Unholy Arts

Passion, love and power are the cornerstones of the protagonists of Unholy Arts, an erotic fantasy dating sim where six women cooperate and compete to become the next Valley’s High Priestess, in an adventure full of yuri, romance and powerplay.

Rol, simulation and Choose Your Own Adventure elements are blend together to create an innovative system where each character makes their own choices according to their goals and desires, which in turn evolve along with their experiences.

How will your actions change your companions and your relationships with them? Will they end up under your clutches? Will you… end up under theirs?

Developer: Deep Interactivity – PatreonItchDiscord | Twitter | Mastodon | GitHub |
Censored: No
OS: Windows, Mac, Linux
Language: English
Genre: RPG, text-based, dating sim, adventure, simulator, turn based combat, Female protagonist, monster girl, lesbian, female domination, female submission, futanari, Caressing, vaginal, anal, kissing, teasing, oral, virgin, handjob, footjob, Fantasy, BDSM, mind control, transformation, draining, hypnosis, bondage, Futa protagonist, Trans protagonist

Installation:
Extract and run.

v0.4.6

Sprites
– [Mount Face to Face ~ Penetrate Pussy]:
* Added almost 40 sprites for Maaterasu’s face and a dark purple Aiishen body.
– Ate now properly receives her animation tags, for on initialization of a new game and during patching.

Map Actions ~ Shartrish Slopes
– “Rest”, at Bedroom, Inner Rooms, Town cliffs and Arena. Some rest actions may be forbidden for characters who don’t have a bedroom in the tile.
– “Read Literature”, at Inner Rooms: Consumes 20 willpower to train empathy and intelligence.
– “Meditation”, at Garden: Consumes 20 willpower to train will and luck.
– “Practice Magic”, at Town Cliffs: Consumes 20 willpower to train intelligence and will.
* When performed by a Candidate, the Candidate will learn “Infuse Body”.
– “Keep Watch”, at Quarry: Consumes 20 willpower to train perception and will. Will recover some bar stats. Reduced exp rate to 70%. Provides Ashwalker respect. Activity paid at a low rate.
– “Mine”, at Quarry: Consumes 30 energy to train physique and resilience. Reduced exp rate to 90%. Provides Ashwalker respect. Paid activity.
– “Test Weapons”, at Smithy: Consume 20 energy to train physique and resilience. Reduced exp rate to 80%. Provides Ashwalker respect. Paid activity.
* Pay: Base pay of 50, average of physique and resilience multiplied by a stat rate of 0,04. 20% variance depending on chance.
– “Forge Aid”, at Smithy: Consumes 20 energy to train physique, resilience and will. Reduced exp rate to 50%. Provides crafting experience and Ashwalker respect. Paid activity. Must be unlocked.
* Unlock requirements: Have at least 15 crafting experience, or, alternatively, reach 0 respect with the Ashwalker tribe and work testing weapons (the player character begins at negative respect).
* Pay: Base pay of 65, average of physique, resilience and will multiplied by a stat rate of 0,05. 20% variance depending on chance.
– “High Swimming”, at Upper River: Consumes 30 energy to train agility and resilience. Increased exp rate to 135%. Even further reduced gains if the character runs out of energy.
– “Nature Swimming”, at River Stroll: Consumes 20 energy to train resilience and luck. Gains aren’t reduced too much if the character runs out of energy.
– “Bathing”, at River Stroll.
– “Arena Sparring”, at Arena: Consumes 30 energy to train physique, agility and resilience at an exp rate of 70%, and gain respect with one tribe (15% chance of it being the Gaanidan tribe). Several sub-events might take place depending on the character’s stats and dice rolls:
* Tutors a rival (more likely with high charisma and empathy): Multiplies gained respect by 5.
* Shows off (more likely with high physique, agility and resilience): Multiplies gained respect by 3.
* Is humilliated (more likely with low physique, agility and resilience): Loses respect instead, and the amount is multiplied by 3.
* Gains insight (more likely with high intelligence and perception): The exp rate is increased to 100%.
– “Barter”, at Market: Only available to Nimeresh and Sethra. The player character is temporarily allowed to barter – it should be disabled by default, but the method to unlock it doesn’t exist yet. Consumes 20 social drive to gain charisma, empathy and perception. When performed by the player character, grants Gaanidan respect. Gambles money by investing 500 veneers:
* The character’s bargaining power is calculated with: (Bartering experience  10 + Charisma + Empathy + Perception), raised to the power of 0,3. Bargaining power crashes if you run out of social drive.
* The character throws a dice that goes from 0 to 1 influenced by luck, then calculates Luck factor with: (0.8 + (dice  0.4)), which results in a multiplier that goes from 0.8 to 1.2
* The gained earnings are calculated with: (400 + bargaining power  25) * Luck factor.
* In sum: Chances are against you during your first few attempts, but you will eventually start making money. Making more money than you would by working somewhere will take even longer – don’t expect it to happen within the first day.
– “Talk to your Parents”, at Inner Rooms: Only available to the player character. Consumes 20 social drive to train charisma and will. Might only be performed once per day. The game will remember.
– “Secluded Meditation”, at Inner Rooms: Only available to Nash. Consumes 20 willpower to train resilience, will and luck at a heightened rate.
– “Organize Merchandise” and “Set Up Fair”: Fake actions that do nothing, only available to Nimeresh for flavor.

Scenario Settings & Map AI
– While on the Shartrish Slopes, all playable periods will end at 11PM, while the starting time will change depending on the day.
* The first playable day’s period starts at 10AM.
– The Candidates and all secondary characters present at the adventure at given various starting places at the map. Almost all characters have custom behavior:
* Padmiri, Valtan and Ate will practice magic with Eshir for the first few hours of the first day.
* Nashillbyir will spend most of the day sparring at the arena, then she will retreat to meditate at her room.
* Eshir spends a few hours practicing magic, then rests for the rest of the day.
* During her free hours, Nimeresh barters, spars and goes to swim. Very early in the morning and after 5PM, she will organize her merchandise; after 6PM she will set up her fair.
* Sethra mostly barters, but she will also spar, read and meditate.
* Veel seeks activities that train his physical stats as well as luck. He also spars and rests.
* Pain spars at the arena. During the whole day. She may rest if she runs very low on energy, sometimes, but it isn’t even guaranteed.
* Sheze mostly watches Pain at the arena, but she will go to read or meditate from time to time.
– NPCs don’t go to the quarry for work.
– Reorganized and cleaned some of the old code, removing redundancies.
– Added conditions on several functions to prevent NPCs from attempting to initiate actions which custom requirements aren’t met.

Misc
– Added patch to change Nimeresh’s speaking colors even if she has already been initialized.
– Sethra and Nimeresh are given some money and bartering experience. Nimeresh also gets crafting experience.

Bug Fixes
– Fixed messages displaying wrong reports of increased experience after a training action at the Gleaming Caverns.
– You can no longer invite someone to spend the night with you during an adventure, and neither will NPCs.

Spoilers start here

Map Story Events
– Practicing magic with Eshir during the first hours of the day will trigger the event “Eshir’s magic class”, with Eshir, Ate, Padmiri and Valtan, provoding a little bit of lore and showing some background about Ate and Eshir.
* Will + perception checks that may give you some flavor text, and may provoke you to lose 20 willpower if failed.

Story
– Having accepted Varyonte’s offer at the Gleaming Caverns will unlock a story passage.
– Varyonte’s standard boon will grant you 4 temporary physique, agility and resilience. When it ends, you will permanently lose 1 physique, agility and resilience, and will gain 5% physical weakness.
– You might receive an offer for an alternate boon if you show hesitation, but don’t reject it outright. The alternate boon will grant you 4 temporary will, perception and empathy. When it ends, you will permanently lose 1 will, perception and empathy, and will gain 5% magical weakness.
– Three options after the dream:
* He’s a doofus: Padmiri’s and Valtan’s self-improvement drives grow by 100.
* He’s a moron: Padmiri’s ambition and domination drives grow by 100.
* He’s two-faced: Padmiri’s and Valtan’s ambition drives grow by 100.
– The last choice has no consequences, feel free to pick whatever.

Rating: 1.8/5. From 153 votes.
Please wait...
149k views
Last updated on

RECOMMENDED

guest
By default it will be "Anonymous Fapper" if left blank
Use Gravatar account email for a custom avatar
29 Comments
newest
oldest most voted
Inline Feedbacks
View all comments