overwrite it. (no species should have 2 weapon slots anymore)
  •  tile highlights show all affected tiles for multi hit attacks etc.
  •  elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives) (e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.)
  •  on hit effects trigger on all hit enemies (multi hit passives shouldn’t exist anymore)
  •  can drop weapon in combat to revert to base damagetypes (0 ap action)
  •  skills also mostly deal elemental dmg.
  •  Battles have global elemental power modifiers, usually affected by weather and base spirits
  •  All dmg of certain types will be affected. (shown strength/skill dmg shows updated value)
  •  Maincharacter damagetype is based on starting element
  •  skill tooltips show actual values (toggle in settings), colored based on affecting stat (no “mg/2+1” etc.)

UI/QoL:

  •  updated character tooltip
  •  more compact home window/character roster
  •  can quickly summon spirits from home window
  •  can access sleep from anywhere in town
  •  can choose characters from party/brothel for sex training
  •  maincharacter stats more clear for sextraining
  •  shows character combat-sprite in gallery
  •  many other small UI/QoL changes…
  •  added more symbols to mark characters (can now filter by mark)
  •  evo can freely change alt art for characters (just visual)
  •  changed item type filter to only show a certain type instead of toggling it

Other:

  •  Can choose a focus at start of game, making either breeding or fusion better while making the other worse, or ignore it.
  •  phoenix egg now requires stamina to activate, but doesn’t lose mana. (can hatch early at cost of mana)
  •  made explosion a targetable skill (to prevent accidents)
  •  maincharacter starting position lowered
  •  moved the known preferences from prostitute to madame profession
  •  removed max level for maincharacter sexskills (still soft capped by species amount)
  •  removed look types/preferences from characters. removed relations between other characters
  •  changed save type for quickruns from limited to town-only
  •  lightpower doesn’t require full mana
  •  portal hostility on endless increases much slower.

Noteworthy bugfixes:

  •  game didn’t correctly register as won (opional kingsquests etc.)
  •  teleport stone didn’t work when portal was closed
  •  maincharacter sexskills modified the wrong skill
  •  “blind” and related things didn’t work
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Anonymous Fapper
Anonymous Fapper

game is getting better on constant several updates

Le popo
Le popo

that game is amazing

Anonymous Fapper
Anonymous Fapper

yep! strive for power is amazing!!! grin

Anonymous Fapper
Anonymous Fapper

good game thoough, that stupid randomly skill get based on fusion system makes me feel playing online game which spending more than hundreds of precious time. even really good game though.

sasquatch
sasquatch

it’s a good game but spending hours leveling up a team to take into the portals just to have the portal close while you are in it and only way to get back is to exit by the menu and by doing it that way you lose everything you get including your team that took you hours to lvl kind of makes it not worth the bother

newb fapper
newb fapper

I’ve known this game for a long time and I don’t even know how to play it properly. How do you even play this.