
In the game “The Fall Kingdom” our two heroes embark on a journey to live unique experiences becoming adventurers to achieve glory and fortune for his people mired in poverty, for this they travel to a kingdom far from home, where they have forged great legends of the age of the gods, however they arrive at the worst possible time.
Since the kingdom, monsters and demons are preparing to go to war and unfortunately for our young adventurers, they will be involved in the war.
What awaits our protagonists?
Will they become great heroes and save the kingdom?
Or maybe…
Will they ally with the demons to conquer the kingdom?
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Developer: Snaylex Studios – Patreon | Twitter |
Censored: No
OS: Windows
Language: English
Genre: 2D Game, 3DCG, Corruption, Groping, Female protagonist, Male protagonist, Multiple Protagonist, Big Tits, Handjob, Teasing, Voyeurism, Adventure, Fantasy, Rpg, Sandbox, Exhibitionism, Oral Sex, Sex Toys, Combat, Adventure, Turn based combat, Lesbian, Netorare, Bukkake, Female domination, Virgin
Installation:
Extract and run.
How to Apply the Fix:
Simply extract the files into the base folder and replace all existing files.
v0.5 Update 2
Combat System Changes
- The combat system has shifted from side-view to front-view. This change allows the introduction of images and videos during battles.
- Keeping the previous system would have required creating numerous new sprites, especially with the implementation of multiple team members.
- With images and videos, it is now possible to include eroge scenes directly in battles.
Fatigue System
- All battles now generate fatigue:
- +5 fatigue per battle
- +10 fatigue if fleeing a battle
- When the party’s fatigue exceeds 100:
- You cannot work in the kingdom.
- Entering combat will apply a debuff reducing all stats by 30%.
- If fatigue surpasses 200, stats will be reduced by 70%. Proceed with caution.
Damage System Rebalance
- Previously, damage was based solely on armor, ignoring physical and magical base damage.
- The new system considers:
- Armor for damage reduction
- Physical and magical power for calculating total damage
- Agility for attack speed
- Luck for evasion (Certain items can boost evasion and attack speed.)
Skills, Magic, Skill Points, and Enemy Balancing
- Due to the new damage system, skill damages were adjusted, particularly enemy attacks and magic that previously dealt excessive damage.
- TP regeneration adjustments:
- Artiza now regenerates less TP. Regeneration can be improved through skills, items, or NPC training.
- Max’s MP regeneration reduced from 10% per turn to 3%, making MP potions more relevant.
- Skill Points (SP):
- Previously, SP was based on damage dealt, favoring physical attackers.
- Now, enemies grant a set amount of SP to the entire party if they survive.
- Skill Mastery System:
- Max level reduced from 10 to 5.
- Each mastered level now reduces cooldowns and increases damage proportionally.
New Equipment and Crafting System
- Weapons and shields are now available.
- Armors and accessories will be added later (except Artiza’s default armor).
- Crafting system introduced:
- Recipes for weapons, armor, and special items.
- Ingredients obtained from enemies, chests, or mining (mining quest pending implementation).
- Blacksmith displays required materials.
- Recipes are single-use to prevent item abuse.
Cooking System
- Players can cook food if they have the required ingredients.
- Meats (wolf, rat, etc.) must be cooked to be safe.
- Future updates will include:
- Special recipes with temporary or permanent stat boosts.
- Alchemy system (currently unavailable).
- Cooking Location:
- Campsites (Currently the only cooking location.)
- Future update: Cooking in personal quarters.
Campsite System
- Campsites allow interaction with party members:
- 8 initial dialogues, expandable to 14 after the merchant quest.
- Future updates will introduce individual character conversations.
- Resting at a campsite:
- Fully restores HP and MP.
- Removes all debuffs.
- Resets fatigue to 0.
- Fatigue can only be reduced by sleeping at a campsite or an inn.
Item and UI Improvements
- Item descriptions improved:
- Clearly indicates if an item is consumable, food, crafting material, or a key item.
- New option settings:
- Adjust character movement speed (walk/run toggle).
- Change window color and font (experimental feature).
- Adjust battle attack speed (fast settings may cause temporary bugs).
NPC Dialogue Overhaul
- NPCs now have three dialogue levels that change as the story progresses:
- Default dialogue at the start.
- New dialogue after completing the church mission (rescuing the priest).
- New dialogue after beginning the merchant mission.
- Some NPCs disappear or are replaced as the story advances.
- Some provide hints about items and enemies.
- Max and Artiza also have changing dialogues while roaming the kingdom.
New Side Quests
- These do not grant fame but reward recipes, new mechanics, money, or special items.
- Some quests may be permanently lost if the story progresses too quickly.
Available Side Quests:
- Unlocking Weapons & Armor: Help the blacksmith to receive the first weapon recipe.
- Cemetery Mission (Spoiler Alert):
- Can be missed if the merchant rescue mission is started first.
- To start: Complete the church mission, visit the cemetery during the day with both characters, and interact with the NPC near the graves.
- Be prepared for battle.
New Recruitable Characters
- Some scenes can be skipped if you do not interact with specific NPCs, but recruitment is still possible later.
Spoiler Alert be Careful
Characters Introduced:
- Lilith: An elf with an adorable appearance. What kind of personality does she have?
- Rangiku: A semi-human. She seems strong but not too bright—who knows?
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- First Appearance: After the guild master combat tutorial.
- Second Appearance: Linked to Andrew’s introduction.
- Owen: A seemingly capable adventurer.
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- First Appearance: After rescuing the priest, at the kingdom’s entrance (left stairs).
- Math: Looks untrustworthy—possibly a villain?
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- First Appearance: After rescuing the priest, automatic scene upon entering the camp area before the forest.
- Andrew: Friendly and likely a great ally.
- Attention: Lore and missable scenes if you don’t interact with Andrew.
- First Appearance: Camp area when accepting the merchant quest.
- Additional Lore & Event:
- Speaking with him unlocks an event with Lilith and Rangiku.
- To trigger this event, visit the southern forest before reaching the bandit camp and engage in any battle.
More recruitable characters will be introduced as new zones and species are revealed.
And! Of course, Elizabeth and Duke!
New Tutorial System
- All previous tutorials can now be reviewed in the Datalog Menu.
- Future tutorial updates will be accessible via an NPC, so restarting the game won’t be necessary.
Fishing System Update
- No more repeated button presses.
- Capture fish by pressing the button once within the marked area.
New Audio Tracks
- Apologies! Need to track down the original sources.
- Once found, credit will be given along with direct links to the artists.
Scene Adjustments & Visual Improvements
- Some scenes have been recreated due to Artiza’s amulet disappearing in certain images.
- Scene visuals are being cleaned up gradually.
- Major updates to Artiza’s guild images (Max’s images are still pending adjustment).I should mention that you’ll probably notice some changes in the scenes, especially with Max at the guild. This is because before my issues, I was fixing the scenes since some looked too large, and in others, Aritza’s amulet was displayed incorrectly.
I’ll be gradually fixing this, as it doesn’t affect anything besides visuals.
Temporary Scene & Area Locks
- Some scenes are blocked due to bugs that need troubleshooting.
- Fixing these without remaking events will take time.
- As I mentioned in the previous post, this is necessary to fix a few things with future events and scenes.
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Bugs, Fixes, and Translations
- I noticed there was a switch that didn’t activate the second level of Aritza in the spa. It has now been fixed, and the events display correctly.
- The dialogues for Rangiku and Lilith’s first appearance were not translated. They are now properly displayed in English.
- I took the opportunity to translate some more texts that I found in Spanish.
New Scenes, Event Changes, and More
While reviewing Max’s events in more detail, I realized that for some reason, I had started modifying them, just like the sauna events. I’m not sure what I originally planned to do, but I adjusted some of Max’s events in the spa. I remembered that after seeing the scenes with Aritza and Jess, these should unlock in Max’s events, leading to the sauna events. However, I couldn’t find that event anywhere because it had been replaced with another one featuring Darsy. If you haven’t played the new version yet, Darsy is a new character that was introduced. I couldn’t find the dialogue where I needed to place the switch, so I decided to activate it on the second round when we give Darsy a back massage. She will then mention that her group was hired to fix the sauna, and now it will be available.
The second created scene was with Elizabeth. From what I observed and adjusted, she has two different dialogues, similar to Duke with Aritza. However, Elizabeth’s dialogues change depending on how much love you have with her, and they also unlock an eroge scene.
⚠️ Attention ⚠️ – If you use any external programs to modify variables like love, lewd, corruption, to skip fights, etc., be careful. Most eroge and main battle events not only use variables but also require special switches that activate during the scenes. If you skip them, you will break the game and won’t be able to continue. You have been warned.
Now, I will list the steps to unlock the eroge scene with Elizabeth in the spa. Pay attention! By following this quest and event line, you will unlock future scenes, as this is the love route with Elizabeth and Max. It could also develop into a harem route.
Steps to Unlock the Eroge Scene with Elizabeth in the Spa
- Unlock the first scene with Elizabeth at night with Max after having slept at least five times in the kingdom and choosing the option to donate money (this must be done before reaching 7 renown).
- Unlock the scene in the bar before unlocking the merchant’s quest. You will need 7 fame and must enter the tavern at night with Max. Then, you must help Elizabeth and choose the option to “drink just a little more.”
- ⚠️ Important: If you skip this step and go directly to the merchant’s quest, you will miss the scene where Elizabeth helps you with the bandits, and the romance route will be lost.
- After rescuing the merchant, choose the gift as a reward.
- When you give this gift to Elizabeth, it will unlock a night scene in the park with her and increase your love with her by 25 points. (The event where we give Elizabeth the gift will trigger automatically as soon as we enter the tavern at night with Max.)
If you have followed all these steps correctly, you should now have at least 30 romance points with Elizabeth and have activated several switches that will unlock the scene and different dialogues with her in the spa.
It seems I reduced the number of spa scenes from 3 to 2 (not counting when there are no clients), as new characters will be added in the second level.
Next Updates Coming….
- Scenes of Eva at the spa and unlocking the church with scenes of Eva and Aritza.
- Orcs
Newly Unlocked Scenes
- Onsen Scenes with Artiza
- Artiza’s first time working at the onsen.
- First and second bath scenes
- Aritza working at the onsen, levels 1, 2, and 3 available, with 7, 7, and 5 events respectively.
- Random bath event unlocked.
- Work events in the onsen adjusted to be non-random.
- Reduced required experience for job levels.
- Fixed issues with bath entry dialogues and unlock conditions.
- Events with Max at the onsen, only 4 available, with just 1 work level.
- Evento Max While take Bath
- Spa Scenes
- Artiza Level 1: 5 unique events.
- Artiza Level 2: 4 events (one is a repeat if Duke’s blackmail route is not chosen).
- Night Events at the Farm with Artiza
- Two different events available.
- Certain conditions unlock event continuations. (Lewd)
- Elizabeth and Darsy: Each has two scenes (shoulder and leg massage) and one level each.
- Elizabeth: H-Scene in Spa
- Sauna unlocked: Once the sauna is unlocked through Darsy’s events, you will be able to see two extra scenes – one for Aritza and another for Max.
- When Aritza has 10+ Lewd, you will unlock a future mission scene in the tavern by talking to the guard.
Other Changes
- The title screen has been updated to match this version’s theme.
- Apologies for having to download a new version so soon after the last one. However, I had to change two animations, adjust some scenes with Eli and Max in the tavern, and add 7 new renders.
That’s all for now! I’ll see you in a couple of days. I will take Sunday and Monday off, and on Tuesday, I will continue reviewing the church events.
Without further ado, here’s the link to the new version. By the way, the memory room and the Spanish version will be available as always once these mini-updates are finished.
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Bug Fixes
- Second Round Start Issue: The beginning of the second round was not displaying correctly in Max’s scenes with both Eli and Darsy. The event had to be removed and re-added for it to display properly. While it worked fine during testing, it did not appear correctly in the exported game.
- Fatigue Generation Bug: Fixed an issue where fatigue was not being generated in Aritza’s level 2 and Max’s level 1.
- Incorrect Image Display: Two images were fixed—some Aritza scenes were appearing in Max’s events. This issue was not present during testing. If you find any other incorrect images, please let me know.
- Black Screen Issue: Fixed a black screen problem in one of Darsy’s scenes.
- Max’s Event Stuck Bug: The game would get stuck when selecting one of Max’s events because it was set to four events instead of three. This issue was not caught in testing since the fourth event is randomized and didn’t appear.
- Darsy’s Massage Scene Loop: Fixed a bug where Darsy’s massage scene would loop indefinitely and not end properly.
- Post-Job Meeting Bug: When using Max and pressing the “T” key after a job, the game would bug out if the characters were gathered. This has now been resolved.
These are some of the reported bugs that have been fixed. If you find any other issues, please let me know so I can address them as soon as possible.
- Updates and translations:
- Second farm scene at night with Aritza.
- NPC dialogue translations.
- After rescuing the father, you will be able to buy raw materials at the entrance of the kingdom (near the park).