SINHER

You awaken in the Netherworld, a place infested with monsters…! Defeat them by combat or charm and claim victory against the Seven Sins.

SINHER is a mature dark fantasy platformer inspired by the seven deadly sins, featuring challenging boss fights, atmospheric pixel-art environments, and optional mature content.

 

SINHER is a game which features or will feature:

  • Mature Art and Animated Scenes
  • Diverse Environments
  • Unique Characters
  • Multiple Boss Fights
  • A variety of Enemies with unique interactions and animations

—

Sinher Trailer

Developer: ElliseArt – Itch | Patreon | YouTube | Twitter | Discord |
Censored: No
OS: Windows
Language: English
Genre: 2d game, animation, female protagonist, vaginal sex, bestiality, tentacles, monster girl, Rough Sex, adventure, fantasy, platformer, combat, side-scroller

Installation:
Extract and run.

v0.54

Pride

♥ The Pride boss fight is now essentially complete and has been expanded from the previous 1-phase version into a full 3 phase fight.
• Phase 1 Pride now has an additional attack involving her shield pieces
• Phase 2: Ascent Survive the ascent together with Pride.
• Phase 3 The final combat phase now has a full attack rotation with several new attacks.

-Pride’s shield can also now be damaged by attacking her entire hitbox, rather than only hitting the shield directly.
-Pride’s level also has a new temporary music theme (I got tired of hearing the previous one every. time. I started the level :D)

Player

♥ Player can now perform a 3-hit combo when attacking in the air

♥ Player can now parry in the air

-Attacking in the air now gives more directional control
-Coyote time has been added
-Jump buffering has been added

Fixes and adjustments

-Lise’s dialogue no longer skips when talking to her after giving her a gift
-Further cleanup has been added to help prevent lag
-Fixed an issue causing the player to not exit H-animation after dying
-Further prevention has been implemented to avoid long-term lag
-Backspace no longer restarts the game. This is now locked behind debug
-Entering the climbing state is no longer possible while the game is paused
-Ladders can no longer be jumped off of without first climbing
-Liber Umbrarum now always spawns next to the player after respawning and room transitions
-Bosses, currently Pride and Wrath, no longer deal contact damage to the player and only deal damage through attacks
-Fixed an issue causing the player to sometimes die when parrying the Infernal Minotaur enemy
-Fixed an issue causing enemies to rapidly swap direction every frame when directly above or below the player
-Names in dialogue windows now display larger
-Liber Umbrarum no longer respawns with speech bubbles active
-Implemented a fix to ensure enemies respawn when loading a save after having killed enemies

-Main menu now has a ‘title screen’ that fades into the main menu
-Age verification screen can now be closed with controller -Discord link added to main menu

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Last Updated on
Categories Games GameMaker Windows

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