SINHER is an adult side-scrolling pixel art adventure in the metroidvania and eroge genre. It takes inspiration from a multitude of games, most notably focusing on platforming and bossfights.
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v0.39 Alpha
♥ Shadow Eye Enemy updated
• New attack / behavior
• New H-Anim
The Shadow eye will alternate between shooting projectiles and launching itself towards the player’s position. Should the player get hit, there’s a chance the new H-Anim will play.
♥ Enemy respawn system
An enemy respawn system has been implemented, meaning all enemies should respawn upon player death and when reloading from last checkpoint. (Finally!)
Fixes:
– Fixed an issue causing the player to get stuck when climbing down ladders (Hopefully this issue is fixed for good now)
– The Shadow Eye’s projectiles now destroy upon hitting collissions (walls, floors)
– The Shadow Eye’s projectile has a more precise hit-box
– The boss door for Wrath no longer open and close when pausing or opening the inventory
– One of the mushroom springs in level 2 now bounce you higher so that you can get up to the ledge without attacking mid air
v0.38.2
– Fixed an issue causing the player to get stuck in the big slime and its H-animation until death
– Fixed an issue causing the wrong animation to play when an H-animation starts, either when being hit by an enemy or using the charm ability
– Fixed an issue causing the H-animations to play when the player respawns after dying to an enemy
– Fixed an issue causing enemies to spawn on top of the player after dying
– Fixed an issue causing the game to freeze in one of the bigger rooms in level 1
– Fixed an issue causing the player to get stuck in the wall when going back to a previous room in level 1
v0.38.1
This is a small fix addressing an issue with the doors for the Liber Umbrarum boss fight preventing the player from accessing the boss fight after dying.