Portals of Phereon

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

Sex Scenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Developer: Syvaron – PatreonDiscordWiki | Twitter |
Censorship: No
OS: Windows, Linux
Language: English
Genre: 2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa, Trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex

Installation:
1- Extract to desired location.
2- Click on “Portals of Pheroeon.exe” to start playing.

v0.26.1.0

Characters/Species:

  • 1 new unique
  • added fungal spirits as unlockable starting option.
  • added electric base spirit. (also unlockable)
  • 1 new special hybrid.

Brothel:

  • Added some bonus modifiers for various team setups with special effects.
  • Multiplier should more accurately show in total appeal.
  • Buying/Expanding rooms is cheaper. Even more on fast games.
  • Added a few actions/traits for shows

Endgame stuff:

  • Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
  • Enemies in there have a higher cap on level/party size.
  • Special rare enemies can spawn in there.

SaveSystem:

  • Should be much faster to open save window with many saves.
  • Now an additional file is created in the saveData folder, storing information.
  • The file isn’t necessary and could be deleted etc. temporarily removing info from the save window.
  • File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
  • Saves from the same start can be more clearly recognized by an id.
  • Can sort saves by name/id/character/date.
  • Can toggle a simplified view.

Quickruns:

  • Seeds can contain things to modify them. (case sensitive. can use multiple)
  • “Crea/CreaM/CreaF”,”Evo”,”Druid/DruidM/DruidF”,”Other” to guarantee mc.
  • “Fav” for currently favourite gallery character/4th mc. (seed won’t be fixed with different selections)
  • “Fire”,”Water”… for affinity
  • “Fusion”,”Fusion+”,”Farm”,”Farm+” override default farmfocus
  • “Medium”,”Long”,”FreePlay”, override gamelength
  • Other selected traits: Gacha, Natural, Hard
  • Example: “FireCreaGacha69” = starts a run with Creation/Fire element and Gacha, while other stuff is random.
  • Each unique seed should always result in the same start more accurately now.

Other:

  • 4 new difficulty modifiers and 2 new achievements/traits.
  • Added some town npc objectives/tasks.
  • Npcs now keep up to 2 actions for the next day if unused.
  • added some new events/gallery entries
  • Option to keep items in party stash when returning
  • many small changes

Balancing:

  • Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
  • Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it’s higher.
  • Spores created by spore effect have genes equal to their origin.
  • Item value no longer scales exponentially with upgrade ranks.

Noteworthy bugfixes:

  • Hostility didn’t scale correctly based on distance to portal. (could be a lot higher early on)
  • portals with all species had centaurs with twice the probability
  • tavern quests were halved while below 50 reputation, instead of -50
  • tanid team perk also gave the enemy a slimebulb.
  • many other bugfixes.
Rating: 3.5/5. From 152 votes.
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