Guild of Spicy Adventures

In the game Guild of Spicy Adventures you’re in trouble… Luckily, an attractive fox girl arrives with a helping hand.

You stand on your feet, taking unrefusable job offer.

You will need to face many challenges, ultimately creating a guild to defeat them.

With your hard sword and beautiful companions you can pull out of any danger.

Anticipating what awaits, you take a chance at this venture.

Developer: Hikkeiru – PatreonItchDiscord | Twitter | Website |
Censored: No
OS: Windows, Linux, Mac, Android, iOS
Language: English, Russian, Polish, Spanish, Chinese
Genre: 2DCG, Animated, Male Protagonist, Mobile Game, Groping, Oral Sex, Rape, Sexual Harassment, Sleep Sex, Adventure, Dating Sim, Fantasy, Humor, Parody, Point & Click, Romance, Vaginal sex, Sandbox, Anal Sex, Big Tits , Stripping , Voyeurism, Spanking, Creampie, Pregnancy, Harem

Installation:
Extract and run.

v0.67

  • Story continuation
  • There are a few several new events added.
  • Adding new locations in the town some with nsfw voyeur access.
  • Adding cheats.
  • New collectible photos have been added to the game.
  • Dalia is now on an experimental schedule when looking through the window. The schedule’s activity is partly randomized.
  • Fanarts were added to the game relations screen.
  • Fix for locked access to events on newer saves.
  • Improving serialization performance.
  • Fix for inventory not loading if items exceed capacity. All those saves should work correctly now.
  • Fix ambiance loading serialization. Thanks @snowys
  • Fix top buttons nav item layout collapse.
  • Small fixes to input window.
  • Implementing a translator window to encourage story translation.
  • Fix shop inventory by not checking if all components selectable are sellable on sale.
  • Fixing combat buttons stuck after already finished combat scene.
  • Fix for character meeting vfx and platform locking.
  • The background has been improved. Meaning…
  • Some of the buttons were not disappearing from the screen on time possibly leading to some soft locks.
  • Backgrounds should be more reliable on delivery making sure it can be delivered with other sources. They were also optimized and cleaned some of the small memory leaks created during their animation. This was needed so much and took more time than I expected this month… This was probably the most complicated code I had to write in my programming career…I almost went bald completely doing this… If you notice any weird behaviors with backgrounds please let me know quickly in dms.
  • Fix the choice screen stuck in the middle of the animation. Thanks @snowys @agelakute2
  • The inventory is improved api for actions making clear distinctions of related components which also means they close together as expected. This was also reported by @agelakute2
  • Fix for story catchup in case the story missed a path string during the loss in the snow. Thanks @Crismon
  • Adding a time display string for the guard task to make players less confused about passing time.
Rating: 3.1/5. From 104 votes.
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