
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls, made in Unity
Core Gameplay:
- Explore randomly generated portals to get stronger/recruit new characters/obtain loot etc.
- Fuse/Breed your new characters into specialized hybrids and combine their traits
- Train and use your characters in various ways (battles,brothel,farm…)
- Build the best team you can to prepare for story missions
Main Characters:
3 main characters (futa,female,male) with unique gameplay mechanics/skilltrees/theme/goals.
The 2 characters you don’t choose will be your enemies in story encounters
Evolution: Gather new genetic material and evolve into different species. Can also change bodyparts separately (e.g. mermaid body with wings and tentacle arms…). Adapt other characters
Creation: Gather new genetic material and spawn new species
Druid: summon evolvable plant creatures. choose among multiple training paths
Other characters/species:
Characters have a lot of unique skills/genetic traits/passives etc. which rewards creativity in fusing/breeding them for your perfect team
- 11 Basespecies (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard,Shadow/Ghost and a Light Creature)
- ALL possible combinations of basespecies as hybrids
- Special hybrids and rare species
- Town npcs to date and recruit
- Many unique event characters
- Many creatures
Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Portals may be more or less appealing/accessible based on their modifiers which will be compensated in their rewards.
The overworld map is also tile based.
Combat:
Turn based on a tile map. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust.
While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your resources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).
Breeding/Fusing:
Breed/Fuse your characters’ traits/stats to create a team tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.
Town Activities:
- fight in the arena
- train your characters/your sexskills
- build and staff the brothel in various ways
- perform shows to recruit characters attracted based on your brothels demographic
- use collected resources to build upgrades
- date/recruit the town npcs
Other Features Include:
- Gallery for events/ list of characters
- Camping during expeditions to perform various tasks
- Morale system giving bonuses/maluses to stats. Changes based on personality
- Rare biomes to discover
- Hard but rewarding bossfights
- Cheats
- Import/Export teams (fight against other savefiles etc.)
- Achievements (Every one unlocks new stuff for future playthroughs)
- Various ways to modify difficulty
- New game+ (infinitely scaling difficulty, raising caps for most things)
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Developer: Syvaron – Patreon | Discord | Wiki | Twitter |
Censorship: No
OS: Windows, Linux
Language: English
Genre: 2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa, Trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rough Sex, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex
Installation:
1- Extract to desired location.
2- Click on “Portals of Pheroeon.exe” to start playing.
v0.35.0.0
Building/Upgrades:
- Reworked building upgrades system. Moved some settlement stuff here.
- It’s now part of quick manage screen.
- Most locations now have things to spend resources on for passive effects/income etc.
- Added a lot more upgrades. Will likely expand/integrate more stuff here later.
- For some, you also need to assign a character that fulfills certain requirements.
- Some spend the character similar to settlements, others just drain stamina etc.
Dating:
- Cards can now gain exp by being played.
- Once max exp has reached, can spend it to choose a specific upgrade.
- Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.
- Evolved cards reset to a base card with a special trait that grants bonus score each time it’s played and +2 rerolls at date start.
- Upgrades can also be to remove themselves. (if you don’t roll good traits early on, you can freely remove it to try again on another base card etc.)
- Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.
- You only get 1 regular skillpoint per sexksill level.
- Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.
- Added some new card traits.
Camp:
- Simplified camping to one button.
- Always 1 hour and requires food based on your party food consumption.
- You can see the expected results on the button. (hp/mana/ambush)
- Effects vary based on biome.
- Traits like herbalist/trainer etc. have an automatic impact.
- Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)
Skilltrees:
- Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.
- Crea has a new set of special powerful upgrades you can use on once per character.
- Also added new unique normal passives.
- Decreased cost of some early nodes.
- Made different category icons more distinct.
Other:
- Added a new unique character.
- Added 10 Overworld shrines. (consumable effects. Each portal has a few. )
- Added item tab to gallery. (can spawn in any after cheating, similar to characters)
- Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)
- Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.
- “Collect” worker task now collects from all buildings connected by gravel/road.
- Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)













