Student Transfer

An ordinary high school student named John comes across an object of immense power on an otherwise ordinary day. Will he use it to pursue his own deepest desires? Or will he and his friends be caught between forces they don’t understand?​

Developer/Publisher: kmalloc – Website
Censorship: Yes
OS: Windows, Mac, Android
Language: English
Genre: 2DCG, Male protagonist, Mind control, Oral sex, Male domination, Possession, School setting, Twins, Mobile game

1- Extract to desired location.
2- Click on “Student Transfer.exe” to start playing.

Now with 867.000 words!

Leonaswap – Adjustments to existing content
Magic Sayaka
Sadie Cheer
Antics – Rita morph path

Fixed Irene’s expression numbering, she can count properly now.
Fixed screenfilters not updating properly sometimes. Now they update properly all the time.
Slight skip-proofing for Vanessa content to prevent people from flying all over the place, which is likely not very comfortable.
Fixed the scenario loading bar getting stuck at the top of the screen in rare cases, mostly by wiping off the sticky gunk that somehow got on there. Strange.
Slight sprite fix for Kyoko’s a_13 expression while wearing glasses. We overlooked it. Maybe we should’ve worn glasses, too.
Slight sprite fix for Katrina’s a_10 expression.
Tori was so emotive, she had the same expression twice. We thus replaced a_10 with a new expression.
Surgically added blood vessels to Riley’s cheeks so he can blush now.
Fixed an animation issue in the Cheer path, which is strange because that is normally the cheerleader’s job.
Removed ghost code that existed without anyone knowing about it. Spooky, and it’s not even halloween yet.
Fixed a bug that affected the visibility of expression banks in the Sprite Viewer under certain circumstances.
The morph effect now properly respects the zoom levels of the affected sprites.
The blur effect now properly respects image sizes. A lot of respect to go around.
Many, many fixes for Skeleton and Character Database content. Wording, typos, contradictions, they’re all fixed now. We hope.
Small fix for accessory state in the Sprite Viewer.
Made the character loader properly respect the values of “center_width” and “center_height”.
The usual bucket load of typo fixes.
Fixed a few leaks so that Wall-o-Texts now don’t overflow as much on mobile phones.
Removed the John apparition.

Reading time is now shown with fractional values. No more estimates of “1 hour” when your scenario is 1.9 hours long.
The blur effect is now much more performant.
Normalized the volume of the entire soundtrack. Less ear rape when switching tracks, more pleasant listening experience overall. Still, audiophiles need not apply.
Made the character loader more robust to prevent issues with non-game files. Screw you, Windows.
The morph command now properly supports Ghosts. If you happen to receive the voice of your dead grandfather while perusing this command, please contact a medical professional immediately, just to be on the safe side.
Removed experimental RAR support. Good Riddance.
We now support chinese and cyrillic characters. Do with this information what you will.
Switched from JSON to YAML as our configuration language of choice. Find further details below.
You can now send images as message in the phone system. All images and even character sprites are supported. Now you can finally write that scenario about an OnlyFans e-Girl that you always wanted to make!
The phone GUI is now rendered in high resolution. Lookin’ sharp, if I do say so myself.
Automated the entire release pipeline for less stress. A small item for you, but a giant leap for dev-kind.
The “scenario” object now exposes new properties to get the reading time and word count programmatically. Read more in the Scenario Guide. Or don’t, we’re not your bosses.
Reworked Yuuna’s spriteset with new expressions and a whole new base look. Fancy!
Replaced the default “ease” transitions with custom Dissolve-Move compound transitions for a better and smoother effect.
Cool new progress bar at startup. At least now you’ll know that it’ll still take a while.
Much fancier character introduction segments. You should replay the game from the start to catch them all!
Dual dialogue boxes are now supported. Let’s see who can figure this one out.
Tweaks to falling particle animations for a smoother look. They’ve fallen and they can’t get up.
Moved Giggs to another country and replaced her with a superior impostor named Genny. No take-backs, this is the future.
Updated uniforms for Allison, Cornelia, Giggs/Genny, Katrina, Kiyoshi, and Sayaka, as well as modified gym uniform for Giggs/Genny. No, this is not a hint at a future route.
Added entirely new outfits for Sayaka, Cornelia, Sadie, Allison, Irene, Cassie, and John. Feel free to gawk at them in the sprite viewer for hours instead of actually playing the game.
Added the ability to highlight choices you’ve seen before. Can be turned off in the settings. We don’t have scene select, but we do have this.
Massive performance and RAM usage improvements. We spent a lot of time optimizing and hopefully it has paid off. The game should now use quite a bit less RAM as well as boot up a lot quicker. Pain and suffering await beyond the veil of performance debugging, so we hope we’ll never have to go there again.
Watch us perform a magic trick as we cut the size of the game in half using nothing but wizardry, a chainsaw and the power of next-generation image formats! Overall we converted all non-user-servicable game files to WebP for a massive decrease in overall size. Your internet connection will be thankful.
Added a search bar to the BG and CG galleries for easier navigation. Smooth searchin’!
All of our music now loops seamlessly by default. Massive thanks to Lunalight for making this possible!
Revamped and updated content in the Character Database. It will now dynamically update as you play the game, where appropriate!
Enabled Online Scenario Mode for Desktop versions.
Added an option to toggle whether save games are shared across all installed instances or not.
Silhouettes can now use sprite state after the start of the game, making it more useful.
Characters now support multi-state accessories, meaning that one accessory can now have one “off” state and multiple “on” states.
The log now mentions the exact in-game name that each asset was loaded into. Electric eye, electric spy.
We will now reveal great mysteries to you on the scenario screen, more specifically the location of the currently active scenario folder. Android users rejoice!
ST is packing its bags and moving house, and it’s taking the children, too, Karen! More specifically it’s moving to a more robust storage implementation in anticipation of Android 11, such that your treasured scenarios will keep running, even if you update.
Everybody’s becoming a smooth criminal, because we’ve added fancy expression transitions, making everything look much nicer!

Added line action effects. We’re anime now.
Added a “phase” transition. We’re Sci-Fi now.
New high-res version of Anuja
New high-res version of Brad
New high-res version of Carrie
New high-res version of Cornelia
New high-res version of Eric
New high-res version of Katrina
New high-res version of Kiyoshi
New high-res version of Kyoko
New high-res version of Maria
New high-res version of Michelle
New high-res version of Sayaka
New high-res version of Setsuna
New high-res version of Zoey
New expressions for Yuuna

Please wait...

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Anonymous Fapper
Anonymous Fapper

everything is under constraction i cannot play the game well it has a large mb and is short on the game i mean what the hell man

Anonymous Fapper
Anonymous Fapper

I agree. I hate 2D. Censorship is Shit. Bullshit Asians and dumbass censors.

Anonymous Fapper
Anonymous Fapper

That’s because all the art is stolen from various VNs.

new freak
new freak

skip this one

Anonymous Fapper
Anonymous Fapper

come on remove Censorship mad mad mad

Anonymous Fapper
Anonymous Fapper

Stolen art from other games

Anonymous Fapper
Anonymous Fapper

But it is, look up Tsuyokiss NEXT.