As a player in the game A Ghostly Desire, you take on the role of ‘Marc’
and enter his life, in the moment, he returns from a three month journey.
There is the main story, which leads the player through the game world to gradually
‘unlock’ the ‘city’ or the ‘locations’ of other characters.
Starting from his home, he gradually gets to know more characters,
or meet already known characters.
With them or for them, different quests can be done,
to either experience sexual interactions or imagine sexual fantasies.
All starting from his penchant for voyeurism.
Each individual character has it’s own ‘story’ with ‘MC’!
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Developer: Sitho Entertainment – Website | Discord | Itch | Subscribestar | Reddit | Twitter |
Censored: No
OS: Windows, Mac
Language: English
Genre: 2D game, 3DCG, Male protagonist, Adventure, Animated, Voyeurism, Point & click, Masturbation, Handjob, Vaginal sex, Milf, Teasing
Installation:
Extract and run.
v0.8 Alpha
What’s new:
- Map:
– South Borket is now accessible
- New Locations / Screens:
– [Location connection] “Grocery Store”
– [Location connection] “Hospital”
– [Location connection] “VRB Rest Room” (2nd Floor)
– [Location] Small Park + [Screen] day & night
– [Location] “Larissa Hall”
– [Location] Larissa Backyard (after pavilion)
– [Location] “VRB Rest Room Hall” (2nd Floor)
– [Location] “Hospital Entrance”
– [Location] “Hospital Treatment Room”
– [Location] “Hospital Infirmary”
– [Screen] “Dice Minigame”
– [Screen] Phone (contacts/last messages)
(message history for Monica, Tris, Angelique, Kira)
- Temporary Locations/Screens:
– [Location] “Beach”
– [Screen] “Hotel”
– [Screen] “Pavilion”
– [Screen] “Electricity Box”
– [Screen] “Dice Minigame”
– [Screen] “Ranch Clubhouse” temporarily changed (story)
- World Actions:
– Mirai Idle (Small Park + interaction)
– Mirai Idle (VRB Restaurant + interaction)
– Benita Idle (day/night + cooking/cloth/nude)
– Larissa Idle (Larissa Hall)
– Nancy Idle (Ranch Clubhouse – Sitting/Standing)
– Larissa has now her her designated dialog options
for several interactable objects in the world
– Antonia Idle (Hospital Treatment Room)
– Charlotte Idle (Hospital Entrance + interaction)
– VRB Girls (Break Room + interaction)
– Hospital Visitor Idle Day
– Base interaction for Charlotte (Hospital)
- Main Story Line:
– Day 4 to 5 (night / if played Emma before)
– Day 5 Morning (Dayna Story)
– Day 5 Morning (Larissa Story – 3 different ways to play)
– Hotel
– Beach
– Larissa’s House
– Ranch
– Home
- New Scenes:
– Dayna (story/hidden + interactive)
– Benita (multiple + interactive)
– Joanne (multiple + interactive)
- Character:
> Dayna:
– New Portrait Images (story)> Larissa:
– New Portrait Images (story)> Mirai: (optional)
– New Portrait Images
– Continue Dating Feature
– Thinking Minigame (4 different ways to play)
– Voyeur possibility> Joanne:
– New Portrait Background (day time)
– Visit MC at Night feature (end the day // interactive scenes)> Benita:
– Visitable (if accepted before)
– Dice Minigame at night (Money / Scenes)
– Benita has reached her Main Story End with 0.8!
(could still come back for optional quests)> Emma:
– Continue Emma Arrested:
— Oliver Path
— Help Path
— Ignore Path> Charlotte:
– Base Portrait Images
- Items:
– Wireless Charging Station
– Damian’s Phone
- Utilities:
– 13 additional cursor images
– [temporary] menus now have direct links to
‘guide, bug report, discord, support’
– ‘what’s new’ in recent version
– location info overlay
(1st row displays the current location,
2nd row displays the associated room)
– new UI “Phone” (off/on)
– Updated Quest Marker UI
(main story, optional quests, timing based, end the day)
- Fixed:
– issue with returning into the game when using ‘return’ to leave
the save game menu
– a bug that occurred when asking Caroline about the catalog
again has been fixed
– several portrait images when talking to Caroline
– issue with menu buttons being displayed
– location ‘frog pond’, ‘forest house’, ‘small park’ now shows the
correct inventory overlay
– improved several animations for more efficient performance
– UI now shows correct information when displaying
Juliet’s Location
– problem with the item “camera” being interactive after the software
was installed
- Adjusted
– Benita Idle is now always visitable at night
(when accepted before)
– Benita Idle Day is now randomized available
– Forest House Attic is no longer interactable in case
Benita is “available” (day), except the attic was opened
before
– Lightswitch (Ranch/Clubhouse) is now correctly interatable
– Rebecca’s pictures can now only be found once the
appropriate time has been reached
– Warning Screen & Main Menu got updated
– If a player hasn’t placed the item “tablet” until the end of day 4
it will now automatically being placed on the desk and removed
from the inventory
- Sound / Music:
– 3 New Ambient Sounds
– 5 New Music Tracks
– 14 New Sounds